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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. Gamemaker Studio 2 vs MonoGame

Gamemaker Studio 2 vs MonoGame

OverviewComparisonAlternatives

Overview

MonoGame
MonoGame
Stacks33
Followers52
Votes1
Gamemaker Studio 2
Gamemaker Studio 2
Stacks40
Followers76
Votes21

Gamemaker Studio 2 vs MonoGame: What are the differences?

1. Language and Framework: Gamemaker Studio 2 uses its own proprietary language called GameMaker Language (GML) which is similar to a mix of JavaScript and C. On the other hand, MonoGame is based on the open-source .NET framework and allows developers to use C# language for coding.

2. Platform Support: Gamemaker Studio 2 supports multiple platforms including Windows, macOS, Android, iOS, and more with easy exports. MonoGame, on the other hand, provides support for a wider range of platforms including Windows, macOS, Linux, Android, iOS, PlayStation, Xbox, and more, making it a more versatile choice for cross-platform development.

3. Cost: Gamemaker Studio 2 offers a free version with limitations and a paid version with additional features. MonoGame, being open-source, is completely free to use with no restrictions or paid versions, making it a more cost-effective option for indie developers and small studios.

4. Community and Support: Gamemaker Studio 2 has a large and active community of developers and offers official support, tutorials, and resources. MonoGame also has a strong community but relies more on community-driven support, forums, and documentation for help and resources.

5. Performance and Optimization: Gamemaker Studio 2 provides a user-friendly environment for rapid prototyping and development but may not be as efficient for high-performance games due to its visual scripting system. MonoGame, being a framework, allows for more control over performance optimization and fine-tuning, making it better suited for advanced and demanding game projects.

6. Learning Curve: Gamemaker Studio 2 is designed to be beginner-friendly with a drag-and-drop interface and visual scripting system, making it easy for newcomers to start creating games. On the other hand, MonoGame is more developer-centric and requires knowledge of C# and familiarity with game development concepts, resulting in a steeper learning curve for beginners.

In Summary, Gamemaker Studio 2 is a beginner-friendly option with visual scripting and GML, while MonoGame offers more flexibility and control with C# and .NET framework for cross-platform game development.

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Detailed Comparison

MonoGame
MonoGame
Gamemaker Studio 2
Gamemaker Studio 2

It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems.

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Cross-Platform; Open-Source; Managed Code
Backwards Compatible; YoYo Account; Laptop Mode
Statistics
Stacks
33
Stacks
40
Followers
52
Followers
76
Votes
1
Votes
21
Pros & Cons
Pros
  • 1
    Cross-platform
Cons
  • 1
    Can't working in vs mac 2019
  • 1
    No GUI
Pros
  • 3
    Good User Interface
  • 3
    Powerful System
  • 3
    Incredibly Easy to Learn
  • 3
    Good Documentation
  • 3
    Quick Prototyping
Cons
  • 3
    HTML5 export is buggy
  • 3
    Quite Expensive
  • 2
    Not the best scripting language
  • 1
    Limited Support For OOP
  • 1
    Unstable
Integrations
C#
C#
Linux
Linux
Windows
Windows
macOS
macOS
Android Studio
Android Studio
Firebase
Firebase
HTML5
HTML5
CSS 3
CSS 3
PlayFab
PlayFab

What are some alternatives to MonoGame, Gamemaker Studio 2?

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

Buildbox

Buildbox

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

Phaser

Phaser

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

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