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C++
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C++ vs Xamarin: What are the differences?

C++: Has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation. C++ compiles directly to a machine's native code, allowing it to be one of the fastest languages in the world, if optimized; Xamarin: Create iOS, Android and Mac apps in C#. Xamarin鈥檚 Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry鈥檚 most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.

C++ and Xamarin are primarily classified as "Languages" and "Cross-Platform Mobile Development" tools respectively.

"Performance", "Control over memory allocation" and "Cross-platform" are the key factors why developers consider C++; whereas "Power of c# on mobile devices", "Native apps with native ui controls" and "Native performance" are the primary reasons why Xamarin is favored.

According to the StackShare community, C++ has a broader approval, being mentioned in 194 company stacks & 357 developers stacks; compared to Xamarin, which is listed in 74 company stacks and 65 developer stacks.

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What is C++?

C++ compiles directly to a machine's native code, allowing it to be one of the fastest languages in the world, if optimized.

What is Xamarin?

Xamarin鈥檚 Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry鈥檚 most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.
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What are some alternatives to C++ and Xamarin?
C
Python
Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best.
PHP
Fast, flexible and pragmatic, PHP powers everything from your blog to the most popular websites in the world.
JavaScript
JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.
Java
Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!
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Decisions about C++ and Xamarin
Dima Korolev
Dima Korolev
Principal Maintainer at Current | 3 upvotes 19.5K views
atFriendlyDataFriendlyData
Ruby
Ruby
C++
C++
#BNF
#NLP
#Grammar

Ruby NLP C++ Grammar #BNF

At FriendlyData we had a Ruby-based pipeline for natural language processing. Our technology is centered around grammar-based natural language parsing, as well as various product features, and, as the core stack of the company historically is Ruby, the initial version of the pipeline was implemented in Ruby as well.

As we were entering the exponential growth phase, both technology- and product-wise, we looked into how could we speed up and extend the performance and flexibility of our [meta-]BNF-based parsing engine. Gradually, we built the pieces of the engine in C++.

Ultimately, the natural language parsing stack spans three universes and three software engineering paradigms: the declarative one, the functional one, and the imperative one. The imperative one was and remains implemented in Ruby, the functional one is implemented in a functional language (this part is under the NDA, while everything I am talking about here is part of the public talks we gave throughout 2017 and 2018), and the declarative part, which can loosely be thought of as being BNF-based, is now served by the C++ engine.

The C++ engine for the BNF part removed the immediate blockers, gave us 500x+ performance speedup, and enabled us to launch new product features, most notably query completions, suggestions, and spelling corrections.

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Conor Myhrvold
Conor Myhrvold
Tech Brand Mgr, Office of CTO at Uber | 22 upvotes 1.2M views
atUber TechnologiesUber Technologies
Jaeger
Jaeger
Python
Python
Java
Java
Node.js
Node.js
Go
Go
C++
C++
Kubernetes
Kubernetes
JavaScript
JavaScript
Red Hat OpenShift
Red Hat OpenShift
C#
C#
Apache Spark
Apache Spark

How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:

Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.

Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:

https://eng.uber.com/distributed-tracing/

(GitHub Pages : https://www.jaegertracing.io/, GitHub: https://github.com/jaegertracing/jaeger)

Bindings/Operator: Python Java Node.js Go C++ Kubernetes JavaScript OpenShift C# Apache Spark

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Martin Lonkwitz
Martin Lonkwitz
Software engineering at SVA | 3 upvotes 21K views
C++
C++
Java
Java

Maybe not in everybody focus but I do like programming for @z/OS, @z/Linux and @z/VM with C++ , Java and Assembler . Who else love to dig into control blocks and get a deep dive into system resources to run things in a high valuable way ? And also go all the way up to the application to enlight all the infrastructure features to it ?

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C++
C++
Rust
Rust

Initially, I wrote my text adventure game in C++, but I later rewrote my project in Rust. It was an incredibly easier process to use Rust to create a faster, more robust, and bug-free project.

One difficulty with the C++ language is the lack of safety, helpful error messages, and useful abstractions when compared to languages like Rust. Rust would display a helpful error message at compile time, while C++ would often display "Segmentation fault (core dumped)" or wall of STL errors in the middle. While I would frequently push buggy code to my C++ repository, Rust enabled me to only even submit fully functional code.

Along with the actual language, Rust also included useful tools such as rustup and cargo to aid in building projects, IDE tooling, managing dependencies, and cross-compiling. This was a refreshing alternative to the difficult CMake and tools of the same nature.

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Greg Neumann
Greg Neumann
Indie, Solo, Developer | 7 upvotes 288.8K views
Xamarin
Xamarin
.NET Core
.NET Core
Xamarin Forms
Xamarin Forms
ASP.NET
ASP.NET
Quasar Framework
Quasar Framework
Electron
Electron
Vue.js
Vue.js
TypeScript
TypeScript

Finding the most effective dev stack for a solo developer. Over the past year, I've been looking at many tech stacks that would be 'best' for me, as a solo, indie, developer to deliver a desktop app (Windows & Mac) plus mobile - iOS mainly. Initially, Xamarin started to stand-out. Using .NET Core as the run-time, Xamarin as the native API provider and Xamarin Forms for the UI seemed to solve all issues. But, the cracks soon started to appear. Xamarin Forms is mobile only; the Windows incarnation is different. There is no Mac UI solution (you have to code it natively in Mac OS Storyboard. I was also worried how Xamarin Forms , if I was to use it, was going to cope, in future, with Apple's new SwiftUI and Google's new Fuchsia.

This plethora of techs for the UI-layer made me reach for the safer waters of using Web-techs for the UI. Lovely! Consistency everywhere (well, mostly). But that consistency evaporates when platform issues are addressed. There are so many web frameworks!

But, I made a simple decision. It's just me...I am clever, but there is no army of coders here. And I have big plans for a business app. How could just 1 developer go-on to deploy a decent app to Windows, iPhone, iPad & Mac OS? I remembered earlier days when I've used Microsoft's ASP.NET to scaffold - generate - loads of Code for a web-app that I needed for several charities that I worked with. What 'generators' exist that do a lot of the platform-specific rubbish, allow the necessary customisation of such platform integration and provide a decent UI?

I've placed my colours to the Quasar Framework mast. Oh dear, that means Electron desktop apps doesn't it? Well, Ive had enough of loads of Developers saying that "the menus won't look native" or "it uses too much RAM" and so on. I've been using non-native UI-wrapped apps for ages - the date picker in Outlook on iOS is way better than the native date-picker and I'd been using it for years without getting hot under the collar about it. Developers do get so hung-up on things that busy Users hardly notice; don't you think?. As to the RAM usage issue; that's a bit true. But Users only really notice when an app uses so much RAM that the machine starts to page-out. Electron contributes towards that horizon but does not cause it. My Users will be business-users after all. Somewhat decent machines.

Looking forward to all that lovely Vue.js around my TypeScript and all those really, really, b e a u t I f u l UI controls of Quasar Framework . Still not sure that 1 dev can deliver all that... but I'm up for trying...

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Dan Larsen
Dan Larsen
CTO at FlowStack | 7 upvotes 72.7K views
atFlowStack ApSFlowStack ApS
Go
Go
Rust
Rust
C
C
C++
C++

At FlowStack we write most of our backend in Go. Go is a well thought out language, with all the right compromises for speedy development of speedy and robust software. It's tooling is part of what makes Go such a great language. Testing and benchmarking is built into the language, in a way that makes it easy to ensure correctness and high performance. In most cases you can get more performance out of Rust and C or C++, but getting everything right is more cumbersome.

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Interest over time
Reviews of C++ and Xamarin
Review ofXamarinXamarin

I'm working in Huge company and I'm in charge to choose the cross-platform environment to develop Mobile application for all our services. I choose Xamarin but because the error i get everytime in Visual Studio, I want to leave it and recommand another solution. In fact that's why I'm here.

Weird, Install VS2017 with Xamarin on a new PC Create a new app GOT ERRORS.....!!!!!

Thank you for considering this

How developers use C++ and Xamarin
Avatar of Foundbite
Foundbite uses XamarinXamarin

Xamarin enables us to develop for 3 platforms (iOS, Android and Windows Phone) with one core codebase coded in C#. Xamarin has allowed us to release an app on all three platforms and develop them simultaneously - not bad for a team of 2!

Avatar of Marc3842h
Marc3842h uses C++C++

C++ is used in Shiro (https://github.com/Marc3842h/shiro).

C++ is a high performance, low level programming language. Game servers need to run with fast performance to be able to reliably serve players across the globe.

Avatar of OnlineCity
OnlineCity uses C++C++

The most latency sensitive parts are written in C++. Due to our interconnected services architecture, we use either Python or C++ for each service, with the performance critical parts being C++14.

Avatar of POROWNEO.PL
POROWNEO.PL uses C++C++

Used to write PHP extensions - AZTEC Decoder - License Driver scan - Axis2/C to PHP wrapper and Job-scheduler - Barbershop

Avatar of Luca Fulchir
Luca Fulchir uses C++C++

Performance, zero-overhead abstractions and memory safety of the modern C++ language make this the perfect language for the project.

Avatar of ApertusVR
ApertusVR uses C++C++

The main programming language of ApertusVR. C++11 & CMake provides multi-platform targeting. The architecture is modular.

Avatar of Ana Phi Sancho
Ana Phi Sancho uses XamarinXamarin

Self taught : acquired knowledge or skill on one's own initiative. Platform: OSX 10.8 or later. Mac computer user.

Avatar of Robert Brown
Robert Brown uses XamarinXamarin

Build & ship OS X & iOS apps from Visual Studio on Windows. Requires paid team license.

Avatar of Daniel Kovacs
Daniel Kovacs uses XamarinXamarin

Mobile app development with PCL and Xamarin.iOS and Xamarin.Android.

Avatar of Olo
Olo uses XamarinXamarin

Cross platform, white labelled native mobile apps

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