deepstream.io vs Firebase vs Socket.IO

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deepstream.io
deepstream.io

28
58
+ 1
36
Firebase
Firebase

8.3K
6.2K
+ 1
1.7K
Socket.IO
Socket.IO

3.7K
2.5K
+ 1
684
- No public GitHub repository available -

What is deepstream.io?

Scalable Server for Realtime Web Apps with JSON structures that can be read, manipulated and listened to, messages that can be sent to one or more subscribers, and request response workflows, between two clients or servers.

What is Firebase?

Firebase is a cloud service designed to power real-time, collaborative applications. Simply add the Firebase library to your application to gain access to a shared data structure; any changes you make to that data are automatically synchronized with the Firebase cloud and with other clients within milliseconds.

What is Socket.IO?

It enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.
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    What companies use deepstream.io?
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    What tools integrate with deepstream.io?
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      What are some alternatives to deepstream.io, Firebase, and Socket.IO?
      Pusher
      Pusher is the category leader in delightful APIs for app developers building communication and collaboration features.
      Google Cloud Pub/Sub
      Cloud Pub/Sub is a fully-managed real-time messaging service that allows you to send and receive messages between independent applications. You can leverage Cloud Pub/Sub’s flexibility to decouple systems and components hosted on Google Cloud Platform or elsewhere on the Internet.
      SignalR
      SignalR allows bi-directional communication between server and client. Servers can now push content to connected clients instantly as it becomes available. SignalR supports Web Sockets, and falls back to other compatible techniques for older browsers. SignalR includes APIs for connection management (for instance, connect and disconnect events), grouping connections, and authorization.
      PubNub
      PubNub makes it easy for you to add real-time capabilities to your apps, without worrying about the infrastructure. Build apps that allow your users to engage in real-time across mobile, browser, desktop and server.
      NATS
      Unlike traditional enterprise messaging systems, NATS has an always-on dial tone that does whatever it takes to remain available. This forms a great base for building modern, reliable, and scalable cloud and distributed systems.
      See all alternatives
      Decisions about deepstream.io, Firebase, and Socket.IO
      Tomáš Pustelník
      Tomáš Pustelník
      Firebase
      Firebase

      We use Firebase at work (and I use it for my personal projects) for several reasons:

      1) it is not just real-time DB with subscriptions but a lot more (storage for files, push notifications for mobile, cloud functions etc.) so it allows to build quite a robust solutions, but still possible to use just a minimal set of what you need

      2) In most cases it's pretty cheap (unless you messed up you DB structure, reads/writes etc. - could be problem for a lot of traffic - so in such a case ready pricing and related guides properly), for side projects basically free.

      3) offers free hosting with SSL certificates for static files

      4) you can bootstrap functional prototype really quick and for the production, you do not need to worry about scaling.

      See more
      Jared Wuliger
      Jared Wuliger
      Contractor at Insight Global · | 9 upvotes · 36.2K views
      Firebase
      Firebase

      I started using Firebase over 5 years ago because of the 'real-time' nature. I originally used to use Real Time Database, but now I use Cloud Firestore. I recommend using the Google Firebase PaaS to quickly develop or prototype small to enterprise level web/mobile applications. Since Google purchased Firebase, it has exploded and it growing rapidly. I also find some level of comfort that it is Backed by Google.

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      Interest over time
      Reviews of deepstream.io, Firebase, and Socket.IO
      Review ofFirebaseFirebase

      Firebase is great, cheap and very flexible. Their docs are very helpful and so is the customer support, but the one thing that is so awesome about firebase is that everything is done in realtime!

      Review ofFirebaseFirebase

      We were looking for a solution to find out about all the errors our customers experienced but never informed us about.

      How developers use deepstream.io, Firebase, and Socket.IO
      Avatar of Tony Manso
      Tony Manso uses Socket.IOSocket.IO

      I use Socket.IO because using HTTP requests for a real-time multiplayer game just blows! Even with websockets, I had to scrunch the data being transmitted down to a bare minimum, and do some cheap compression tricks so that I can send data in JSON format. Otherwise, I would have to resort to sending binary data. I may end up doing that anyway when the time comes that I need to scale.

      How do I use it? Each client opens a socket connection at startup. The server keeps track of these connections, and sends each client the visible portion of the Playfield repeatedly. The clients render this information, while sending requests and commands to the server (join,turn,fire,thrust,bomb,viewport change,etc.) in response to the player's actions. The server uses that to make adjustments to the player's ship on the Playfield.

      Avatar of Instacart
      Instacart uses FirebaseFirebase

      We use it for a few things. We use it internally for a few dashboards because it’s actually really nice to have real-time dashboard data with Firebase. We also use it extensively for live order updating. For example, when a shopper is picking your items, you'll be able to go on your order screen. There will be live showing like found or not found or whatever. You'll have live position updating of your shopper on the map. You will have live information of the status of the order like “Nicole is now picking up your order,” and all these kind of things, so you don’t have to reload the page or pull or anything. Just live updates happen natively through Firebase API, which is nice.

      Avatar of Instacart
      Instacart uses FirebaseFirebase

      We use it for a few things. We use it internally for a few dashboards because it’s actually really nice to have real-time dashboard data with Firebase. We also use it extensively for live order updating. For example, when a shopper is picking your items, you'll be able to go on your order screen. There will be live showing like found or not found or whatever. You'll have live position updating of your shopper on the map. You will have live information of the status of the order like “Nicole is now picking up your order,” and all these kind of things, so you don’t have to reload the page or pull or anything. Just live updates happen natively through Firebase API, which is nice.

      Avatar of Trello
      Trello uses Socket.IOSocket.IO

      Where we have browser support (recent Chrome, Firefox, and Safari), we make a WebSocket connection so that the server can push changes made by other people down to browsers listening on the appropriate channels. We use a modified version* of the Socket.io client and server libraries that allows us to keep many thousands of open WebSockets on each of our servers at very little cost in terms of CPU or memory usage. So when anything happens to a board you’re watching, that action is published to our server processes and propagated to your watching browser with very minimal latency, usually well under a second.

      Avatar of ttandon
      ttandon uses FirebaseFirebase

      Used for storing results of users (malaria predictions) and displaying to user in the app. Although the realtime aspect wasn't huge in this project, it was much quicker to push data elements for each user as firebase elements since they were purely numerical and very small. And again, the idea of familiarity - I've worked with Firebase at previous hackathons, so no need to spend time going through docs, just straight to the coding.

      Avatar of Kent Steiner
      Kent Steiner uses Socket.IOSocket.IO

      Socket.IO has a decent community footprint, including integrations with popular JS frameworks, and has fallbacks to maintain an app's services if websockets are not available for some reason. Websockets are an important factor in most of the web-facing apps I build, to provide asynchronous two-way communication between the app and whatever server or data source it is connected to.

      Avatar of NewCraft
      NewCraft uses FirebaseFirebase

      Firebase let's us iterate quickly. We've used the Realtime Database to build rich UX features– like push notifications– fast. Likewise, Firebase Authentication and Cloud Functions save us from having to rebuild redundant server infrastructure. Even though Firebase can get pricey, we've saved money in developer time.

      Avatar of Andrew Gatenby
      Andrew Gatenby uses Socket.IOSocket.IO

      Another one that we're not using, yet. But have realtime data updates within our applications and the central API will be a great bit of functionality that gives our clients more control and keep them informed of changes and updates in their stores, in real time.

      Avatar of AngeloR
      AngeloR uses Socket.IOSocket.IO

      Socket.io is used as our current multiplayer engine. The existing engine is very simplistic and only utilizes the websocket+http fallback transports and serves as a generic world/zone/screen grouping mechanism for displaying users to each other.

      Avatar of Addo
      Addo uses FirebaseFirebase

      Still in development, but we will soon (January 2016) be releasing a version that uses Firebase to keep the front end up to date in real time. Certain data are synchronised across RDS and Firebase to optimize the user experience.

      How much does deepstream.io cost?
      How much does Firebase cost?
      How much does Socket.IO cost?
      Pricing unavailable
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