React Native vs Mobiscroll: What are the differences?
React Native and Mobiscroll can be primarily classified as "Cross-Platform Mobile Development" tools.
Some of the features offered by React Native are:
- Native iOS Components
- Asynchronous Execution
- Touch Handling
On the other hand, Mobiscroll provides the following key features:
- Text input fields
- Responsive grid layout
React Native and Mobiscroll are both open source tools. It seems that React Native with 80.5K GitHub stars and 18K forks on GitHub has more adoption than Mobiscroll with 1.42K GitHub stars and 449 GitHub forks.
Hi Friends, I am new to #MobileAppDevelopment and I need to make a #CrossPlatformMobileApp. I want guidance regarding which tools should I use to build a mobile app. Main requirements: integrate Unity game engine and provide a platform for social chats.
Past experience - C++ and Python
I have tagged Flutter and React Native but if anything better than both please suggest them.
Hey, If you are using Unity you are going to have to do the end to end development on Unity, you can directly build for android and iOS on Unity. I dont see how Flutter or React Native fit into this equation. Unity is a standalone engine. As for Social Chats, you could use Firebase or your own API and integrate that in Unity in C#
I agree with Sahil. If Unity is a requirement, best way is to use just that to create your app.
If you really want, it should be possible to use Flutter and Unity together. Using Flutter Unity Widget. Although I wouldn't recommend it just yet. It's too early days.
If you do end up using it, I would be very interested in reading about your experiences.
You can start by small steps with Flutter and after Unity. Flutter = best choice to build a small cross-platform mobile app. With or no flutter, use directly Unity. Y'll have complete control but it's harder for new mobile developers. Keep in mind, the requirement is Unity!
Hello guys, I am new here. So, if I posted without specific guidelines, please ignore.
Basically, I am an iOS developer and developing native apps for the last three years. Recently, I started learning React Native to develop apps for both platforms. If anyone out there knows any useful resources that will become a better react native developer.
Well, the first resource I would recommend you is my upcoming book by Packt Publishing, "Professional React Native", but it's due late January next year :) . Now jokes aside (the book's real by the way :) ), the easiest way to build a iOS/Android/Web app with React Native is to do: npm install -g expo-cli expo init some-project cd some-project expo eject
You might have heard of Expo, but trust me, stay away from it. Expo highest value is that it's an already pre-configured 3 platforms environment, but if you don't eject then you're vendor-locked to what Expo has to offer in iOS and Android, which is very poor compared to going full React Native on these platforms, they can't even handle Google Sign In properly and by the way, even if your app is 10 lines of code your app size will be over 40 MB if you don't eject, yep it's that bad, plus the performance is regular and the loading times slow, not to mention that you're stuck with their build service which the free tier makes you wait for hours for a free build slot. It's important to note that when ejecting you don't lose the Web, you simply do expo start --web to start your dev environment and expo build:web to build a static website that you can serve with any web server. Regarding state management, don't bother with "lifting state up" philosophies mixed with Context API to manage your state, lifting state is a great pattern and helps your codebase, Context is great to avoid prop-drilling, but NEVER mix them to achieve app-wide state management, for that, simply go for Redux or MobX, the hype is all about Redux, but I consider MobX far better in many aspects. However, as you're getting new into this I would recommend you start with Redux AND PLEASE grab yourself npm install @manaflair/redux-batch so that you can batch updates and don't bring your app to a crawl. Forget that "connect HOC" thing with React-Redux, don't bother for a second with it, go with Hooks and useSelector and useDispatch and the likes, it will make your code SO much cleaner and smaller. Adopt clean and new Hooks philosophy, avoid writing class components as much as possible and write function components augmented with Hooks.
I'm a huge fan of Vue.js and I'm pretty comfortable with it. I need to build a mobile app for my company and I was now wondering whether I could make use of VueJS with Vue Native instead of switching to React. I know Vue Native builds on top of RN. My question is whether I'd have as much freedom with Vue Native over RN and whether you feel like Vue Native is "production ready" or not. Not sure of which shortcomings I may find using Vue Native... Thanks a lot!!!
Vue Native is definitely production-ready in my experience. I've used both, have apps built with both in production right now, and both are fine technologies. As far as I can recall, there's nothing in RN that you can't do in VN. Given that, I would say go with "the devil you know".
That said, the one downside of VN over RN is that there are a lot more people using RN last I checked, so there are likely more resources readily available.
- Easy to learn & deployed production
- Fast development
- Strong community
- Completed Documents
- Native performance with lower RAM used.
- Easy to handle native issues by using native code like Java / Objective C
- Powered by Facebook.
We built the first version of our app with RN and it turned out a mess in a while. A lot of bugs along with poor performance out of the box for a fairly large app. Many things, that native platform has, cannot be done with existing solutions for RN. For instance, large titles on iOS are not fully implemented in any of existing navigations libraries. Also there's painfully slow JSON bridge and many other small, yet annoying things. On the other hand Flutter became a really powerful and easy-to-use tool. A bit of a learning curve, of course, because of Dart, but it worth learning. Flutter offers TONS of built-in features, no JSON-bridge, AOT compilation for iOS.
I've done some Hybrid Mobile apps with both technologies
Apache Cordova and
React Native and described my experience in my blog.
In a few words, I would suggest to use each technology in accordance what what is your current code base and what do you want to achieve.
React Native is a great option if you need that extra edge in performance with multi-threading and native UI rendering. Or you already have a web app based on React which you want to port to mobile.
On the other hand, if you have an existing web application code and you want to reuse some or all, including the ability to use web third-party libraries, then Cordova is the best option.
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React Native is great in that it reduces the overhead of writing native code based on a web app. If written in a good style, Redux part of the app can often just be copied or shared in the Native app - and it just works! What a timesaver.
The framework used to write the mobile apps in this project. I've chosen this because of the "write once run all" (ios and android) mentality.
We are not currently using this product but we have very high interest in learning and using this for mobile apps.
New features of our app are developed on React Native, so we could maintain a small dev team.