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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Cross Platform Desktop Development
  5. OpenFL vs wxWidgets

OpenFL vs wxWidgets

OverviewComparisonAlternatives

Overview

OpenFL
OpenFL
Stacks11
Followers15
Votes0
GitHub Stars2.1K
Forks475
wxWidgets
wxWidgets
Stacks21
Followers75
Votes19
GitHub Stars6.9K
Forks1.9K

OpenFL vs wxWidgets: What are the differences?

  1. Language and Platform Compatibility: OpenFL is primarily aimed at multi-platform deployment, focusing on supporting various platforms such as HTML5, desktop (Windows, Mac, Linux), mobile (iOS, Android), and game consoles. On the other hand, wxWidgets is more focused on desktop applications and supports platforms like Windows, Mac, and Linux.
  2. Rendering Technology: OpenFL utilizes hardware-accelerated graphics rendering, providing smooth and efficient performance for interactive applications and games. In contrast, wxWidgets relies on native widgets and drawing routines provided by the underlying operating system, which may sometimes result in a less optimized rendering performance.
  3. Community and Ecosystem: OpenFL has a relatively smaller yet active community that is oriented towards game development, multimedia applications, and cross-platform solutions. Conversely, wxWidgets has a larger and more diverse community that caters to general desktop application development needs, with a wider range of available plugins, tools, and resources.
  4. Codebase and Architecture: OpenFL is based on the Adobe Flash technology and utilizes the Haxe programming language, offering a modern and versatile approach to application development. In contrast, wxWidgets is written in C++ and follows a more traditional object-oriented design, making it suitable for developers with a background in C++ programming.
  5. Documentation and Learning Curve: OpenFL provides comprehensive documentation and tutorials geared towards helping developers quickly get started with the framework, making it more accessible to beginners. On the other hand, wxWidgets, while offering detailed documentation, may have a steeper learning curve for newcomers due to its extensive set of features and complex design patterns.
  6. Licensing and Cost: OpenFL is an open-source framework distributed under the MIT license, allowing developers to use it freely for both commercial and non-commercial projects. In contrast, wxWidgets is released under the wxWidgets license, which permits free usage for open-source projects but requires a commercial license for proprietary applications.

In Summary, OpenFL and wxWidgets differ in terms of platform compatibility, rendering technology, community focus, codebase, documentation, and licensing.

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Detailed Comparison

OpenFL
OpenFL
wxWidgets
wxWidgets

It enables creative expression for the desktop, mobile and web. Enterprise applications and best-selling games are made with it, publishing native, Flash and HTML5 applications using one seamless toolset.

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Vector Graphics; Seamless support for image, canvas and typed array pixel stores;Text Support;Sound Support; Batched tile rendering; Video rendering; Asset management; MovieClip animations
Support for gesture events (GSoC 2017 project); Getting JavaScript code return value from wxWebView (also GSoC 2017 project); New wxSecretStore class for securely storing user passwords; New, available in parallel with the existing one, CMake build system; Support for context-sensitive translations.
Statistics
GitHub Stars
2.1K
GitHub Stars
6.9K
GitHub Forks
475
GitHub Forks
1.9K
Stacks
11
Stacks
21
Followers
15
Followers
75
Votes
0
Votes
19
Pros & Cons
No community feedback yet
Pros
  • 5
    Native looking UI
  • 4
    Learning Curve
  • 3
    Cross platform
  • 2
    Permissive license. Commercial with static linkage.
  • 2
    Open source
Cons
  • 1
    Uses Qt for GUI (wxQt)
Integrations
TypeScript
TypeScript
Visual Studio Code
Visual Studio Code
Linux
Linux
JavaScript
JavaScript
ES6
ES6
IntelliJ IDEA
IntelliJ IDEA
Sublime Text
Sublime Text
macOS
macOS
Windows
Windows
Haxe
Haxe
Perl
Perl
C++
C++
Windows
Windows
Linux
Linux
Python
Python
macOS
macOS
Ruby
Ruby

What are some alternatives to OpenFL, wxWidgets?

Ionic

Ionic

Free and open source, Ionic offers a library of mobile and desktop-optimized HTML, CSS and JS components for building highly interactive apps. Use with Angular, React, Vue, or plain JavaScript.

Flutter

Flutter

Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android.

React Native

React Native

React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native.

Xamarin

Xamarin

Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.

NativeScript

NativeScript

NativeScript enables developers to build native apps for iOS, Android and Windows Universal while sharing the application code across the platforms. When building the application UI, developers use our libraries, which abstract the differences between the native platforms.

Apache Cordova

Apache Cordova

Apache Cordova is a set of device APIs that allow a mobile app developer to access native device function such as the camera or accelerometer from JavaScript. Combined with a UI framework such as jQuery Mobile or Dojo Mobile or Sencha Touch, this allows a smartphone app to be developed with just HTML, CSS, and JavaScript.

Framework7

Framework7

It is a free and open source mobile HTML framework to develop hybrid mobile apps or web apps with iOS native look and feel. All you need to make it work is a simple HTML layout and attached framework's CSS and JS files.

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Qt

Qt

Qt, a leading cross-platform application and UI framework. With Qt, you can develop applications once and deploy to leading desktop, embedded & mobile targets.

PhoneGap

PhoneGap

PhoneGap is a web platform that exposes native mobile device apis and data to JavaScript. PhoneGap is a distribution of Apache Cordova. PhoneGap allows you to use standard web technologies such as HTML5, CSS3, and JavaScript for cross-platform development, avoiding each mobile platforms' native development language. Applications execute within wrappers targeted to each platform, and rely on standards-compliant API bindings to access each device's sensors, data, and network status.

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