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Phaser vs Unity: What are the differences?
Introduction
In this article, we will discuss the key differences between Phaser and Unity. Both Phaser and Unity are popular game development frameworks used by developers to create interactive and engaging games. While both frameworks have their own advantages and disadvantages, understanding their differences can help developers make an informed decision when choosing the right tool for their game development projects.
Programming Language and Platforms: Phaser is an open-source JavaScript framework that allows game development using web technologies such as HTML5, CSS, and JavaScript. It is primarily focused on web-based games and can run on multiple platforms, including desktop and mobile browsers. On the other hand, Unity is a cross-platform game development tool that supports a variety of programming languages such as C#, JavaScript, and Boo. It provides extensive platform support, including Windows, macOS, Linux, iOS, Android, and gaming consoles like PlayStation and Xbox.
Learning Curve and Ease of Use: Phaser has a relatively low learning curve, especially for developers familiar with web development technologies like JavaScript. It provides straightforward APIs and a rich documentation, making it easy for developers to get started quickly. Unity, on the other hand, has a steeper learning curve due to its complex interface and extensive features. It requires learning the Unity Editor and its various components, which may take some time for beginners to grasp.
Game Genres and Complexity: Phaser is often preferred for developing 2D games, especially platformers, puzzles, and casual games. It provides robust support for 2D physics, sprites, and tilemaps. Unity, on the other hand, excels in both 2D and 3D game development. It offers sophisticated tools and features for creating complex 3D games with realistic graphics, physics simulations, and special effects.
Asset Store and Community Support: Unity has a vast and thriving community with a dedicated Asset Store, where developers can find a wide range of ready-to-use game assets, plugins, and extensions to enhance their game development process. It also has an active community forum and extensive documentation, providing ample support and resources to developers. While Phaser also has an active community and various plugins available, it may not have the same level of resources and asset availability as Unity.
Deployment and Distribution: Phaser games can be easily deployed on the web and shared as URL links or hosted on web servers. They can also be packaged as standalone applications using tools like Electron or Cordova for distribution on desktop and mobile platforms. Unity, on the other hand, provides more flexibility in deployment options. It can deploy games as web-based applications, as well as standalone applications for various platforms. Additionally, Unity offers built-in support for app stores and publishing to popular gaming platforms.
Cost and Licensing: Phaser is an open-source framework released under the MIT license, making it completely free for commercial and non-commercial use. Developers can freely use, modify, and distribute their Phaser games without any licensing restrictions. Unity, on the other hand, offers different pricing tiers depending on the features and platform support required. While Unity offers a free version with limited features, commercial use and certain advanced features may require purchasing a license or subscribing to Unity's premium plans.
In summary, the key differences between Phaser and Unity lie in their programming language and platform support, learning curve and ease of use, game genre versatility, community support and resources, deployment options, and cost and licensing models. Understanding these differences can help developers choose the right tool for their specific game development requirements.
When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).
I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.
Pros of Phaser
- Compile to iOS, Android and native apps1
- JavaScript or TypeScript1
- WebGL and Canvas rendering1
- Open Source1
Pros of Unity
- Because it's a powerful engine, you can build anything16
- C# language14
- Very Popular12
- Easy to Use7
- He Has A Free VErsion6
- Cross Platform6
- 2nd Game Engine In The World5
- Good Choise4
- Very Large Showcase4
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Cons of Phaser
- No GUI4
Cons of Unity
- Hard to get started with4
- Clunky UI4
- Closed source4
- No consistency with updates3
- Requires to build a lot of tools3
- Gigantic by being 9gb (thats what setup says)2