prismic.io vs Sanity: What are the differences?
What is prismic.io? Keep your content in a content repository that you can query via its simple REST API. prismic.io is a web software you can use to manage content in any kind of website or app API-driven, it is the easiest way to integrate your content with no technology or design constraint. It is also the easiest way for content writers to edit, preview and plan updates..
prismic.io and Sanity can be categorized as "Cloud Content Management System" tools.
Some of the features offered by prismic.io are:
- REST, JSON or HTML, effective API browser, thorough documentation, all amazingly easy to use.
- Get your project up and running in seconds. Nothing to install.
- Your content is API-based, you can inject it easily into new platforms and sites.
On the other hand, Sanity provides the following key features:
- Open source editing environment
- Hosted & scalable APIs
- Rich, precise data model
"Nice writing room" is the top reason why over 4 developers like prismic.io, while over 6 developers mention "Hosted" as the leading cause for choosing Sanity.
Sanity is an open source tool with 1.15K GitHub stars and 91 GitHub forks. Here's a link to Sanity's open source repository on GitHub.
What is prismic.io?
What is Sanity?
Need advice about which tool to choose?Ask the StackShare community!
Sign up to add, upvote and see more prosMake informed product decisions
What are the cons of using Sanity?
Sign up to get full access to all the companiesMake informed product decisions
Sign up to get full access to all the tool integrationsMake informed product decisions
I made several PHP websites with prismic.io, I enjoyed the flexibility of custom content types, content components that can be reused to compose a layout, simple docs and reactive dev support. Finally, editors are all happy with the backend UI, the ability to preview from the backend or edit content from the website ; and they feel safe with the changes history and ability to rollback to any version of a content piece.