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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. anime.js vs three.js

anime.js vs three.js

OverviewComparisonAlternatives

Overview

three.js
three.js
Stacks824
Followers530
Votes0
GitHub Stars109.2K
Forks36.1K
anime.js
anime.js
Stacks44
Followers67
Votes0
GitHub Stars65.1K
Forks4.4K

anime.js vs three.js: What are the differences?

  1. Key Difference 1: Animation Capabilities Anime.js is primarily a JavaScript animation library that focuses on providing smooth and visually appealing animations for web interfaces. It allows developers to create animations with a wide range of properties such as colors, transforms, and even SVG morphing. On the other hand, Three.js is a JavaScript library built specifically for creating and rendering 3D graphics in a web browser. It offers a comprehensive set of tools for creating complex 3D scenes, with features like lighting, shading, and geometry manipulation.

  2. Key Difference 2: Purpose and Usage Anime.js is designed to be used for animating various elements on a webpage, including text, images, and DOM elements. It provides a simple and intuitive API, making it easy to apply animations to HTML elements with just a few lines of code. On the contrary, Three.js is focused on creating immersive 3D experiences on the web. It is typically used to build interactive 3D games, virtual reality simulations, or architectural visualizations that require rendering complex 3D objects and environments.

  3. Key Difference 3: Learning Curve Anime.js has a relatively low learning curve, ideal for developers who want a quick and easy way to add animations to their websites. Its syntax is straightforward and follows a declarative approach, allowing developers to specify the desired animation properties directly. In contrast, Three.js has a steeper learning curve due to its focus on 3D graphics programming. It requires a solid understanding of concepts such as geometry, shaders, textures, and matrix transformations, making it more suitable for developers with a background in computer graphics.

  4. Key Difference 4: Browser Compatibility Anime.js is designed to work seamlessly across different browsers, including modern and older versions. It leverages CSS animations and transforms, which are supported by a wide range of browsers, ensuring consistent animations across different platforms. On the other hand, Three.js relies heavily on WebGL, a web standard for rendering 3D graphics, which may not be available or supported in older or less capable browsers. This limits the compatibility of Three.js-based projects to more modern and capable browsers.

  5. Key Difference 5: Community and Ecosystem Anime.js has a relatively smaller community compared to Three.js, but it still has an active and growing user base. It has a dedicated GitHub repository with regular updates and bug fixes. However, due to its focus on animations, the ecosystem around Anime.js might not be as extensive or diverse as that of Three.js. Three.js, on the other hand, has a large and vibrant community with a wide range of plugins, extensions, and resources available. It also benefits from its association with WebGL, which has a strong developer community and a wealth of resources.

  6. Key Difference 6: Extensibility and Customizability Anime.js provides a solid foundation for creating animations, but its primary focus is on ease of use and simplicity, limiting the extensibility and customizability of its core features. While it does offer certain advanced features like custom easing functions and timeline control, it may not be as suitable for highly complex or specialized animation requirements. On the contrary, Three.js is highly extensible and customizable, allowing developers to create their own shaders, materials, and controls. This flexibility makes it an ideal choice for developers who want full control over every aspect of their 3D graphics.

In Summary, Anime.js is a JavaScript animation library that simplifies the process of adding web animations, while Three.js is a comprehensive JavaScript library for creating and rendering 3D graphics on the web with extensive community support. The key differences include animation capabilities, purpose and usage, learning curve, browser compatibility, community and ecosystem, and extensibility and customizability.

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Detailed Comparison

three.js
three.js
anime.js
anime.js

It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.

It is a lightweight JavaScript animation library with a simple, yet powerful API. It works with CSS properties, SVG, DOM attributes and JavaScript Objects.

-
Layered CSS transforms; Controls and callbacks;Animate anything
Statistics
GitHub Stars
109.2K
GitHub Stars
65.1K
GitHub Forks
36.1K
GitHub Forks
4.4K
Stacks
824
Stacks
44
Followers
530
Followers
67
Votes
0
Votes
0
Integrations
No integrations available
Opera Browser
Opera Browser
JavaScript
JavaScript
CSS 3
CSS 3
HTML5
HTML5
Safari
Safari
Firefox
Firefox
Microsoft Edge
Microsoft Edge
Google Chrome
Google Chrome

What are some alternatives to three.js, anime.js?

Underscore

Underscore

A JavaScript library that provides a whole mess of useful functional programming helpers without extending any built-in objects.

Deno

Deno

It is a secure runtime for JavaScript and TypeScript built with V8, Rust, and Tokio.

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Chart.js

Chart.js

Visualize your data in 6 different ways. Each of them animated, with a load of customisation options and interactivity extensions.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Immutable.js

Immutable.js

Immutable provides Persistent Immutable List, Stack, Map, OrderedMap, Set, OrderedSet and Record. They are highly efficient on modern JavaScript VMs by using structural sharing via hash maps tries and vector tries as popularized by Clojure and Scala, minimizing the need to copy or cache data.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

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