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PlayFab vs Socket.IO: What are the differences?
PlayFab: Launch smoothly, grow fearlessly. PlayFab unlocks a new world of creativity for game developers by providing a cross-platform "backend-as-a-service" built exclusively for games. We give game developers the tools, technologies, and know-how they need to have a trouble-free launch day, and profitable day-to-day operations after that; Socket.IO: Realtime application framework (Node.JS server). Socket.IO enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.
PlayFab and Socket.IO are primarily classified as "Game Development" and "Realtime Backend / API" tools respectively.
Some of the features offered by PlayFab are:
- Game Services
On the other hand, Socket.IO provides the following key features:
- Real-time analytics - Push data to clients that gets represented as real-time counters, charts or logs.
- Binary streaming - Starting in 1.0, it's possible to send any blob back and forth: image, audio, video.
- Instant messaging and chat - Socket.IO's "Hello world" is a chat app in just a few lines of code.
Socket.IO is an open source tool with 47.1K GitHub stars and 8.59K GitHub forks. Here's a link to Socket.IO's open source repository on GitHub.
We are starting to work on a web-based platform aiming to connect artists (clients) and professional freelancers (service providers). In-app, timeline-based, real-time communication between users (& storing it), file transfers, and push notifications are essential core features. We are considering using Node.js, ExpressJS, React, MongoDB stack with Socket.IO & Apollo, or maybe using Real-Time Database and functionalities of Firebase.
I would recommend looking hard into
Firebase for this project, especially if you do not have dedicated full-stack or backend members on your team.
The real time database, as you mentioned, is a great option, but I would also look into
Firestore. Similar to RTDB, it adds more functions and some cool methods as well. Also, another great thing about Firebase is you have easy access to storage and dead simple auth as well.
Apollo are great technologies as well, and may be the better option if you do not wish to cede as much control to third parties in your application.
Overall, I say if you wish to focus more time developing your
React application instead of other parts of your stack,
Firebase is a great way to do that.
Hello Noam 👋,
I suggest taking a look at Ably, it has all the realtime features you need and the platform is designed to guarantee critical functionality at scale.
Here is an in depth comparison between Ably and Firebase
I would recommend you to take a look into 8base. It has features you've requested, also relation database and GraphQL API which will help you to develop rapidly.
Pros of PlayFab
Pros of Socket.IO
- Event-based communication141
- Open source101
- Binary streaming26
- No internet dependency21
- Large community10
- Fallback to polling if WebSockets not supported9
- Push notification6
- Ease of access and setup5
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Cons of PlayFab
Cons of Socket.IO
- Bad documentation11
- Githubs that complement it are mostly deprecated4
- Doesn't work on React Native3
- Small community2
- Websocket Errors2