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  1. Stackups
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  5. Fabric.js vs three.js

Fabric.js vs three.js

OverviewComparisonAlternatives

Overview

three.js
three.js
Stacks825
Followers530
Votes0
GitHub Stars109.2K
Forks36.1K
Fabric.js
Fabric.js
Stacks55
Followers170
Votes0
GitHub Stars30.5K
Forks3.6K

Fabric.js vs three.js: What are the differences?

Introduction

Fabric.js and three.js are both JavaScript libraries used for working with graphics and animations on the web. However, there are several key differences between the two that make them suited for different purposes. In this article, we will discuss the main differences between Fabric.js and three.js.

  1. Rendering capabilities: Fabric.js is primarily focused on 2D rendering, making it ideal for creating interactive applications and games. It provides a powerful canvas-based rendering engine that allows for easy manipulation and animation of 2D objects. On the other hand, three.js is a 3D library that offers advanced rendering capabilities for creating immersive 3D graphics and animations. It utilizes WebGL, a technology that enables hardware-accelerated rendering of 3D objects, making it suitable for creating complex 3D scenes and visualizations.

  2. Object handling: Fabric.js provides extensive support for handling and manipulating individual objects within a canvas. It allows for easy scaling, rotating, and moving of objects, as well as applying various transformations and filters. It also offers features like object selection, grouping, and layering, making it convenient for building interactive user interfaces. In contrast, three.js operates on the concept of meshes, geometries, and materials. It focuses more on the creation and manipulation of 3D scenes as a whole, rather than individual objects. Objects in three.js can be composed of numerous vertices and textures, allowing for detailed and complex 3D models.

  3. Scene management: In Fabric.js, scene management is primarily done through a canvas element. Objects are added to the canvas and are rendered in a specific order based on their layering and positioning. Interactions are typically handled through events directly on the canvas or individual objects. On the other hand, three.js provides a more comprehensive scene graph structure. It allows for the creation of complex scene hierarchies, where objects can have parent-child relationships. This makes it easier to manage objects and apply transformations, especially in complex 3D scenes where objects may have relative positions and orientations.

  4. Physics and simulations: While Fabric.js focuses on the rendering and manipulation of objects, it does not provide built-in support for physics simulations. It does not have a physics engine integrated, meaning developers would need to implement their own physics logic if needed. In contrast, three.js has a variety of physics libraries and plugins available that can be used to simulate realistic physics interactions between objects. This makes it well-suited for creating physics-based simulations and games.

  5. Animation capabilities: Fabric.js provides a simple animation framework that allows for basic animations of individual objects. It supports animation of properties like position, opacity, scale, and rotation. However, the animation capabilities in Fabric.js are limited compared to three.js. Three.js provides a more robust animation system that enables complex and smooth animations of objects and properties. It supports keyframe animations, skeletal animations, morph target animations, and more, allowing for advanced and realistic animations in 3D scenes.

  6. Community and ecosystem: Both Fabric.js and three.js have active communities and ecosystems, but they differ in terms of focus and use cases. Fabric.js has a strong focus on creating interactive applications and games, with a community that provides resources and examples specifically tailored for those use cases. On the other hand, three.js has a broader focus on 3D graphics and visualization, attracting a larger community and a wide range of plugins and extensions.

In summary, Fabric.js is primarily focused on 2D rendering and object manipulation, while three.js is a powerful 3D library with advanced rendering and animation capabilities. Fabric.js is well-suited for creating interactive applications and games with 2D graphics, while three.js is ideal for building immersive 3D scenes and visualizations.

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Detailed Comparison

three.js
three.js
Fabric.js
Fabric.js

It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.

It provides interactive object model on top of canvas element. Fabric also has SVG-to-canvas (and canvas-to-SVG) parser. Using Fabric.js, you can create and populate objects on canvas; objects like simple geometrical shapes

-
Cross-browser Fast;Encapsulated in one object;No browser sniffing for critical functionality;Runs under ES5 strict mode;Runs on a server under Node.js;Follows Semantic Versioning
Statistics
GitHub Stars
109.2K
GitHub Stars
30.5K
GitHub Forks
36.1K
GitHub Forks
3.6K
Stacks
825
Stacks
55
Followers
530
Followers
170
Votes
0
Votes
0
Integrations
No integrations available
WordPress
WordPress
JavaScript
JavaScript
HTML5
HTML5

What are some alternatives to three.js, Fabric.js?

JavaScript

JavaScript

JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.

Python

Python

Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best.

jQuery

jQuery

jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML.

AngularJS

AngularJS

AngularJS lets you write client-side web applications as if you had a smarter browser. It lets you use good old HTML (or HAML, Jade and friends!) as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. It automatically synchronizes data from your UI (view) with your JavaScript objects (model) through 2-way data binding.

PHP

PHP

Fast, flexible and pragmatic, PHP powers everything from your blog to the most popular websites in the world.

React

React

Lots of people use React as the V in MVC. Since React makes no assumptions about the rest of your technology stack, it's easy to try it out on a small feature in an existing project.

Ruby

Ruby

Ruby is a language of careful balance. Its creator, Yukihiro “Matz” Matsumoto, blended parts of his favorite languages (Perl, Smalltalk, Eiffel, Ada, and Lisp) to form a new language that balanced functional programming with imperative programming.

Java

Java

Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!

Golang

Golang

Go is expressive, concise, clean, and efficient. Its concurrency mechanisms make it easy to write programs that get the most out of multicore and networked machines, while its novel type system enables flexible and modular program construction. Go compiles quickly to machine code yet has the convenience of garbage collection and the power of run-time reflection. It's a fast, statically typed, compiled language that feels like a dynamically typed, interpreted language.

HTML5

HTML5

HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.

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