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Cocos2D-X

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85
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Unreal Engine

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Cocos2D-X vs Unreal Engine: What are the differences?

  1. Language and Platform Compatibility: The key difference between Cocos2D-X and Unreal Engine lies in the languages and platforms they support. Cocos2D-X is primarily based on C++, making it compatible with various platforms including iOS, Android, Windows, and more. On the other hand, Unreal Engine uses C++ as its main programming language but also provides support for Blueprint visual scripting, which allows developers to create games without coding. Unreal Engine can be used to develop games for platforms such as PC, consoles, and mobile devices.

  2. Ease of Use and Learning Curve: Cocos2D-X has a simpler and more intuitive interface, making it easier to learn for beginners. It offers a straightforward setup process and supports rapid game development. Unreal Engine, on the other hand, has a steeper learning curve due to its advanced features and complex tools. It requires more time and effort to master but provides a more powerful and versatile game development environment once you become familiar with it.

  3. Graphics and Rendering capabilities: Unreal Engine is known for its superior graphics and rendering capabilities. It uses its own rendering engine called Unreal Engine 4 (UE4), which offers advanced visual effects, realistic lighting, and high-quality graphics. Cocos2D-X, although capable of producing visually appealing games, may not match the level of graphical fidelity and realism provided by Unreal Engine.

  4. Community and Resources: Unreal Engine has a larger and more active community compared to Cocos2D-X. It has a vast number of online resources, tutorials, forums, and support channels available, making it easier to find assistance and learn new techniques. Cocos2D-X also has a supportive community, but it may not have as vast a community or resources as Unreal Engine.

  5. Price and Licensing: Cocos2D-X is an open-source game development framework, meaning it is free to use for both personal and commercial projects. It allows developers to modify and distribute their games without any licensing fees. Unreal Engine, on the other hand, follows a royalty-based pricing model. While it is free to use for personal projects, developers are required to pay a royalty fee to Epic Games when their game generates a certain amount of revenue.

In Summary, Cocos2D-X is a versatile and beginner-friendly game development framework that uses C++ and supports various platforms. Unreal Engine, on the other hand, offers advanced graphics capabilities, a powerful development environment, and a larger community, but with a steeper learning curve and licensing fees for commercial projects.

Decisions about Cocos2D-X and Unreal Engine
norlin
Software Engineer / Game Developer at Norlin Games · | 7 upvotes · 89.1K views

When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).

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Arthur Osipyan
Software Engineer at Value Industry · | 2 upvotes · 86.5K views

I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.

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Pros of Cocos2D-X
Pros of Unreal Engine
    Be the first to leave a pro
    • 11
      C++
    • 6
      Blueprints
    • 5
      PBR
    • 4
      Suitable for any projects
    • 4
      Source Available
    • 3
      Convenient and modern UI
    • 1
      Most Popular Game engine

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    Cons of Cocos2D-X
    Cons of Unreal Engine
    • 2
      Popular only in Asia
    • 2
      Based on Chinese
    • 1
      No Multiple Languages
    • 1
      Not Popular in itch.io and in Steam
    • 1
      Very poor system
    • 1
      No GUI
    • 1
      Bad Windows Performance
    • 6
      Heavy
    • 1
      A lot of "heaviness" myths around

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    What is Cocos2D-X?

    Cocos2d-x is an open-source and cross-platform open source free 2D game engine for mobile game development known for its speed, stability, and ease of use

    What is Unreal Engine?

    It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

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    What companies use Cocos2D-X?
    What companies use Unreal Engine?
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    What tools integrate with Cocos2D-X?
    What tools integrate with Unreal Engine?

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    What are some alternatives to Cocos2D-X and Unreal Engine?
    Godot
    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.
    libGDX
    The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
    Corona SDK
    It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.
    MonoGame
    It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems.
    JavaScript
    JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.
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