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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. libGDX vs pygame

libGDX vs pygame

OverviewComparisonAlternatives

Overview

libGDX
libGDX
Stacks46
Followers60
Votes3
GitHub Stars24.5K
Forks6.5K
pygame
pygame
Stacks122
Followers173
Votes5
GitHub Stars0
Forks0

libGDX vs pygame: What are the differences?

Introduction LibGDX and Pygame are both popular game development frameworks used by developers to create games. While they serve a similar purpose, there are several key differences between the two that make them unique. Here are the top 6 differences between LibGDX and Pygame:

  1. Programming Language: LibGDX is primarily written in Java, while Pygame is written in Python. This difference in programming languages affects the syntax, structure, and overall development process of games using these frameworks. Developers with expertise in Java might prefer LibGDX, while Python developers might lean towards Pygame.

  2. Platform Support: LibGDX provides cross-platform support, allowing developers to deploy their games on multiple platforms like Windows, macOS, Linux, Android, iOS, and even web browsers. On the other hand, Pygame is more limited in terms of platform support and focuses primarily on desktop platforms such as Windows, macOS, and Linux.

  3. Ease of Use: Pygame is known for its simplicity and ease of use, making it a popular choice for beginners and hobbyist game developers. It provides a straightforward API and requires less setup and configuration compared to LibGDX. LibGDX, on the other hand, offers more advanced features and flexibility but comes with a steeper learning curve.

  4. Community and Documentation: Pygame has a large and active community that provides extensive documentation, tutorials, and resources. This vast community support makes it easier for developers to find solutions to their problems or get help when needed. While LibGDX also has an active community, it may not be as extensive or beginner-friendly as the Pygame community.

  5. Graphics and Multimedia: LibGDX offers more robust graphics and multimedia capabilities, making it suitable for developing graphically intensive games with complex effects and animations. It provides built-in support for 2D and 3D graphics, interactivity, and various rendering options. Pygame, on the other hand, focuses primarily on 2D graphics and provides a simpler set of multimedia features compared to LibGDX.

  6. Game Deployment: Deploying games developed with LibGDX requires the use of additional tools like Gradle or Maven to package and distribute the game for different platforms. Pygame, on the other hand, simplifies the deployment process by allowing developers to create standalone executables directly from their Python code, making it easier to distribute games to users.

In summary, LibGDX and Pygame differ in terms of programming language, platform support, ease of use, community support, graphics capabilities, and game deployment methods. Developers need to carefully consider these factors based on their requirements and expertise to choose the most suitable framework for their game development projects.

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Detailed Comparison

libGDX
libGDX
pygame
pygame

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Cross Platform;Open Source;Feature Packed;Well Optimized;Well Documented;Community Support
Highly portable; Runs on nearly every platform and operating system
Statistics
GitHub Stars
24.5K
GitHub Stars
0
GitHub Forks
6.5K
GitHub Forks
0
Stacks
46
Stacks
122
Followers
60
Followers
173
Votes
3
Votes
5
Pros & Cons
Pros
  • 1
    Knows exactly what happening
  • 1
    Fully control
  • 1
    Java
Cons
  • 1
    Full access to OS
  • 1
    No GUI
Pros
  • 3
    Easy to install
  • 1
    Simple
  • 1
    Lightweigt by only being 12 mb
Cons
  • 2
    Has only 2d
  • 1
    Slow
Integrations
Kotlin
Kotlin
Android Studio
Android Studio
Java
Java
Cocoa Touch (iOS)
Cocoa Touch (iOS)
Python
Python
JetBrains Rider
JetBrains Rider
Ninject
Ninject
PlayFab
PlayFab
TestFairy
TestFairy
Vuforia
Vuforia

What are some alternatives to libGDX, pygame?

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Sciter

Sciter

It brings a stack of web technologies to desktop UI development. Web designers, and developers, can reuse their experience and expertise in creating modern looking desktop applications.

wxWidgets

wxWidgets

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Qt5

Qt5

It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms.

JavaFX

JavaFX

It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

React Native Desktop

React Native Desktop

Build OS X desktop apps using React Native.

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