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C++ vs Xamarin: What are the differences?
Introduction Xamarin and C++ are both popular programming languages used for developing software applications. While they have several similarities, they also have key differences that set them apart.
Syntax and Language Features: One major difference between C++ and Xamarin is the syntax and language features they offer. C++ is a statically typed language that allows low-level programming and provides a high degree of control over memory management. On the other hand, Xamarin uses C# syntax and offers higher-level abstractions, making it easier to develop applications and handle memory management.
Platform-Specific Development: Another significant difference between C++ and Xamarin is the target platform for development. C++ can be used to develop applications for various operating systems, including Windows, macOS, Linux, and even embedded systems. Xamarin, on the other hand, is primarily used for cross-platform development and focuses on creating applications for iOS, Android, and Windows mobile devices.
Development Tools and IDE: C++ development often involves using tools like Code::Blocks or Visual Studio for coding and debugging. Xamarin, on the other hand, provides a dedicated IDE called Xamarin Studio (now merged into Visual Studio) that offers extensive features for cross-platform development, including integrated debugging, code completion, and UI design tools.
Performance and Efficiency: When it comes to performance and efficiency, C++ has an edge over Xamarin. C++ code can be optimized for specific hardware architectures, leading to faster execution and reduced memory consumption. Xamarin, being a cross-platform framework, introduces a slight overhead due to the additional layer of abstraction, resulting in slightly lower performance compared to natively coded applications.
Ecosystem and Community Support: C++ has a rich ecosystem and a large community of developers actively contributing to its libraries and frameworks. There is a vast range of third-party libraries and tools available for C++ development, which makes it easier to integrate with existing systems. Xamarin, while having a smaller community compared to C++, benefits from the extensive .NET ecosystem and community support, providing access to a wide range of libraries and frameworks.
Learning Curve and Development Time: Learning C++ can be challenging due to its complex syntax and low-level programming concepts. It requires a deep understanding of memory management and pointer arithmetic. Xamarin, on the other hand, utilizes C# syntax and leverages the .NET ecosystem, which is considered easier to learn and understand. This can result in shorter development times for Xamarin projects compared to C++.
In summary, C++ and Xamarin differ in terms of syntax, platform support, tools, performance, ecosystem, and learning curve. While C++ offers more control and platform flexibility, Xamarin provides a higher level of abstraction and ease of development, especially for cross-platform mobile applications.
As a personal research project I wanted to add post-quantum crypto KEM (key encapsulation) algorithms and new symmetric crypto session algorithms to openssh. I found the openssh code and its channel/context management extremely complex.
Concurrently, I was learning Go. It occurred to me that Go's excellent standard library, including crypto libraries, plus its much safer memory model and string/buffer handling would be better suited to a secure remote shell solution. So I started from scratch, writing a clean-room Go-based solution, without regard for ssh compatibility. Interactive and token-based login, secure copy and tunnels.
Of course, it needs a proper security audit for side channel attacks, protocol vulnerabilities and so on -- but I was impressed by how much simpler a client-server application with crypto and complex terminal handling was in Go.
$ sloc openssh-portable Languages Files Code Comment Blank Total CodeLns Total 502 112982 14327 15705 143014 100.0% C 389 105938 13349 14416 133703 93.5% Shell 92 6118 937 1129 8184 5.7% Make 16 468 37 131 636 0.4% AWK 1 363 0 7 370 0.3% C++ 3 79 4 18 101 0.1% Conf 1 16 0 4 20 0.0% $ sloc xs Languages Files Code Comment Blank Total CodeLns Total 34 3658 1231 655 5544 100.0% Go 19 3230 1199 507 4936 89.0% Markdown 2 181 0 76 257 4.6% Make 7 148 4 50 202 3.6% YAML 1 39 0 5 44 0.8% Text 1 30 0 7 37 0.7% Modula 1 16 0 2 18 0.3% Shell 3 14 28 8 50 0.9%
Pros of C++
- Performance202
- Control over memory allocation107
- Cross-platform98
- Fast97
- Object oriented84
- Industry standard58
- Smart pointers47
- Templates37
- Gui toolkits16
- Raii16
- Generic programming13
- Control13
- Flexibility13
- Metaprogramming11
- Hardcore9
- Many large libraries5
- Simple5
- Full-fledged containers/collections API5
- Large number of Libraries4
- Performant multi-paradigm language4
- Way too complicated3
- Close to Reality1
- Plenty of useful features1
Pros of Xamarin
- Power of c# on mobile devices121
- Native performance81
- Native apps with native ui controls79
- No javascript - truely compiled code73
- Sharing more than 90% of code over all platforms67
- Ability to leverage visual studio45
- Mvvm pattern44
- Many great c# libraries44
- Amazing support36
- Powerful platform for .net developers34
- GUI Native look and Feel19
- Nuget package manager16
- Free12
- Backed by Microsoft9
- Enables code reuse on server9
- Faster Development8
- Use of third-party .NET libraries7
- It's free since Apr 20167
- Best performance than other cross-platform7
- Easy Debug and Trace7
- Open Source7
- Mac IDE (Xamarin Studio)6
- Xamarin.forms is the best, it's amazing6
- That just work for every scenario5
- C# mult paradigm language5
- Power of C#, no javascript, visual studio5
- Great docs4
- Compatible to develop Hybrid apps4
- Microsoft stack4
- Microsoft backed4
- Well Designed3
- Small learning curve for Mobile developers3
- Ionic2
- Ability to leverage legacy C and C++2
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Cons of C++
- Slow compilation8
- Unsafe8
- Over-complicated6
- Fragile ABI6
- No standard/mainstream dependency management5
- Templates mess with compilation units4
- Too low level for most tasks3
- Compile time features are a mess1
- Template metaprogramming is insane1
- Segfaults1
- Unreal engine1
Cons of Xamarin
- Build times9
- Visual Studio5
- Price4
- Complexity3
- Scalability3
- Nuget2
- Maturity2
- Build Tools2
- Support2
- Maturidade0
- Performance0