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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. Cocos2D-X vs PlayCanvas

Cocos2D-X vs PlayCanvas

OverviewComparisonAlternatives

Overview

Cocos2D-X
Cocos2D-X
Stacks63
Followers86
Votes0
PlayCanvas
PlayCanvas
Stacks30
Followers65
Votes0
GitHub Stars11.0K
Forks1.5K

Cocos2D-X vs PlayCanvas: What are the differences?

Introduction

Cocos2D-X and PlayCanvas are both popular game development frameworks with their own unique features and capabilities. While both frameworks allow developers to create games, there are several key differences between them. These differences can influence a developer's decision on which framework to use for their project.

  1. Platform Support: Cocos2D-X mainly supports desktop and mobile platforms, including iOS, Android, Windows, and macOS. On the other hand, PlayCanvas is a web-based platform and primarily targets web browsers, supporting HTML5 and WebGL. This means that PlayCanvas games can be played directly in a web browser without the need for additional installations or downloads.

  2. Development Workflow: Cocos2D-X relies on a native development workflow, requiring developers to write code in languages such as C++ or Lua. PlayCanvas, on the other hand, uses a web-based visual editor that allows developers to create games using a combination of code and a graphical user interface. This makes PlayCanvas more accessible to developers who may not have strong programming skills.

  3. 3D Capabilities: While both frameworks support 2D game development, PlayCanvas has a stronger focus on 3D game development. PlayCanvas provides a wide range of built-in features and tools specifically designed for creating and manipulating 3D assets, animations, and physics simulations. Cocos2D-X, while capable of handling 3D games, is more commonly used for 2D game development.

  4. Collaboration and Sharing: PlayCanvas offers integrated collaboration and sharing features, allowing multiple developers to work on the same project simultaneously. It also provides facilities for sharing projects with others through a web URL. Cocos2D-X, on the other hand, doesn't have built-in collaboration tools and requires developers to rely on external version control systems for team collaboration.

  5. Performance and Optimization: Cocos2D-X is known for its high performance and efficient resource utilization. It provides extensive control over memory management and rendering processes, which allows developers to optimize their games to run smoothly on different platforms. PlayCanvas, being web-based, may have some performance limitations due to the nature of web browsers and reliance on WebGL rendering.

  6. Cost and Licensing: Cocos2D-X is an open-source framework, which means developers can use it for free without incurring any licensing costs. PlayCanvas, on the other hand, offers both free and paid plans. While the free plan allows for a limited number of projects and storage, the paid plans offer more advanced features and larger resource allocations.

In summary, Cocos2D-X is a powerful and versatile framework with strong support for multiple platforms and efficient resource management. PlayCanvas, on the other hand, focuses on web-based game development with a visual editor, strong 3D capabilities, collaborative features, and a flexible pricing model. The choice between the two frameworks depends on the specific requirements and preferences of the developer.

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Detailed Comparison

Cocos2D-X
Cocos2D-X
PlayCanvas
PlayCanvas

Cocos2d-x is an open-source and cross-platform open source free 2D game engine for mobile game development known for its speed, stability, and ease of use

It is an open-source 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.

-
Open source; Tiny engine footprint; Mobile optimized; Zero compile time.
Statistics
GitHub Stars
-
GitHub Stars
11.0K
GitHub Forks
-
GitHub Forks
1.5K
Stacks
63
Stacks
30
Followers
86
Followers
65
Votes
0
Votes
0
Pros & Cons
Cons
  • 2
    Popular only in Asia
  • 2
    Based on Chinese
  • 1
    No GUI
  • 1
    No Multiple Languages
  • 1
    Bad Windows Performance
No community feedback yet
Integrations
C++
C++
Vuforia
Vuforia
Firebase
Firebase
Felgo
Felgo
Ninject
Ninject
PlayFab
PlayFab
Pushwoosh
Pushwoosh

What are some alternatives to Cocos2D-X, PlayCanvas?

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

Buildbox

Buildbox

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

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