Backendless vs Socket.IO

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Backendless
Backendless

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Socket.IO

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Backendless vs Socket.IO: What are the differences?

Developers describe Backendless as "A mobile Backend as a Service (mBaaS) platform". It is a development and runtime platform which simplifies and shortens mobile application development process. The platform removes the need to develop backend functionality by providing reusable server-side services via APIs. The APIs are packaged into native libraries available for all major client-side environments - Andoid, iOS, JavaScript, .NET, ActionScript and REST. The default backend logic can be modified with custom server-side code. The platform is available as an online service and a downloadable Enterprise product which can be deployed in any environment. On the other hand, Socket.IO is detailed as "Realtime application framework (Node.JS server)". Socket.IO enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.

Backendless and Socket.IO belong to "Realtime Backend / API" category of the tech stack.

Some of the features offered by Backendless are:

  • Provides intuitive APIs for handling user registration, login and session management
  • Supports object persistence with complex hierarchies
  • Delivers push notifications to iOS, Android and Windows Phone devices

On the other hand, Socket.IO provides the following key features:

  • Real-time analytics - Push data to clients that gets represented as real-time counters, charts or logs.
  • Binary streaming - Starting in 1.0, it's possible to send any blob back and forth: image, audio, video.
  • Instant messaging and chat - Socket.IO's "Hello world" is a chat app in just a few lines of code.

Socket.IO is an open source tool with 46.9K GitHub stars and 8.54K GitHub forks. Here's a link to Socket.IO's open source repository on GitHub.

- No public GitHub repository available -

What is Backendless?

It is a development and runtime platform which simplifies and shortens mobile application development process. The platform removes the need to develop backend functionality by providing reusable server-side services via APIs. The APIs are packaged into native libraries available for all major client-side environments - Andoid, iOS, JavaScript, .NET, ActionScript and REST. The default backend logic can be modified with custom server-side code. The platform is available as an online service and a downloadable Enterprise product which can be deployed in any environment.

What is Socket.IO?

It enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.
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          What are some alternatives to Backendless and Socket.IO?
          Firebase
          Firebase is a cloud service designed to power real-time, collaborative applications. Simply add the Firebase library to your application to gain access to a shared data structure; any changes you make to that data are automatically synchronized with the Firebase cloud and with other clients within milliseconds.
          Kinvey
          Kinvey makes it ridiculously easy for developers to setup, use and operate a cloud backend for their mobile apps. They don't have to worry about connecting to various cloud services, setting up servers for their backend, or maintaining and scaling them.
          Parse
          With Parse, you can add a scalable and powerful backend in minutes and launch a full-featured app in record time without ever worrying about server management. We offer push notifications, social integration, data storage, and the ability to add rich custom logic to your app’s backend with Cloud Code.
          Pusher
          Pusher is the category leader in delightful APIs for app developers building communication and collaboration features.
          Google Cloud Pub/Sub
          Cloud Pub/Sub is a fully-managed real-time messaging service that allows you to send and receive messages between independent applications. You can leverage Cloud Pub/Sub’s flexibility to decouple systems and components hosted on Google Cloud Platform or elsewhere on the Internet.
          See all alternatives
          Decisions about Backendless and Socket.IO
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          How developers use Backendless and Socket.IO
          Avatar of Tony Manso
          Tony Manso uses Socket.IOSocket.IO

          I use Socket.IO because using HTTP requests for a real-time multiplayer game just blows! Even with websockets, I had to scrunch the data being transmitted down to a bare minimum, and do some cheap compression tricks so that I can send data in JSON format. Otherwise, I would have to resort to sending binary data. I may end up doing that anyway when the time comes that I need to scale.

          How do I use it? Each client opens a socket connection at startup. The server keeps track of these connections, and sends each client the visible portion of the Playfield repeatedly. The clients render this information, while sending requests and commands to the server (join,turn,fire,thrust,bomb,viewport change,etc.) in response to the player's actions. The server uses that to make adjustments to the player's ship on the Playfield.

          Avatar of Trello
          Trello uses Socket.IOSocket.IO

          Where we have browser support (recent Chrome, Firefox, and Safari), we make a WebSocket connection so that the server can push changes made by other people down to browsers listening on the appropriate channels. We use a modified version* of the Socket.io client and server libraries that allows us to keep many thousands of open WebSockets on each of our servers at very little cost in terms of CPU or memory usage. So when anything happens to a board you’re watching, that action is published to our server processes and propagated to your watching browser with very minimal latency, usually well under a second.

          Avatar of Kent Steiner
          Kent Steiner uses Socket.IOSocket.IO

          Socket.IO has a decent community footprint, including integrations with popular JS frameworks, and has fallbacks to maintain an app's services if websockets are not available for some reason. Websockets are an important factor in most of the web-facing apps I build, to provide asynchronous two-way communication between the app and whatever server or data source it is connected to.

          Avatar of Andrew Gatenby
          Andrew Gatenby uses Socket.IOSocket.IO

          Another one that we're not using, yet. But have realtime data updates within our applications and the central API will be a great bit of functionality that gives our clients more control and keep them informed of changes and updates in their stores, in real time.

          Avatar of AngeloR
          AngeloR uses Socket.IOSocket.IO

          Socket.io is used as our current multiplayer engine. The existing engine is very simplistic and only utilizes the websocket+http fallback transports and serves as a generic world/zone/screen grouping mechanism for displaying users to each other.

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