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Fanout
Fanout

3
17
+ 1
0
Firebase
Firebase

6.7K
4.8K
+ 1
1.7K
Socket.IO
Socket.IO

3.3K
2.1K
+ 1
677
- No public GitHub repository available -
- No public GitHub repository available -

What is Fanout?

Fanout makes it easy to build realtime APIs and apps. The product is a cross between a reverse proxy and a message broker. Receivers subscribe to channels, and published data is delivered in realtime.

What is Firebase?

Firebase is a cloud service designed to power real-time, collaborative applications. Simply add the Firebase library to your application to gain access to a shared data structure; any changes you make to that data are automatically synchronized with the Firebase cloud and with other clients within milliseconds.

What is Socket.IO?

It enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.
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Why do developers choose Fanout?
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    What are the cons of using Fanout?
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      What companies use Fanout?
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      What companies use Socket.IO?
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        What tools integrate with Fanout?
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          What are some alternatives to Fanout, Firebase, and Socket.IO?
          Pushpin
          Pushpin is a reverse proxy server that makes it easy to build realtime web services. The project is unique among realtime push solutions in that it is designed to address the needs of API creators.
          Pusher
          Pusher is the category leader in delightful APIs for app developers building communication and collaboration features.
          Google Cloud Pub/Sub
          Cloud Pub/Sub is a fully-managed real-time messaging service that allows you to send and receive messages between independent applications. You can leverage Cloud Pub/Sub’s flexibility to decouple systems and components hosted on Google Cloud Platform or elsewhere on the Internet.
          SignalR
          SignalR allows bi-directional communication between server and client. Servers can now push content to connected clients instantly as it becomes available. SignalR supports Web Sockets, and falls back to other compatible techniques for older browsers. SignalR includes APIs for connection management (for instance, connect and disconnect events), grouping connections, and authorization.
          PubNub
          PubNub makes it easy for you to add real-time capabilities to your apps, without worrying about the infrastructure. Build apps that allow your users to engage in real-time across mobile, browser, desktop and server.
          See all alternatives
          Decisions about Fanout, Firebase, and Socket.IO
          No stack decisions found
          Interest over time
          Reviews of Fanout, Firebase, and Socket.IO
          Review ofFirebaseFirebase

          Firebase is great, cheap and very flexible. Their docs are very helpful and so is the customer support, but the one thing that is so awesome about firebase is that everything is done in realtime!

          Review ofFirebaseFirebase

          We were looking for a solution to find out about all the errors our customers experienced but never informed us about.

          How developers use Fanout, Firebase, and Socket.IO
          Avatar of Tony Manso
          Tony Manso uses Socket.IOSocket.IO

          I use Socket.IO because using HTTP requests for a real-time multiplayer game just blows! Even with websockets, I had to scrunch the data being transmitted down to a bare minimum, and do some cheap compression tricks so that I can send data in JSON format. Otherwise, I would have to resort to sending binary data. I may end up doing that anyway when the time comes that I need to scale.

          How do I use it? Each client opens a socket connection at startup. The server keeps track of these connections, and sends each client the visible portion of the Playfield repeatedly. The clients render this information, while sending requests and commands to the server (join,turn,fire,thrust,bomb,viewport change,etc.) in response to the player's actions. The server uses that to make adjustments to the player's ship on the Playfield.

          Avatar of Instacart
          Instacart uses FirebaseFirebase

          We use it for a few things. We use it internally for a few dashboards because it’s actually really nice to have real-time dashboard data with Firebase. We also use it extensively for live order updating. For example, when a shopper is picking your items, you'll be able to go on your order screen. There will be live showing like found or not found or whatever. You'll have live position updating of your shopper on the map. You will have live information of the status of the order like “Nicole is now picking up your order,” and all these kind of things, so you don’t have to reload the page or pull or anything. Just live updates happen natively through Firebase API, which is nice.

          Avatar of Instacart
          Instacart uses FirebaseFirebase

          We use it for a few things. We use it internally for a few dashboards because it’s actually really nice to have real-time dashboard data with Firebase. We also use it extensively for live order updating. For example, when a shopper is picking your items, you'll be able to go on your order screen. There will be live showing like found or not found or whatever. You'll have live position updating of your shopper on the map. You will have live information of the status of the order like “Nicole is now picking up your order,” and all these kind of things, so you don’t have to reload the page or pull or anything. Just live updates happen natively through Firebase API, which is nice.

          Avatar of Trello
          Trello uses Socket.IOSocket.IO

          Where we have browser support (recent Chrome, Firefox, and Safari), we make a WebSocket connection so that the server can push changes made by other people down to browsers listening on the appropriate channels. We use a modified version* of the Socket.io client and server libraries that allows us to keep many thousands of open WebSockets on each of our servers at very little cost in terms of CPU or memory usage. So when anything happens to a board you’re watching, that action is published to our server processes and propagated to your watching browser with very minimal latency, usually well under a second.

          Avatar of ttandon
          ttandon uses FirebaseFirebase

          Used for storing results of users (malaria predictions) and displaying to user in the app. Although the realtime aspect wasn't huge in this project, it was much quicker to push data elements for each user as firebase elements since they were purely numerical and very small. And again, the idea of familiarity - I've worked with Firebase at previous hackathons, so no need to spend time going through docs, just straight to the coding.

          Avatar of Kent Steiner
          Kent Steiner uses Socket.IOSocket.IO

          Socket.IO has a decent community footprint, including integrations with popular JS frameworks, and has fallbacks to maintain an app's services if websockets are not available for some reason. Websockets are an important factor in most of the web-facing apps I build, to provide asynchronous two-way communication between the app and whatever server or data source it is connected to.

          Avatar of NewCraft
          NewCraft uses FirebaseFirebase

          Firebase let's us iterate quickly. We've used the Realtime Database to build rich UX features– like push notifications– fast. Likewise, Firebase Authentication and Cloud Functions save us from having to rebuild redundant server infrastructure. Even though Firebase can get pricey, we've saved money in developer time.

          Avatar of Andrew Gatenby
          Andrew Gatenby uses Socket.IOSocket.IO

          Another one that we're not using, yet. But have realtime data updates within our applications and the central API will be a great bit of functionality that gives our clients more control and keep them informed of changes and updates in their stores, in real time.

          Avatar of AngeloR
          AngeloR uses Socket.IOSocket.IO

          Socket.io is used as our current multiplayer engine. The existing engine is very simplistic and only utilizes the websocket+http fallback transports and serves as a generic world/zone/screen grouping mechanism for displaying users to each other.

          Avatar of Addo
          Addo uses FirebaseFirebase

          Still in development, but we will soon (January 2016) be releasing a version that uses Firebase to keep the front end up to date in real time. Certain data are synchronised across RDS and Firebase to optimize the user experience.

          How much does Fanout cost?
          How much does Firebase cost?
          How much does Socket.IO cost?
          Pricing unavailable
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