Alternatives to Felgo Game Engine logo

Alternatives to Felgo Game Engine

Unity, three.js, Unreal Engine, Ninject, and Godot are the most popular alternatives and competitors to Felgo Game Engine.
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What is Felgo Game Engine and what are its top alternatives?

Use the easiest to learn engine, with the biggest time savings and best support, to build cross-platform games in record time. Use it to create Android games, iOS games and more.
Felgo Game Engine is a tool in the Game Development category of a tech stack.

Top Alternatives to Felgo Game Engine

  • Unity
    Unity

    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ...

  • three.js
    three.js

    It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...

  • Unreal Engine
    Unreal Engine

    It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game. ...

  • Ninject
    Ninject

    It is a lightning-fast, ultra-lightweight dependency injector for .NET applications. It helps you split your application into a collection of loosely-coupled, highly-cohesive pieces, and then glue them back together in a flexible manner. By using it to support your software's architecture, your code will become easier to write, reuse, test, and modify. ...

  • Godot
    Godot

    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world. ...

  • Phaser
    Phaser

    It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools. ...

  • pygame
    pygame

    It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. ...

  • BabylonJS
    BabylonJS

    A complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR and Web Audio. ...

Felgo Game Engine alternatives & related posts

Unity logo

Unity

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Unity brings state-of-the-art, affordable multiplatform tools and services to developers of interactive content everywhere.
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PROS OF UNITY
  • 16
    Because it's a powerful engine, you can build anything
  • 14
    C# language
  • 11
    Very Popular
  • 7
    Easy to Use
  • 6
    He Has A Free VErsion
  • 6
    Cross Platform
  • 5
    2nd Game Engine In The World
  • 4
    Good Choise
  • 4
    Very Large Showcase
CONS OF UNITY
  • 4
    Hard to get started with
  • 4
    Clunky UI
  • 4
    Closed source
  • 3
    No consistency with updates
  • 3
    Requires to build a lot of tools
  • 2
    Gigantic by being 9gb (thats what setup says)

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Shared insights
on
BabylonJSBabylonJSthree.jsthree.jsUnityUnity

We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

See more
three.js logo

three.js

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A JavaScript 3D library
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PROS OF THREE.JS
    Be the first to leave a pro
    CONS OF THREE.JS
      Be the first to leave a con

      related three.js posts

      Shared insights
      on
      BabylonJSBabylonJSthree.jsthree.jsUnityUnity

      We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

      Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

      See more
      Shared insights
      on
      WebGLWebGLthree.jsthree.js

      I want a advice on what to use as a beginner three.js or WebGL?

      See more
      Unreal Engine logo

      Unreal Engine

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      A suite of integrated tools for game developers
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      PROS OF UNREAL ENGINE
      • 10
        C++
      • 6
        Blueprints
      • 5
        PBR
      • 4
        Suitable for any projects
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        Source Available
      • 3
        Convenient and modern UI
      • 1
        Most Popular Game engine
      CONS OF UNREAL ENGINE
      • 6
        Heavy
      • 1
        A lot of "heaviness" myths around

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      Ninject logo

      Ninject

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      The ninja of .net dependency injectors
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      PROS OF NINJECT
        Be the first to leave a pro
        CONS OF NINJECT
          Be the first to leave a con

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          Godot logo

          Godot

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          Free and open source 2D and 3D game engine
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          PROS OF GODOT
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            Open source
          • 6
            Easy to port
          • 5
            Supports both C++, C# and GDScript
          • 5
            Cross-Platform
          • 5
            Simple
          • 4
            Avaible on Steam For Free
          • 3
            GDScript is Based On Python
          CONS OF GODOT
          • 1
            Harder to learn
          • 1
            Performance in 3D
          • 1
            Need opengl 2.1 / 3.3
          • 1
            Somewhat poor 3D performance and lacks automatic LODs

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          Phaser logo

          Phaser

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          Desktop and Mobile HTML5 game framework
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          PROS OF PHASER
          • 1
            Compile to iOS, Android and native apps
          • 1
            JavaScript or TypeScript
          • 1
            WebGL and Canvas rendering
          • 1
            Open Source
          CONS OF PHASER
          • 3
            No GUI

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          pygame logo

          pygame

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          Open Source python programming language library for making multimedia applications
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          PROS OF PYGAME
          • 3
            Easy to install
          • 1
            Simple
          • 1
            Lightweigt by only being 12 mb
          CONS OF PYGAME
          • 2
            Has only 2d
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            Slow

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          BabylonJS logo

          BabylonJS

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          A real time 3D engine
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          PROS OF BABYLONJS
            Be the first to leave a pro
            CONS OF BABYLONJS
              Be the first to leave a con

              related BabylonJS posts

              Shared insights
              on
              BabylonJSBabylonJSthree.jsthree.jsUnityUnity

              We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

              Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

              See more

              Hi,

              I am looking to build a 3D visualization web application where I can perform different actions with the 3D object. These objects should be stored in a database, instead of a cloud platform, It should also support React and TypeScript. Initially, I looked to start the project using BabylonJS but I found react-three-fiber fiber now I am confused about which one to use.

              Thank you, Mahesh

              See more