Alternatives to PlayCanvas logo

Alternatives to PlayCanvas

BabylonJS, three.js, Godot, JavaScript, and Python are the most popular alternatives and competitors to PlayCanvas.
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What is PlayCanvas and what are its top alternatives?

It is an open-source 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.
PlayCanvas is a tool in the Game Development category of a tech stack.
PlayCanvas is an open source tool with 9.7K GitHub stars and 1.4K GitHub forks. Here’s a link to PlayCanvas's open source repository on GitHub

Top Alternatives to PlayCanvas

  • BabylonJS
    BabylonJS

    A complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR and Web Audio. ...

  • three.js
    three.js

    It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...

  • Godot
    Godot

    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world. ...

  • JavaScript
    JavaScript

    JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles. ...

  • Python
    Python

    Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best. ...

  • Node.js
    Node.js

    Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices. ...

  • HTML5
    HTML5

    HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997. ...

  • PHP
    PHP

    Fast, flexible and pragmatic, PHP powers everything from your blog to the most popular websites in the world. ...

PlayCanvas alternatives & related posts

BabylonJS logo

BabylonJS

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A real time 3D engine
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      related BabylonJS posts

      Shared insights
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      BabylonJSBabylonJSthree.jsthree.jsUnityUnity

      We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

      Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

      See more

      Hi,

      I am looking to build a 3D visualization web application where I can perform different actions with the 3D object. These objects should be stored in a database, instead of a cloud platform, It should also support React and TypeScript. Initially, I looked to start the project using BabylonJS but I found react-three-fiber fiber now I am confused about which one to use.

      Thank you, Mahesh

      See more
      three.js logo

      three.js

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      A JavaScript 3D library
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          related three.js posts

          Shared insights
          on
          BabylonJSBabylonJSthree.jsthree.jsUnityUnity

          We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

          Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

          See more

          I want to build a web app with these features: - render a 3D object in the browser - when the user touches a part of the object I retrieve data or send API requesst to a database - get data in real-time from the backend and display it on the object - cache 3D object on the browser to avoid its loading (with cost)

          I'm more a JavaScript developer with a passion for React and Node.js ecosystem, So I want to know for this kind of project it is better to build it with Next.js+three.js for frontend and Nodes.js + Express + Prisma + PostgreSQL Or build it directly with the API functionalities of Next.js? I thought having these two separate parts will be more scalable and easy to maintain.

          Thanks.

          See more
          Godot logo

          Godot

          215
          262
          44
          Free and open source 2D and 3D game engine
          215
          262
          + 1
          44
          PROS OF GODOT
          • 13
            Open source
          • 7
            Easy to port
          • 6
            Supports both C++, C# and GDScript
          • 6
            Cross-Platform
          • 5
            Simple
          • 4
            Avaible on Steam For Free
          • 3
            GDScript is Based On Python
          CONS OF GODOT
          • 1
            Harder to learn
          • 1
            Performance in 3D
          • 1
            Need opengl 2.1 / 3.3
          • 1
            Somewhat poor 3D performance and lacks automatic LODs

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          JavaScript logo

          JavaScript

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          360.5K
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          PROS OF JAVASCRIPT
          • 1.7K
            Can be used on frontend/backend
          • 1.5K
            It's everywhere
          • 1.2K
            Lots of great frameworks
          • 898
            Fast
          • 745
            Light weight
          • 425
            Flexible
          • 392
            You can't get a device today that doesn't run js
          • 286
            Non-blocking i/o
          • 237
            Ubiquitousness
          • 191
            Expressive
          • 55
            Extended functionality to web pages
          • 49
            Relatively easy language
          • 46
            Executed on the client side
          • 30
            Relatively fast to the end user
          • 25
            Pure Javascript
          • 21
            Functional programming
          • 15
            Async
          • 13
            Full-stack
          • 12
            Setup is easy
          • 12
            Future Language of The Web
          • 12
            Its everywhere
          • 11
            Because I love functions
          • 11
            JavaScript is the New PHP
          • 10
            Like it or not, JS is part of the web standard
          • 9
            Expansive community
          • 9
            Everyone use it
          • 9
            Can be used in backend, frontend and DB
          • 9
            Easy
          • 8
            Most Popular Language in the World
          • 8
            Powerful
          • 8
            Can be used both as frontend and backend as well
          • 8
            For the good parts
          • 8
            No need to use PHP
          • 8
            Easy to hire developers
          • 7
            Agile, packages simple to use
          • 7
            Love-hate relationship
          • 7
            Photoshop has 3 JS runtimes built in
          • 7
            Evolution of C
          • 7
            It's fun
          • 7
            Hard not to use
          • 7
            Versitile
          • 7
            Its fun and fast
          • 7
            Nice
          • 7
            Popularized Class-Less Architecture & Lambdas
          • 7
            Supports lambdas and closures
          • 6
            It let's me use Babel & Typescript
          • 6
            Can be used on frontend/backend/Mobile/create PRO Ui
          • 6
            1.6K Can be used on frontend/backend
          • 6
            Client side JS uses the visitors CPU to save Server Res
          • 6
            Easy to make something
          • 5
            Clojurescript
          • 5
            Promise relationship
          • 5
            Stockholm Syndrome
          • 5
            Function expressions are useful for callbacks
          • 5
            Scope manipulation
          • 5
            Everywhere
          • 5
            Client processing
          • 5
            What to add
          • 4
            Because it is so simple and lightweight
          • 4
            Only Programming language on browser
          • 1
            Test
          • 1
            Hard to learn
          • 1
            Test2
          • 1
            Not the best
          • 1
            Easy to understand
          • 1
            Subskill #4
          • 1
            Easy to learn
          • 0
            Hard 彤
          CONS OF JAVASCRIPT
          • 22
            A constant moving target, too much churn
          • 20
            Horribly inconsistent
          • 15
            Javascript is the New PHP
          • 9
            No ability to monitor memory utilitization
          • 8
            Shows Zero output in case of ANY error
          • 7
            Thinks strange results are better than errors
          • 6
            Can be ugly
          • 3
            No GitHub
          • 2
            Slow
          • 0
            HORRIBLE DOCUMENTS, faulty code, repo has bugs

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          Oof. I have truly hated JavaScript for a long time. Like, for over twenty years now. Like, since the Clinton administration. It's always been a nightmare to deal with all of the aspects of that silly language.

          But wowza, things have changed. Tooling is just way, way better. I'm primarily web-oriented, and using React and Apollo together the past few years really opened my eyes to building rich apps. And I deeply apologize for using the phrase rich apps; I don't think I've ever said such Enterprisey words before.

          But yeah, things are different now. I still love Rails, and still use it for a lot of apps I build. But it's that silly rich apps phrase that's the problem. Users have way more comprehensive expectations than they did even five years ago, and the JS community does a good job at building tools and tech that tackle the problems of making heavy, complicated UI and frontend work.

          Obviously there's a lot of things happening here, so just saying "JavaScript isn't terrible" might encompass a huge amount of libraries and frameworks. But if you're like me, yeah, give things another shot- I'm somehow not hating on JavaScript anymore and... gulp... I kinda love it.

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          Conor Myhrvold
          Tech Brand Mgr, Office of CTO at Uber · | 44 upvotes · 12.6M views

          How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:

          Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.

          Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:

          https://eng.uber.com/distributed-tracing/

          (GitHub Pages : https://www.jaegertracing.io/, GitHub: https://github.com/jaegertracing/jaeger)

          Bindings/Operator: Python Java Node.js Go C++ Kubernetes JavaScript OpenShift C# Apache Spark

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          Python logo

          Python

          244.7K
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          6.9K
          A clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
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            Great libraries
          • 962
            Readable code
          • 847
            Beautiful code
          • 788
            Rapid development
          • 690
            Large community
          • 438
            Open source
          • 393
            Elegant
          • 282
            Great community
          • 272
            Object oriented
          • 220
            Dynamic typing
          • 77
            Great standard library
          • 60
            Very fast
          • 55
            Functional programming
          • 49
            Easy to learn
          • 45
            Scientific computing
          • 35
            Great documentation
          • 29
            Productivity
          • 28
            Easy to read
          • 28
            Matlab alternative
          • 24
            Simple is better than complex
          • 20
            It's the way I think
          • 19
            Imperative
          • 18
            Free
          • 18
            Very programmer and non-programmer friendly
          • 17
            Powerfull language
          • 17
            Machine learning support
          • 16
            Fast and simple
          • 14
            Scripting
          • 12
            Explicit is better than implicit
          • 11
            Ease of development
          • 10
            Clear and easy and powerfull
          • 9
            Unlimited power
          • 8
            It's lean and fun to code
          • 8
            Import antigravity
          • 7
            Print "life is short, use python"
          • 7
            Python has great libraries for data processing
          • 6
            Although practicality beats purity
          • 6
            Now is better than never
          • 6
            Great for tooling
          • 6
            Readability counts
          • 6
            Rapid Prototyping
          • 6
            I love snakes
          • 6
            Flat is better than nested
          • 6
            Fast coding and good for competitions
          • 6
            There should be one-- and preferably only one --obvious
          • 6
            High Documented language
          • 5
            Great for analytics
          • 5
            Lists, tuples, dictionaries
          • 4
            Easy to learn and use
          • 4
            Simple and easy to learn
          • 4
            Easy to setup and run smooth
          • 4
            Web scraping
          • 4
            CG industry needs
          • 4
            Socially engaged community
          • 4
            Complex is better than complicated
          • 4
            Multiple Inheritence
          • 4
            Beautiful is better than ugly
          • 4
            Plotting
          • 3
            Many types of collections
          • 3
            Flexible and easy
          • 3
            It is Very easy , simple and will you be love programmi
          • 3
            If the implementation is hard to explain, it's a bad id
          • 3
            Special cases aren't special enough to break the rules
          • 3
            Pip install everything
          • 3
            List comprehensions
          • 3
            No cruft
          • 3
            Generators
          • 3
            Import this
          • 3
            If the implementation is easy to explain, it may be a g
          • 2
            Can understand easily who are new to programming
          • 2
            Batteries included
          • 2
            Securit
          • 2
            Good for hacking
          • 2
            Better outcome
          • 2
            Only one way to do it
          • 2
            Because of Netflix
          • 2
            A-to-Z
          • 2
            Should START with this but not STICK with This
          • 2
            Powerful language for AI
          • 1
            Automation friendly
          • 1
            Sexy af
          • 1
            Slow
          • 1
            Procedural programming
          • 0
            Ni
          • 0
            Powerful
          • 0
            Keep it simple
          CONS OF PYTHON
          • 53
            Still divided between python 2 and python 3
          • 28
            Performance impact
          • 26
            Poor syntax for anonymous functions
          • 22
            GIL
          • 19
            Package management is a mess
          • 14
            Too imperative-oriented
          • 12
            Hard to understand
          • 12
            Dynamic typing
          • 12
            Very slow
          • 8
            Indentations matter a lot
          • 8
            Not everything is expression
          • 7
            Incredibly slow
          • 7
            Explicit self parameter in methods
          • 6
            Requires C functions for dynamic modules
          • 6
            Poor DSL capabilities
          • 6
            No anonymous functions
          • 5
            Fake object-oriented programming
          • 5
            Threading
          • 5
            The "lisp style" whitespaces
          • 5
            Official documentation is unclear.
          • 5
            Hard to obfuscate
          • 5
            Circular import
          • 4
            Lack of Syntax Sugar leads to "the pyramid of doom"
          • 4
            The benevolent-dictator-for-life quit
          • 4
            Not suitable for autocomplete
          • 2
            Meta classes
          • 1
            Training wheels (forced indentation)

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          Tech Brand Mgr, Office of CTO at Uber · | 44 upvotes · 12.6M views

          How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:

          Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.

          Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:

          https://eng.uber.com/distributed-tracing/

          (GitHub Pages : https://www.jaegertracing.io/, GitHub: https://github.com/jaegertracing/jaeger)

          Bindings/Operator: Python Java Node.js Go C++ Kubernetes JavaScript OpenShift C# Apache Spark

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          Nick Parsons
          Building cool things on the internet 🛠️ at Stream · | 35 upvotes · 4.3M views

          Winds 2.0 is an open source Podcast/RSS reader developed by Stream with a core goal to enable a wide range of developers to contribute.

          We chose JavaScript because nearly every developer knows or can, at the very least, read JavaScript. With ES6 and Node.js v10.x.x, it’s become a very capable language. Async/Await is powerful and easy to use (Async/Await vs Promises). Babel allows us to experiment with next-generation JavaScript (features that are not in the official JavaScript spec yet). Yarn allows us to consistently install packages quickly (and is filled with tons of new tricks)

          We’re using JavaScript for everything – both front and backend. Most of our team is experienced with Go and Python, so Node was not an obvious choice for this app.

          Sure... there will be haters who refuse to acknowledge that there is anything remotely positive about JavaScript (there are even rants on Hacker News about Node.js); however, without writing completely in JavaScript, we would not have seen the results we did.

          #FrameworksFullStack #Languages

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          Node.js logo

          Node.js

          188.5K
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          A platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications
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            Npm
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            Javascript
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            Open source
          • 486
            Great for apis
          • 477
            Asynchronous
          • 423
            Great community
          • 390
            Great for realtime apps
          • 296
            Great for command line utilities
          • 84
            Websockets
          • 83
            Node Modules
          • 69
            Uber Simple
          • 59
            Great modularity
          • 58
            Allows us to reuse code in the frontend
          • 42
            Easy to start
          • 35
            Great for Data Streaming
          • 32
            Realtime
          • 28
            Awesome
          • 25
            Non blocking IO
          • 18
            Can be used as a proxy
          • 17
            High performance, open source, scalable
          • 16
            Non-blocking and modular
          • 15
            Easy and Fun
          • 14
            Easy and powerful
          • 13
            Future of BackEnd
          • 13
            Same lang as AngularJS
          • 12
            Fullstack
          • 11
            Fast
          • 10
            Scalability
          • 10
            Cross platform
          • 9
            Simple
          • 8
            Mean Stack
          • 7
            Great for webapps
          • 7
            Easy concurrency
          • 6
            Typescript
          • 6
            Fast, simple code and async
          • 6
            React
          • 6
            Friendly
          • 5
            Control everything
          • 5
            Its amazingly fast and scalable
          • 5
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          • 5
            Scalable
          • 5
            Great speed
          • 5
            Fast development
          • 4
            It's fast
          • 4
            Easy to use
          • 4
            Isomorphic coolness
          • 3
            Great community
          • 3
            Not Python
          • 3
            Sooper easy for the Backend connectivity
          • 3
            TypeScript Support
          • 3
            Blazing fast
          • 3
            Performant and fast prototyping
          • 3
            Easy to learn
          • 3
            Easy
          • 3
            Scales, fast, simple, great community, npm, express
          • 3
            One language, end-to-end
          • 3
            Less boilerplate code
          • 2
            Npm i ape-updating
          • 2
            Event Driven
          • 2
            Lovely
          • 1
            Creat for apis
          • 0
            Node
          CONS OF NODE.JS
          • 46
            Bound to a single CPU
          • 45
            New framework every day
          • 40
            Lots of terrible examples on the internet
          • 33
            Asynchronous programming is the worst
          • 24
            Callback
          • 19
            Javascript
          • 11
            Dependency hell
          • 11
            Dependency based on GitHub
          • 10
            Low computational power
          • 7
            Very very Slow
          • 7
            Can block whole server easily
          • 7
            Callback functions may not fire on expected sequence
          • 4
            Breaking updates
          • 4
            Unstable
          • 3
            Unneeded over complication
          • 3
            No standard approach
          • 1
            Bad transitive dependency management
          • 1
            Can't read server session

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          Shared insights
          on
          Node.jsNode.jsGraphQLGraphQLMongoDBMongoDB

          I just finished the very first version of my new hobby project: #MovieGeeks. It is a minimalist online movie catalog for you to save the movies you want to see and for rating the movies you already saw. This is just the beginning as I am planning to add more features on the lines of sharing and discovery

          For the #BackEnd I decided to use Node.js , GraphQL and MongoDB:

          1. Node.js has a huge community so it will always be a safe choice in terms of libraries and finding solutions to problems you may have

          2. GraphQL because I needed to improve my skills with it and because I was never comfortable with the usual REST approach. I believe GraphQL is a better option as it feels more natural to write apis, it improves the development velocity, by definition it fixes the over-fetching and under-fetching problem that is so common on REST apis, and on top of that, the community is getting bigger and bigger.

          3. MongoDB was my choice for the database as I already have a lot of experience working on it and because, despite of some bad reputation it has acquired in the last months, I still believe it is a powerful database for at least a very long list of use cases such as the one I needed for my website

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          Nick Rockwell
          SVP, Engineering at Fastly · | 46 upvotes · 4.1M views

          When I joined NYT there was already broad dissatisfaction with the LAMP (Linux Apache HTTP Server MySQL PHP) Stack and the front end framework, in particular. So, I wasn't passing judgment on it. I mean, LAMP's fine, you can do good work in LAMP. It's a little dated at this point, but it's not ... I didn't want to rip it out for its own sake, but everyone else was like, "We don't like this, it's really inflexible." And I remember from being outside the company when that was called MIT FIVE when it had launched. And been observing it from the outside, and I was like, you guys took so long to do that and you did it so carefully, and yet you're not happy with your decisions. Why is that? That was more the impetus. If we're going to do this again, how are we going to do it in a way that we're gonna get a better result?

          So we're moving quickly away from LAMP, I would say. So, right now, the new front end is React based and using Apollo. And we've been in a long, protracted, gradual rollout of the core experiences.

          React is now talking to GraphQL as a primary API. There's a Node.js back end, to the front end, which is mainly for server-side rendering, as well.

          Behind there, the main repository for the GraphQL server is a big table repository, that we call Bodega because it's a convenience store. And that reads off of a Kafka pipeline.

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          HTML5 logo

          HTML5

          148.6K
          126.8K
          2.2K
          5th major revision of the core language of the World Wide Web
          148.6K
          126.8K
          + 1
          2.2K
          PROS OF HTML5
          • 447
            New doctype
          • 389
            Local storage
          • 334
            Canvas
          • 285
            Semantic header and footer
          • 240
            Video element
          • 121
            Geolocation
          • 106
            Form autofocus
          • 100
            Email inputs
          • 85
            Editable content
          • 79
            Application caches
          • 10
            Easy to use
          • 9
            Cleaner Code
          • 5
            Easy
          • 4
            Websockets
          • 4
            Semantical
          • 3
            Better
          • 3
            Audio element
          • 3
            Modern
          • 2
            Portability
          • 2
            Semantic Header and Footer, Geolocation, New Doctype
          • 2
            Content focused
          • 2
            Compatible
          • 1
            Very easy to learning to HTML
          CONS OF HTML5
          • 1
            Easy to forget the tags when you're a begginner
          • 1
            Long and winding code

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          Jan Vlnas
          Senior Software Engineer at Mews · | 26 upvotes · 397.4K views
          Shared insights
          on
          HTML5HTML5JavaScriptJavaScriptNext.jsNext.js

          Few years ago we were building a Next.js site with a few simple forms. This required handling forms validation and submission, but instead of picking some forms library, we went with plain JavaScript and constraint validation API in HTML5. This shaved off a few KBs of dependencies and gave us full control over the validation behavior and look. I describe this approach, with its pros and cons, in a blog post.

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          Jonathan Pugh
          Software Engineer / Project Manager / Technical Architect · | 25 upvotes · 3M views

          I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

          For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

          Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

          I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

          I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

          I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

          I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

          For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

          For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

          For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

          I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

          So that's my latest mobile stack. What tools do you use? Have you tried these ones?

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          PHP

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          A popular general-purpose scripting language that is especially suited to web development
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          PROS OF PHP
          • 953
            Large community
          • 819
            Open source
          • 767
            Easy deployment
          • 487
            Great frameworks
          • 387
            The best glue on the web
          • 235
            Continual improvements
          • 185
            Good old web
          • 145
            Web foundation
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            Community packages
          • 125
            Tool support
          • 35
            Used by wordpress
          • 34
            Excellent documentation
          • 29
            Used by Facebook
          • 23
            Because of Symfony
          • 21
            Dynamic Language
          • 17
            Easy to learn
          • 17
            Cheap hosting
          • 15
            Very powerful web language
          • 14
            Awesome Language and easy to implement
          • 14
            Fast development
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            Because of Laravel
          • 13
            Composer
          • 12
            Flexibility, syntax, extensibility
          • 9
            Easiest deployment
          • 8
            Readable Code
          • 8
            Fast
          • 7
            Short development lead times
          • 7
            Most of the web uses it
          • 7
            Worst popularity quality ratio
          • 7
            Fastestest Time to Version 1.0 Deployments
          • 6
            Simple, flexible yet Scalable
          • 6
            Faster then ever
          • 5
            Open source and large community
          • 4
            Cheap to own
          • 4
            Has the best ecommerce(Magento,Prestashop,Opencart,etc)
          • 4
            Is like one zip of air
          • 4
            Open source and great framework
          • 4
            Large community, easy setup, easy deployment, framework
          • 4
            Easy to use and learn
          • 4
            Easy to learn, a big community, lot of frameworks
          • 4
            Great developer experience
          • 4
            I have no choice :(
          • 2
            Hard not to use
          • 2
            Walk away
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            Interpreted at the run time
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            FFI
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            Safe the planet
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            Used by STOMT
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            Fault tolerance
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            Great flexibility. From fast prototyping to large apps
          • 1
            Simplesaml
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            Bando
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            Secure
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            It can get you a lamborghini
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            Secure
          CONS OF PHP
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            So easy to learn, good practices are hard to find
          • 16
            Inconsistent API
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            Fragmented community
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            Not secure
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            No routing system
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            Hard to debug
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