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Haskell vs Lua: What are the differences?
Haskell vs Lua
Haskell and Lua are both programming languages that are used for different purposes. While Haskell is a functional programming language known for its strong typing and type inference, Lua is a lightweight scripting language known for its simplicity and ease of integration. Despite their differences, both languages have their own strengths and use cases. Below are the key differences between Haskell and Lua:
Type System: One major difference between Haskell and Lua is their type systems. Haskell has a static type system that ensures type safety at compile-time, catching potential errors before the program runs. On the other hand, Lua has a dynamic type system where the types are determined at runtime, allowing for more flexibility but also increasing the chances of type-related bugs.
Syntax and Paradigm: Haskell follows a purely functional paradigm, which means that it treats computation as the evaluation of mathematical functions and avoids mutable state and side effects. It has a rich and expressive syntax that heavily relies on pattern matching and high-order functions. Lua, on the other hand, is imperative and supports both procedural and object-oriented programming paradigms. Its syntax is simpler and more lightweight, making it easier to learn and use for scripting tasks.
Performance and Execution: Haskell is known for its focus on strong type checking and program correctness. While this enables Haskell programs to be efficient and highly optimized, it also requires more computational overhead. In contrast, Lua prioritizes runtime performance and is designed to be lightweight and fast, making it suitable for embedded systems and game development.
Community and Libraries: Haskell has a niche but passionate community that values correctness, purity, and function composition. It has a strong ecosystem of libraries and tools specifically tailored for functional programming needs. On the other hand, Lua has a larger and more diverse community due to its versatility and popularity in game development. It also has a wide range of libraries and frameworks available for various purposes, especially in the domain of scripting and embedding.
Concurrency and Parallelism: Haskell has built-in support for concurrent and parallel programming through its powerful abstractions like Software Transactional Memory (STM) and libraries like
Control.Concurrent
. This allows developers to write highly concurrent and parallel applications without worrying about low-level details. Lua, on the other hand, relies on external libraries or extensions for concurrency and parallelism, such as LuaCorooutines and LuaLanes.Domain and Use Cases: Haskell is commonly used in academic and research settings, where correctness and formal verification are of high importance. It is also well-suited for complex data manipulation, algorithmic problem-solving, and compiler construction. Lua, on the other hand, is often used for scripting tasks, game development, and embedded scripting in larger software systems. Its simplicity and ease of integration make it popular for extending or customizing existing software.
In summary, Haskell and Lua differ in their type systems, paradigms, performance focus, communities, concurrency support, and use cases. While Haskell emphasizes strong typing and functional purity, Lua prioritizes simplicity, performance, and scriptability. The choice between the two depends on the specific requirements and context of the project at hand.
I am trying to make Roblox game which requires Lua. I quite don't want to go with Lua just because other tools just might let me do more projects later on. I heard that Python is most similar to Lua, but I am still not sure which tool to use. Java, I think it will help me with many stuff later on for websites, projects, and more!
Since you are trying to make a Roblox game, you have no other option than to use Lua, since Roblox only allows coding in Lua. Yes, you've heard right, Python is identical and as easy as Lua, although Lua is easier than Python. Beginning from Lua and then escalating to Python is recommended. Java is only helpful when you are creating a heavy, big-budget, enterprise-level product, otherwise, Python would suffice.
If you really hate lua check out roblox-ts, a tool that compiles typescript code into roblox lua. https://github.com/roblox-ts/roblox-ts
We have a lot of experience in JavaScript, writing our services in NodeJS allows developers to transition to the back end without any friction, without having to learn a new language. There is also the option to write services in TypeScript, which adds an expressive type layer. The semi-shared ecosystem between front and back end is nice as well, though specifically NodeJS libraries sometimes suffer in quality, compared to other major languages.
As for why we didn't pick the other languages, most of it comes down to "personal preference" and historically grown code bases, but let's do some post-hoc deduction:
Go is a practical choice, reasonably easy to learn, but until we find performance issues with our NodeJS stack, there is simply no reason to switch. The benefits of using NodeJS so far outweigh those of picking Go. This might change in the future.
PHP is a language we're still using in big parts of our system, and are still sometimes writing new code in. Modern PHP has fixed some of its issues, and probably has the fastest development cycle time, but it suffers around modelling complex asynchronous tasks, and (on a personal note) lack of support for writing in a functional style.
We don't use Python, Elixir or Ruby, mostly because of personal preference and for historic reasons.
Rust, though I personally love and use it in my projects, would require us to specifically hire for that, as the learning curve is quite steep. Its web ecosystem is OK by now (see https://www.arewewebyet.org/), but in my opinion, it is still no where near that of the other web languages. In other words, we are not willing to pay the price for playing this innovation card.
Haskell, as with Rust, I personally adore, but is simply too esoteric for us. There are problem domains where it shines, ours is not one of them.
Pros of Haskell
- Purely-functional programming90
- Statically typed66
- Type-safe59
- Open source39
- Great community38
- Built-in concurrency31
- Built-in parallelism30
- Composable30
- Referentially transparent24
- Generics20
- Type inference15
- Intellectual satisfaction15
- If it compiles, it's correct12
- Flexible8
- Monads8
- Great type system5
- Proposition testing with QuickCheck4
- One of the most powerful languages *(see blub paradox)*4
- Purely-functional Programming4
- Highly expressive, type-safe, fast development time3
- Pattern matching and completeness checking3
- Great maintainability of the code3
- Fun3
- Reliable3
- Best in class thinking tool2
- Kind system2
- Better type-safe than sorry2
- Type classes2
- Predictable1
- Orthogonality1
Pros of Lua
- Fast learning curve41
- Very easy to embed in C programs26
- Efficient memory usage26
- Open source20
- Good for game scripting19
- Pretty simple to learn9
- Quick to code8
- Simple Language8
- Syntax is amazing7
- Supported in most game engines7
- D6
- Coroutines2
- Can be used for a wide variety of development1
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Cons of Haskell
- Too much distraction in language extensions9
- Error messages can be very confusing8
- Libraries have poor documentation5
- No good ABI3
- No best practices3
- Poor packaging for apps written in it for Linux distros2
- Sometimes performance is unpredictable2
- Slow compilation1
- Monads are hard to understand1
Cons of Lua
- Nooby4
- Not widespread2
- D1
- Python0