Alternatives to Phaser logo

Alternatives to Phaser

Vibe, CreateJS, Pixi, Godot, and Unity are the most popular alternatives and competitors to Phaser.
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What is Phaser and what are its top alternatives?

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.
Phaser is a tool in the Game Development category of a tech stack.
Phaser is an open source tool with 34.4K GitHub stars and 7K GitHub forks. Here’s a link to Phaser's open source repository on GitHub

Top Alternatives to Phaser

  • Vibe
    Vibe

    Vibe is an easy to use people research tool. You can use Vibe to find the person behind any email address. After installing the Vibe Chrome, Mac, iPhone or Outlook app, with a simple hover or click on any email address, you can find all information about the person in less than 3 seconds. ...

  • CreateJS
    CreateJS

    It is a suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5. These libraries are interoperable with all modern desktop and mobile browsers, and have been thoroughly tested to achieve performance and reliability in the widest range of browsers possible. ...

  • Pixi
    Pixi

    Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback

  • Godot
    Godot

    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world. ...

  • Unity
    Unity

    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ...

  • three.js
    three.js

    It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...

  • Ninject
    Ninject

    It is a lightning-fast, ultra-lightweight dependency injector for .NET applications. It helps you split your application into a collection of loosely-coupled, highly-cohesive pieces, and then glue them back together in a flexible manner. By using it to support your software's architecture, your code will become easier to write, reuse, test, and modify. ...

  • Unreal Engine
    Unreal Engine

    It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game. ...

Phaser alternatives & related posts

Vibe logo

Vibe

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Hover your mouse over any E-mail ID, get the full information about the person behind that address
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PROS OF VIBE
  • 1
    Great replacement for Rapportive
  • 1
    Hover over email addresses anywhere
CONS OF VIBE
    Be the first to leave a con

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    CreateJS logo

    CreateJS

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    A javascript suite of open source libraries and tools
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    PROS OF CREATEJS
      Be the first to leave a pro
      CONS OF CREATEJS
        Be the first to leave a con

        related CreateJS posts

        Pixi logo

        Pixi

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        Create beautiful digital content with the fastest, most flexible 2D WebGL renderer
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        PROS OF PIXI
        • 7
          Fast Performance
        • 1
          123
        CONS OF PIXI
        • 1
          123

        related Pixi posts

        Godot logo

        Godot

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        Free and open source 2D and 3D game engine
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        PROS OF GODOT
        • 10
          Open source
        • 5
          Easy to port
        • 4
          Cross-Platform
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          Supports both C++, C# and GDScript
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          Simple
        • 3
          Avaible on Steam For Free
        • 2
          GDScript is Based On Python
        CONS OF GODOT
        • 1
          Harder to learn
        • 1
          Performance in 3D
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          Need opengl 2.1 / 3.3
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          Somewhat poor 3D performance and lacks automatic LODs

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        Unity logo

        Unity

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        Unity brings state-of-the-art, affordable multiplatform tools and services to developers of interactive content everywhere.
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        PROS OF UNITY
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          Because it's a powerful engine, you can build anything
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          C# language
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          Very Popular
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          Easy to Use
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          He Has A Free VErsion
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          Cross Platform
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          2nd Game Engine In The World
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          Good Choise
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          Very Large Showcase
        CONS OF UNITY
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          Hard to get started with
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          Clunky UI
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          Closed source
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          No consistency with updates
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          Requires to build a lot of tools
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          Gigantic by being 9gb (thats what setup says)

        related Unity posts

        Shared insights
        on
        BabylonJSBabylonJSthree.jsthree.jsUnityUnity

        We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

        Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

        See more
        three.js logo

        three.js

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        A JavaScript 3D library
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        PROS OF THREE.JS
          Be the first to leave a pro
          CONS OF THREE.JS
            Be the first to leave a con

            related three.js posts

            Shared insights
            on
            BabylonJSBabylonJSthree.jsthree.jsUnityUnity

            We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

            Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

            See more
            Shared insights
            on
            WebGLWebGLthree.jsthree.js

            I want a advice on what to use as a beginner three.js or WebGL?

            See more
            Ninject logo

            Ninject

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            The ninja of .net dependency injectors
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            PROS OF NINJECT
              Be the first to leave a pro
              CONS OF NINJECT
                Be the first to leave a con

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                Unreal Engine logo

                Unreal Engine

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                A suite of integrated tools for game developers
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                PROS OF UNREAL ENGINE
                • 9
                  C++
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                  Blueprints
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                  PBR
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                  Suitable for any projects
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                  Source Available
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                  Convenient and modern UI
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                  Most Popular Game engine
                CONS OF UNREAL ENGINE
                • 6
                  Heavy
                • 1
                  A lot of "heaviness" myths around

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