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ASP.NET vs C++: What are the differences?
Introduction
ASP.NET and C++ are both programming languages commonly used in web development and software engineering. While they share some similarities, there are several key differences between the two.
Syntax: ASP.NET is a framework built on top of the C# programming language, which means it follows the syntax rules and conventions of C#. On the other hand, C++ has its own unique syntax and rules that are different from C#.
Purpose: ASP.NET is primarily used for web development, allowing developers to build dynamic web applications. C++, on the other hand, is a general-purpose programming language that can be used for a wide range of applications, including desktop and mobile development, gaming, and system programming.
Memory Management: In ASP.NET, memory management is handled by the framework itself, with automatic garbage collection to reclaim memory when objects are no longer in use. In C++, developers have direct control over memory management, with the ability to allocate and deallocate memory manually.
Performance: C++ is known for its high performance and efficiency, making it a popular choice for applications that require speed and resource optimization. ASP.NET, while still performant, may have some overhead due to its framework and runtime environment.
Platform Independence: ASP.NET is primarily built for the Windows platform and relies on the .NET Framework or .NET Core runtime. C++, on the other hand, is a cross-platform language that can be used on various operating systems, including Windows, Linux, and macOS.
Level of Abstraction: ASP.NET, being a framework, provides a higher level of abstraction, with built-in libraries and controls for web development tasks. C++, being a lower-level language, requires more manual coding and offers more control over hardware resources.
In summary, ASP.NET is a framework for web development with a focus on simplicity and productivity, while C++ is a versatile programming language known for its performance, control, and portability.
When I started on this project as the sole developer, I was new to web development and I was looking at all of the web frameworks available for the job. I had some experience with Ruby on Rails and I had looked into .net for a bit, but when I found Laravel, it felt like the best framework for me to get the product to market. What made me choose Laravel was the easy to read documentation and active community. Rails had great documentation, but lacked some features built in that I wanted out of the box, while .net had a ton of video documentation tutorials, but nothing as straightforward as Laravels. So far, I am happy with the decision I made, and looking forward to the website release!
Comparing to ASP.NET Core MVC or ASP.NET Core Web API Simplify.Web allows you to easily build your web-site or REST API without any additional/complicated setup, covering cases like localization by default. It's projects structure very lightweight, just a minimum amount of what you need to setup ASP.NET Core request pipeline.
It is build on top of Simplify.DI IOC container abstraction, no dependency on Microsoft.Extensions.DependencyInjection and it's syntax. You can easily switch between DryIoc, SimpleInjector, CastleWindsor etc.
Any internal module of Simplify.Web can be easily replaced on extended by your custom module, covering your custom cases.
For HTML pages generation Simplify.Templates can be used allowing you to use just regular plain HTML without additional setup.
Can be easily integrated with Simplify.WindowsServices converting your web application not just to web-application, but a standalone windows service which can also do some background jobs via Simplify.WindowsServices.
And it is open source, of course :)
As a personal research project I wanted to add post-quantum crypto KEM (key encapsulation) algorithms and new symmetric crypto session algorithms to openssh. I found the openssh code and its channel/context management extremely complex.
Concurrently, I was learning Go. It occurred to me that Go's excellent standard library, including crypto libraries, plus its much safer memory model and string/buffer handling would be better suited to a secure remote shell solution. So I started from scratch, writing a clean-room Go-based solution, without regard for ssh compatibility. Interactive and token-based login, secure copy and tunnels.
Of course, it needs a proper security audit for side channel attacks, protocol vulnerabilities and so on -- but I was impressed by how much simpler a client-server application with crypto and complex terminal handling was in Go.
$ sloc openssh-portable Languages Files Code Comment Blank Total CodeLns Total 502 112982 14327 15705 143014 100.0% C 389 105938 13349 14416 133703 93.5% Shell 92 6118 937 1129 8184 5.7% Make 16 468 37 131 636 0.4% AWK 1 363 0 7 370 0.3% C++ 3 79 4 18 101 0.1% Conf 1 16 0 4 20 0.0% $ sloc xs Languages Files Code Comment Blank Total CodeLns Total 34 3658 1231 655 5544 100.0% Go 19 3230 1199 507 4936 89.0% Markdown 2 181 0 76 257 4.6% Make 7 148 4 50 202 3.6% YAML 1 39 0 5 44 0.8% Text 1 30 0 7 37 0.7% Modula 1 16 0 2 18 0.3% Shell 3 14 28 8 50 0.9%
Pros of ASP.NET
- Great mvc21
- Easy to learn13
- C#6
Pros of C++
- Performance203
- Control over memory allocation108
- Cross-platform99
- Fast98
- Object oriented85
- Industry standard59
- Smart pointers48
- Templates38
- Gui toolkits17
- Raii17
- Flexibility14
- Generic programming14
- Control14
- Metaprogramming12
- Hardcore10
- Full-fledged containers/collections API5
- Many large libraries5
- Simple5
- Large number of Libraries4
- Performant multi-paradigm language4
- Way too complicated3
- Close to Reality1
- Plenty of useful features1
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Cons of ASP.NET
- Entity framework is very slow2
- C#1
- Not highly flexible for advance Developers1
Cons of C++
- Slow compilation8
- Unsafe8
- Over-complicated6
- Fragile ABI6
- No standard/mainstream dependency management5
- Templates mess with compilation units4
- Too low level for most tasks3
- Compile time features are a mess1
- Template metaprogramming is insane1
- Segfaults1
- Unreal engine1