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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Cross Platform Mobile Development
  5. GameSparks vs JUniversal

GameSparks vs JUniversal

OverviewComparisonAlternatives

Overview

JUniversal
JUniversal
Stacks1
Followers10
Votes0
GitHub Stars126
Forks15
GameSparks
GameSparks
Stacks25
Followers51
Votes0

JUniversal vs GameSparks: What are the differences?

Developers describe JUniversal as "A new, Java-based approach to cross-platform mobile apps (used by Google Inbox and Google Spreadsheets)". The vision of JUniversal came from some guys at Nokia who possess considerable expertise both in Java and in building cross-platform apps. They built this tool to provide an elegant way to translate source code and make it useful across multiple platforms. JUniversal offers you the freedom to write your shared code in Java and then translate it to C# (available now) or to C++/Objective C++ (coming soon). You can also combine JUniversal with Google’s j2objc translator to translate Java to Objective-C for iOS. On the other hand, GameSparks is detailed as "All your server-side needs in one platform: Build, Tune, Manage & Monetize". The unity of the server-side. GameSparks is a cloud-based development platform for games developers enabling them to build all of their game's server-side.

JUniversal belongs to "Cross-Platform Mobile Development" category of the tech stack, while GameSparks can be primarily classified under "Game Development".

Some of the features offered by JUniversal are:

  • OAuth (based on Scribe)
  • JSON
  • Unit testing (JUnit)

On the other hand, GameSparks provides the following key features:

  • Social & Multiplayer
  • Meta-Game & Economies
  • Custom Backoffice

JUniversal is an open source tool with 132 GitHub stars and 21 GitHub forks. Here's a link to JUniversal's open source repository on GitHub.

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Detailed Comparison

JUniversal
JUniversal
GameSparks
GameSparks

The vision of JUniversal came from some guys at Nokia who possess considerable expertise both in Java and in building cross-platform apps. They built this tool to provide an elegant way to translate source code and make it useful across multiple platforms. JUniversal offers you the freedom to write your shared code in Java and then translate it to C# (available now) or to C++/Objective C++ (coming soon). You can also combine JUniversal with Google’s j2objc translator to translate Java to Objective-C for iOS.

The unity of the server-side. GameSparks is a cloud-based development platform for games developers enabling them to build all of their game's server-side

OAuth (based on Scribe);JSON;Unit testing (JUnit);File & network I/O platform wrappers;Collections—HashMap, ArrayList, etc. (based on JDK/Harmony);Logging (based of SLF4J/Logback);About 20K lines currently
Social & Multiplayer; Meta-Game & Economies; Custom Backoffice; Flexibility and PaaS
Statistics
GitHub Stars
126
GitHub Stars
-
GitHub Forks
15
GitHub Forks
-
Stacks
1
Stacks
25
Followers
10
Followers
51
Votes
0
Votes
0
Integrations
Java
Java
C#
C#
Google Analytics
Google Analytics
Firebase
Firebase
Crashlytics
Crashlytics

What are some alternatives to JUniversal, GameSparks?

Ionic

Ionic

Free and open source, Ionic offers a library of mobile and desktop-optimized HTML, CSS and JS components for building highly interactive apps. Use with Angular, React, Vue, or plain JavaScript.

Flutter

Flutter

Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android.

React Native

React Native

React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native.

Xamarin

Xamarin

Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.

NativeScript

NativeScript

NativeScript enables developers to build native apps for iOS, Android and Windows Universal while sharing the application code across the platforms. When building the application UI, developers use our libraries, which abstract the differences between the native platforms.

Apache Cordova

Apache Cordova

Apache Cordova is a set of device APIs that allow a mobile app developer to access native device function such as the camera or accelerometer from JavaScript. Combined with a UI framework such as jQuery Mobile or Dojo Mobile or Sencha Touch, this allows a smartphone app to be developed with just HTML, CSS, and JavaScript.

Framework7

Framework7

It is a free and open source mobile HTML framework to develop hybrid mobile apps or web apps with iOS native look and feel. All you need to make it work is a simple HTML layout and attached framework's CSS and JS files.

Qt

Qt

Qt, a leading cross-platform application and UI framework. With Qt, you can develop applications once and deploy to leading desktop, embedded & mobile targets.

PhoneGap

PhoneGap

PhoneGap is a web platform that exposes native mobile device apis and data to JavaScript. PhoneGap is a distribution of Apache Cordova. PhoneGap allows you to use standard web technologies such as HTML5, CSS3, and JavaScript for cross-platform development, avoiding each mobile platforms' native development language. Applications execute within wrappers targeted to each platform, and rely on standards-compliant API bindings to access each device's sensors, data, and network status.

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

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