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  1. Stackups
  2. Application & Data
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  4. Cross Platform Desktop Development
  5. JUCE vs wxWidgets

JUCE vs wxWidgets

OverviewComparisonAlternatives

Overview

JUCE
JUCE
Stacks39
Followers74
Votes10
wxWidgets
wxWidgets
Stacks21
Followers75
Votes19
GitHub Stars6.9K
Forks1.9K

JUCE vs wxWidgets: What are the differences?

Introduction JUCE and wxWidgets are both popular C++ frameworks used for developing cross-platform GUI applications. While they have some similarities, they also have key differences that set them apart. Here are six specific differences between JUCE and wxWidgets:

  1. User Interface Design: JUCE offers a more modern and consistent approach to user interface (UI) design, providing a set of fully customizable UI components with support for vector-based graphics and animations. On the other hand, wxWidgets follows the native UI look and feel of each platform, resulting in more traditional and platform-specific UIs.

  2. Platform Support: JUCE is known for its extensive cross-platform capabilities, providing native support for Windows, macOS, Linux, iOS, and Android. It abstracts many platform-specific details, allowing developers to write code that works seamlessly across different operating systems. In contrast, wxWidgets also supports multiple platforms but doesn't abstract as much, often requiring developers to write platform-specific code for certain functionalities.

  3. License: JUCE is primarily offered under a commercial license, which requires purchasing a license key for commercial use. However, it also provides a Personal/Indie license for smaller projects. On the other hand, wxWidgets is open-source and distributed under the wxWindows Library License, allowing developers to use it freely in both commercial and non-commercial projects.

  4. Documentation and Community: JUCE has a reputation for having excellent documentation and a vibrant community of developers. It offers comprehensive documentation, tutorials, and examples, making it easier for developers to get started and find solutions to common problems. While wxWidgets also has a good level of documentation and an active community, it may not be as extensive or comprehensive as JUCE.

  5. Code Portability: JUCE emphasizes code portability, allowing developers to write code once and deploy it across various platforms without significant modifications. Its extensive set of cross-platform libraries and utilities ensure that the same code can be compiled and run consistently. wxWidgets also promotes code portability, but due to its approach of following native UIs, developers may need to write more platform-specific code to achieve the same level of portability.

  6. Dependency Management: JUCE includes a comprehensive set of libraries and tools, providing a self-contained development environment with minimum external dependencies. This makes it easier to manage dependencies and ensures a more consistent development experience. In contrast, wxWidgets relies on external libraries such as GTK or Win32 for certain functionalities, which can be more challenging to manage and require additional setup steps.

In summary, JUCE offers a more modern UI design, extensive cross-platform support, and emphasizes code portability, but requires a commercial license for most use cases. On the other hand, wxWidgets follows native UIs more closely, is open-source, and has a larger codebase that may require more platform-specific code and external dependencies to manage.

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Detailed Comparison

JUCE
JUCE
wxWidgets
wxWidgets

It is a C++ framework for low-latency applications, with cross-platform GUI libraries to get your apps running on Mac OS X, Windows, Linux, iOS and Android.

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

For desktop and mobile; Building powerful and complex applications; User Interface & Graphics; Audio & plug-ins.
Support for gesture events (GSoC 2017 project); Getting JavaScript code return value from wxWebView (also GSoC 2017 project); New wxSecretStore class for securely storing user passwords; New, available in parallel with the existing one, CMake build system; Support for context-sensitive translations.
Statistics
GitHub Stars
-
GitHub Stars
6.9K
GitHub Forks
-
GitHub Forks
1.9K
Stacks
39
Stacks
21
Followers
74
Followers
75
Votes
10
Votes
19
Pros & Cons
Pros
  • 4
    Cross platform
  • 2
    Fast
  • 1
    Nice GUI
  • 1
    Performance
  • 1
    Open Source
Cons
  • 2
    Free Edition has Made with Juce
Pros
  • 5
    Native looking UI
  • 4
    Learning Curve
  • 3
    Cross platform
  • 2
    Permissive license. Commercial with static linkage.
  • 2
    Open source
Cons
  • 1
    Uses Qt for GUI (wxQt)
Integrations
Android OS
Android OS
React Native
React Native
C++
C++
Windows
Windows
macOS
macOS
iOS
iOS
Perl
Perl
C++
C++
Windows
Windows
Linux
Linux
Python
Python
macOS
macOS
Ruby
Ruby

What are some alternatives to JUCE, wxWidgets?

Ionic

Ionic

Free and open source, Ionic offers a library of mobile and desktop-optimized HTML, CSS and JS components for building highly interactive apps. Use with Angular, React, Vue, or plain JavaScript.

Flutter

Flutter

Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android.

React Native

React Native

React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native.

Xamarin

Xamarin

Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.

NativeScript

NativeScript

NativeScript enables developers to build native apps for iOS, Android and Windows Universal while sharing the application code across the platforms. When building the application UI, developers use our libraries, which abstract the differences between the native platforms.

Apache Cordova

Apache Cordova

Apache Cordova is a set of device APIs that allow a mobile app developer to access native device function such as the camera or accelerometer from JavaScript. Combined with a UI framework such as jQuery Mobile or Dojo Mobile or Sencha Touch, this allows a smartphone app to be developed with just HTML, CSS, and JavaScript.

Framework7

Framework7

It is a free and open source mobile HTML framework to develop hybrid mobile apps or web apps with iOS native look and feel. All you need to make it work is a simple HTML layout and attached framework's CSS and JS files.

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Qt

Qt

Qt, a leading cross-platform application and UI framework. With Qt, you can develop applications once and deploy to leading desktop, embedded & mobile targets.

PhoneGap

PhoneGap

PhoneGap is a web platform that exposes native mobile device apis and data to JavaScript. PhoneGap is a distribution of Apache Cordova. PhoneGap allows you to use standard web technologies such as HTML5, CSS3, and JavaScript for cross-platform development, avoiding each mobile platforms' native development language. Applications execute within wrappers targeted to each platform, and rely on standards-compliant API bindings to access each device's sensors, data, and network status.

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