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Polymer vs Xamarin: What are the differences?
Polymer: A new library built on top of Web Components, designed to leverage the evolving web platform on modern browsers. Polymer is a new type of library for the web, designed to leverage the existing browser infrastructure to provide the encapsulation and extendability currently only available in JS libraries. Polymer is based on a set of future technologies, including Shadow DOM, Custom Elements and Model Driven Views. Currently these technologies are implemented as polyfills or shims, but as browsers adopt these features natively, the platform code that drives Polymer evacipates, leaving only the value-adds; Xamarin: Create iOS, Android and Mac apps in C#. Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.
Polymer and Xamarin are primarily classified as "Front-End Frameworks" and "Cross-Platform Mobile Development" tools respectively.
"Web components" is the primary reason why developers consider Polymer over the competitors, whereas "Power of c# on mobile devices" was stated as the key factor in picking Xamarin.
Polymer is an open source tool with 21.1K GitHub stars and 2K GitHub forks. Here's a link to Polymer's open source repository on GitHub.
Olo, Crowdkeep, and GoFormz are some of the popular companies that use Xamarin, whereas Polymer is used by Smart.Biz, Telemetry, and AX Semantics. Xamarin has a broader approval, being mentioned in 75 company stacks & 66 developers stacks; compared to Polymer, which is listed in 42 company stacks and 32 developer stacks.
Pros of Polymer
- Web components52
- Material design30
- HTML14
- Components13
- Open source5
- It uses the platform4
- Designer friendly. HTMLX concepts3
- Like the interesting naming convention for elements1
Pros of Xamarin
- Power of c# on mobile devices121
- Native performance81
- Native apps with native ui controls79
- No javascript - truely compiled code73
- Sharing more than 90% of code over all platforms67
- Ability to leverage visual studio45
- Mvvm pattern44
- Many great c# libraries44
- Amazing support36
- Powerful platform for .net developers34
- GUI Native look and Feel19
- Nuget package manager16
- Free12
- Backed by Microsoft9
- Enables code reuse on server9
- Faster Development8
- Use of third-party .NET libraries7
- It's free since Apr 20167
- Best performance than other cross-platform7
- Easy Debug and Trace7
- Open Source7
- Mac IDE (Xamarin Studio)6
- Xamarin.forms is the best, it's amazing6
- That just work for every scenario5
- C# mult paradigm language5
- Power of C#, no javascript, visual studio5
- Great docs4
- Compatible to develop Hybrid apps4
- Microsoft stack4
- Microsoft backed4
- Well Designed3
- Small learning curve for Mobile developers3
- Ionic2
- Ability to leverage legacy C and C++2
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Cons of Polymer
- Last version is like 2 years ago? that's totally rad1
Cons of Xamarin
- Build times9
- Visual Studio5
- Price4
- Complexity3
- Scalability3
- Nuget2
- Maturity2
- Build Tools2
- Support2
- Maturidade0
- Performance0