Alternatives to ggez logo

Alternatives to ggez

Unity, three.js, Unreal Engine, Godot, and Phaser are the most popular alternatives and competitors to ggez.
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What is ggez and what are its top alternatives?

It is a lightweight game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. Thus it contains portable 2D drawing, sound, resource loading and event handling.
ggez is a tool in the Game Development category of a tech stack.
ggez is an open source tool with 3.1K GitHub stars and 362 GitHub forks. Here’s a link to ggez's open source repository on GitHub

Top Alternatives to ggez

  • Unity

    Unity

    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ...

  • three.js

    three.js

    It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...

  • Unreal Engine

    Unreal Engine

    It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game. ...

  • Godot

    Godot

    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world. ...

  • Phaser

    Phaser

    It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools. ...

  • pygame

    pygame

    It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. ...

  • Cocos2D-X

    Cocos2D-X

    Cocos2d-x is an open-source and cross-platform open source free 2D game engine for mobile game development known for its speed, stability, and ease of use ...

  • BabylonJS

    BabylonJS

    A complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR and Web Audio. ...

ggez alternatives & related posts

Unity logo

Unity

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985
49
Unity brings state-of-the-art, affordable multiplatform tools and services to developers of interactive content everywhere.
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PROS OF UNITY
  • 11
    Because it's a powerful engine, you can build anything
  • 10
    C# language
  • 8
    Very Popular
  • 4
    Easy to Use
  • 4
    He Has A Free VErsion
  • 3
    Good Choise
  • 3
    Cross Platform
  • 3
    2nd Game Engine In The World
  • 3
    Very Large Showcase
CONS OF UNITY
  • 4
    Clunky UI
  • 4
    Closed source
  • 3
    Hard to get started with
  • 3
    No consistency with updates
  • 3
    Requires to build a lot of tools
  • 2
    Gigantic by being 9gb (thats what setup says)

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We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

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three.js logo

three.js

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A JavaScript 3D library
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PROS OF THREE.JS
    Be the first to leave a pro
    CONS OF THREE.JS
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      BabylonJSBabylonJSthree.jsthree.jsUnityUnity

      We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

      Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

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      Shared insights
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      WebGLWebGLthree.jsthree.js

      I want a advice on what to use as a beginner three.js or WebGL?

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      Unreal Engine logo

      Unreal Engine

      228
      214
      28
      A suite of integrated tools for game developers
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      28
      PROS OF UNREAL ENGINE
      • 6
        C++
      • 5
        Blueprints
      • 5
        PBR
      • 4
        Suitable for any projects
      • 4
        Source Available
      • 3
        Convenient and modern UI
      • 1
        Most Popular Game engine
      CONS OF UNREAL ENGINE
      • 6
        Heavy
      • 1
        A lot of "heaviness" myths around

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      Godot logo

      Godot

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      20
      Free and open source 2D and 3D game engine
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      155
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      20
      PROS OF GODOT
      • 7
        Open source
      • 4
        Easy to port
      • 2
        Cross-Platform
      • 2
        Supports both C++, C# and GDScript
      • 2
        Simple
      • 1
        Very Popular in Reddit
      • 1
        GDScript is Based On Python
      • 1
        Avaible on Steam For Free
      CONS OF GODOT
      • 1
        Performance in 3D
      • 1
        Need opengl 2.1 / 3.3
      • 1
        Somewhat poor 3D performance and lacks automatic LODs

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      Phaser logo

      Phaser

      103
      132
      0
      Desktop and Mobile HTML5 game framework
      103
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      + 1
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      PROS OF PHASER
        Be the first to leave a pro
        CONS OF PHASER
        • 3
          No GUI

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        pygame logo

        pygame

        61
        110
        4
        Open Source python programming language library for making multimedia applications
        61
        110
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        4
        PROS OF PYGAME
        • 2
          Easy to install
        • 1
          Simple
        • 1
          Lightweigt by only being 12 mb
        CONS OF PYGAME
        • 2
          Has only 2d
        • 1
          Slow

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        Cocos2D-X logo

        Cocos2D-X

        58
        71
        0
        Open source game engine
        58
        71
        + 1
        0
        PROS OF COCOS2D-X
          Be the first to leave a pro
          CONS OF COCOS2D-X
          • 2
            Popular only in Asia
          • 2
            Based on Chinese
          • 1
            No Multiple Languages
          • 1
            Not Popular in itch.io and in Steam
          • 1
            Very poor system
          • 1
            No GUI
          • 1
            Bad Windows Performance

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          BabylonJS logo

          BabylonJS

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          82
          0
          A real time 3D engine
          36
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          PROS OF BABYLONJS
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            CONS OF BABYLONJS
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              We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

              Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

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