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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. Corona SDK vs Phaser

Corona SDK vs Phaser

OverviewComparisonAlternatives

Overview

Phaser
Phaser
Stacks134
Followers173
Votes4
Corona SDK
Corona SDK
Stacks17
Followers37
Votes5

Corona SDK vs Phaser: What are the differences?

Introduction

Corona SDK and Phaser are both popular game development frameworks used by developers worldwide. Understanding the key differences between these two can help developers make informed decisions on which framework to use for their projects.

  1. Programming Language: One of the key differences between Corona SDK and Phaser is the choice of programming language. Corona SDK uses Lua language, which is known for its simplicity and ease of use, while Phaser uses JavaScript, a widely used language for web development.

  2. Platform Compatibility: Another significant difference is the platform compatibility. Corona SDK primarily targets mobile platforms, such as iOS and Android, making it a preferred choice for developing mobile games. In contrast, Phaser is more focused on web-based gaming, making it suitable for creating games for browsers and desktops.

  3. Community and Documentation: The level of community support and documentation also varies between Corona SDK and Phaser. Corona SDK has a smaller but dedicated community offering extensive documentation and support resources, while Phaser has a larger community with active forums, tutorials, and plugins available.

  4. Performance and Speed: When it comes to performance and speed, Corona SDK is known for its high-performance capabilities, making it ideal for developing fast-paced and graphics-intensive games. On the other hand, Phaser offers good performance for web-based games but may not match the level of optimization provided by Corona SDK for mobile platforms.

  5. Built-in Features and Tools: Corona SDK comes with a comprehensive set of built-in features and tools, including physics engine, audio support, and visual editor, making it easier for developers to create games without relying on external plugins. In comparison, Phaser offers a flexible and modular architecture, allowing developers to customize their game development process by choosing from a wide range of plugins and extensions.

  6. Cost and Licensing: While both frameworks offer free versions for developers to get started, Corona SDK follows a subscription-based model for accessing advanced features and premium services. In contrast, Phaser is an open-source framework, providing free access to all its features and tools without any licensing fees or restrictions.

In Summary, Corona SDK and Phaser differ in programming language, platform compatibility, community support, performance, built-in features, and cost, making them suitable for different types of game development projects.

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Detailed Comparison

Phaser
Phaser
Corona SDK
Corona SDK

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

-
Call any native library; Cross-platform; Completely free
Statistics
Stacks
134
Stacks
17
Followers
173
Followers
37
Votes
4
Votes
5
Pros & Cons
Pros
  • 1
    Compile to iOS, Android and native apps
  • 1
    WebGL and Canvas rendering
  • 1
    JavaScript or TypeScript
  • 1
    Open Source
Cons
  • 4
    No GUI
Pros
  • 3
    Also potentially build for OS Apple
  • 2
    Lua code better than java code
Cons
  • 4
    Not Very popular
  • 2
    Very Poor System
Integrations
No integrations available
Google AdMob
Google AdMob
JetBrains Rider
JetBrains Rider
PlayFab
PlayFab
Lua
Lua
Vuforia
Vuforia
TestFairy
TestFairy
Pushwoosh
Pushwoosh
Helpshift
Helpshift

What are some alternatives to Phaser, Corona SDK?

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Buildbox

Buildbox

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

libGDX

libGDX

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

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