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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. libGDX vs three.js

libGDX vs three.js

OverviewComparisonAlternatives

Overview

libGDX
libGDX
Stacks46
Followers60
Votes3
GitHub Stars24.5K
Forks6.5K
three.js
three.js
Stacks824
Followers530
Votes0
GitHub Stars109.2K
Forks36.1K

libGDX vs three.js: What are the differences?

Introduction:

Key differences between libGDX and three.js are outlined below:

  1. Programming Language: The main difference between libGDX and three.js is the programming language they use. libGDX is primarily based on Java, while three.js is based on JavaScript. This impacts the development process and the compatibility with different platforms.

  2. Target Platforms: Another key difference between libGDX and three.js is the target platforms they support. libGDX is designed for cross-platform development, supporting desktop, mobile, and web applications. On the other hand, three.js is primarily focused on web-based 3D graphics and animations, making it more suitable for web applications.

  3. Complexity and Learning Curve: libGDX is known for its simplicity and ease of use, making it suitable for beginners and developers new to game development. On the contrary, three.js offers more advanced features and capabilities, which can result in a steeper learning curve for users.

  4. Community and Support: The community and support available for libGDX and three.js differ significantly. libGDX has a strong community and extensive documentation, making it easier for developers to find help and resources. On the other hand, three.js has a smaller community but offers excellent support for web-related projects.

In Summary, the key differences between libGDX and three.js lie in the programming language, target platforms, complexity, and community support, impacting the development process and suitability for different types of projects.

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Detailed Comparison

libGDX
libGDX
three.js
three.js

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.

Cross Platform;Open Source;Feature Packed;Well Optimized;Well Documented;Community Support
-
Statistics
GitHub Stars
24.5K
GitHub Stars
109.2K
GitHub Forks
6.5K
GitHub Forks
36.1K
Stacks
46
Stacks
824
Followers
60
Followers
530
Votes
3
Votes
0
Pros & Cons
Pros
  • 1
    Fully control
  • 1
    Java
  • 1
    Knows exactly what happening
Cons
  • 1
    Full access to OS
  • 1
    No GUI
No community feedback yet
Integrations
Kotlin
Kotlin
Android Studio
Android Studio
Java
Java
Cocoa Touch (iOS)
Cocoa Touch (iOS)
No integrations available

What are some alternatives to libGDX, three.js?

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

Buildbox

Buildbox

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

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