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Alternatives to ES6

JavaScript, CoffeeScript, TypeScript, jQuery, and PHP are the most popular alternatives and competitors to ES6.
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What is ES6 and what are its top alternatives?

Goals for ECMAScript 2015 include providing better support for large applications, library creation, and for use of ECMAScript as a compilation target for other languages. Some of its major enhancements include modules, class declarations, lexical block scoping, iterators and generators, promises for asynchronous programming, destructuring patterns, and proper tail calls.
ES6 is a tool in the Languages category of a tech stack.

ES6 alternatives & related posts

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Nick Parsons
Nick Parsons
Director of Developer Marketing at Stream · | 34 upvotes · 290.7K views
atStreamStream
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Go
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Node.js
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Babel
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Yarn
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Python
Python
#FrameworksFullStack
#Languages

Winds 2.0 is an open source Podcast/RSS reader developed by Stream with a core goal to enable a wide range of developers to contribute.

We chose JavaScript because nearly every developer knows or can, at the very least, read JavaScript. With ES6 and Node.js v10.x.x, it’s become a very capable language. Async/Await is powerful and easy to use (Async/Await vs Promises). Babel allows us to experiment with next-generation JavaScript (features that are not in the official JavaScript spec yet). Yarn allows us to consistently install packages quickly (and is filled with tons of new tricks)

We’re using JavaScript for everything – both front and backend. Most of our team is experienced with Go and Python, so Node was not an obvious choice for this app.

Sure... there will be haters who refuse to acknowledge that there is anything remotely positive about JavaScript (there are even rants on Hacker News about Node.js); however, without writing completely in JavaScript, we would not have seen the results we did.

#FrameworksFullStack #Languages

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Yshay Yaacobi
Yshay Yaacobi
Software Engineer · | 28 upvotes · 368.5K views
atSolutoSoluto
Docker Swarm
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.NET
.NET
F#
F#
C#
C#
JavaScript
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TypeScript
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Go
Go
Visual Studio Code
Visual Studio Code
Kubernetes
Kubernetes

Our first experience with .NET core was when we developed our OSS feature management platform - Tweek (https://github.com/soluto/tweek). We wanted to create a solution that is able to run anywhere (super important for OSS), has excellent performance characteristics and can fit in a multi-container architecture. We decided to implement our rule engine processor in F# , our main service was implemented in C# and other components were built using JavaScript / TypeScript and Go.

Visual Studio Code worked really well for us as well, it worked well with all our polyglot services and the .Net core integration had great cross-platform developer experience (to be fair, F# was a bit trickier) - actually, each of our team members used a different OS (Ubuntu, macos, windows). Our production deployment ran for a time on Docker Swarm until we've decided to adopt Kubernetes with almost seamless migration process.

After our positive experience of running .Net core workloads in containers and developing Tweek's .Net services on non-windows machines, C# had gained back some of its popularity (originally lost to Node.js), and other teams have been using it for developing microservices, k8s sidecars (like https://github.com/Soluto/airbag), cli tools, serverless functions and other projects...

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Jake Stein
Jake Stein
CEO at Stitch · | 15 upvotes · 94.8K views
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JavaScript
JavaScript
ES6
ES6

Stitch’s frontend is used to configure data sources and destinations and monitor the status of each. Although we have been using AngularJS since its early days, we recently introduced React components into our front end, which many of our developers find easier to work with. We started using CoffeeScript when it was one of the few options for a more expressive alternative to vanilla JavaScript, but today we opt to instead write new code in ES6, which we feel is a more mature alternative.

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Eli Hooten
Eli Hooten
CTO at Codecov · | 12 upvotes · 61.6K views
atCodecovCodecov
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TypeScript
JavaScript
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Vue.js
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Visual Studio Code
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We chose TypeScript at Codecov when undergoing a recent rewrite of a legacy front end. Our previous front end was a mishmash of vanilla JavaScript and CoffeeScript , and was expanded upon haphazardly as the need arose. Without a unifying set of paradigms and patterns, the CoffeeScript and JavaScript setup was proving hard to maintain and expand upon by an engineering team. During a move to Vue.js , we decided to also make the move to TypeScript. Integrating TypeScript and Vue.js is fairly well understood at this point, so the setup wasn't all that difficult, and we felt that the benefits of incorporating TypeScript would outweigh the required time to set it up and get our engineering team up to speed.

Choosing to add TypeScript has given us one more layer to rely on to help enforce code quality, good standards, and best practices within our engineering organization. One of the biggest benefits for us as an engineering team has been how well our IDEs and editors (e.g., Visual Studio Code ) integrate with and understand TypeScript . This allows developers to catch many more errors at development time instead of relying on run time. The end result is safer (from a type perspective) code and a more efficient coding experience that helps to catch and remove errors with less developer effort.

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Yshay Yaacobi
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atSolutoSoluto
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Go
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Kubernetes
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Our first experience with .NET core was when we developed our OSS feature management platform - Tweek (https://github.com/soluto/tweek). We wanted to create a solution that is able to run anywhere (super important for OSS), has excellent performance characteristics and can fit in a multi-container architecture. We decided to implement our rule engine processor in F# , our main service was implemented in C# and other components were built using JavaScript / TypeScript and Go.

Visual Studio Code worked really well for us as well, it worked well with all our polyglot services and the .Net core integration had great cross-platform developer experience (to be fair, F# was a bit trickier) - actually, each of our team members used a different OS (Ubuntu, macos, windows). Our production deployment ran for a time on Docker Swarm until we've decided to adopt Kubernetes with almost seamless migration process.

After our positive experience of running .Net core workloads in containers and developing Tweek's .Net services on non-windows machines, C# had gained back some of its popularity (originally lost to Node.js), and other teams have been using it for developing microservices, k8s sidecars (like https://github.com/Soluto/airbag), cli tools, serverless functions and other projects...

See more
Jonathan Pugh
Jonathan Pugh
Software Engineer / Project Manager / Technical Architect · | 19 upvotes · 262.4K views
Framework7
Framework7
JavaScript
JavaScript
TypeScript
TypeScript
Figma
Figma
Visual Studio Code
Visual Studio Code
Webpack
Webpack
Babel
Babel
Ruby
Ruby
HTML5
HTML5
CouchDB
CouchDB
Pouchdb
Pouchdb
Font Awesome
Font Awesome
Apache Cordova
Apache Cordova
CSS 3
CSS 3
PhoneGap
PhoneGap
#Css
#CSS3
#SCSS
#Sass
#Less
#Electron
#HandleBars
#Template7
#Sketch
#GraphQL
#HTML5
#GraphCool

I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

So that's my latest mobile stack. What tools do you use? Have you tried these ones?

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