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PythonAnywhere
PythonAnywhere

45
64
+ 1
19
Socket.IO
Socket.IO

3.4K
2.2K
+ 1
679
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PythonAnywhere vs Socket.IO: What are the differences?

PythonAnywhere: Micro PaaS for Python web apps. Develop and host Python from your browser. It's somewhat unique. A small PaaS that supports web apps (Python only) as well as scheduled jobs with shell access. It is an expensive way to tinker and run several small apps; Socket.IO: Realtime application framework (Node.JS server). Socket.IO enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.

PythonAnywhere can be classified as a tool in the "Platform as a Service" category, while Socket.IO is grouped under "Realtime Backend / API".

"Web apps" is the top reason why over 4 developers like PythonAnywhere, while over 186 developers mention "Real-time" as the leading cause for choosing Socket.IO.

Socket.IO is an open source tool with 46.9K GitHub stars and 8.54K GitHub forks. Here's a link to Socket.IO's open source repository on GitHub.

- No public GitHub repository available -

What is PythonAnywhere?

It's somewhat unique. A small PaaS that supports web apps (Python only) as well as scheduled jobs with shell access. It is an expensive way to tinker and run several small apps.

What is Socket.IO?

It enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.
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Why do developers choose PythonAnywhere?
Why do developers choose Socket.IO?

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What are some alternatives to PythonAnywhere and Socket.IO?
Heroku
Heroku is a cloud application platform – a new way of building and deploying web apps. Heroku lets app developers spend 100% of their time on their application code, not managing servers, deployment, ongoing operations, or scaling.
Google App Engine
Google has a reputation for highly reliable, high performance infrastructure. With App Engine you can take advantage of the 10 years of knowledge Google has in running massively scalable, performance driven systems. App Engine applications are easy to build, easy to maintain, and easy to scale as your traffic and data storage needs grow.
Codeanywhere
A development platform that enables you to not only edit your files from underlying services like FTP, GitHub, Dropbox and the like, but on top of that gives you the ability to collaborate, embed and share through Codeanywhere on any device.
DigitalOcean
We take the complexities out of cloud hosting by offering blazing fast, on-demand SSD cloud servers, straightforward pricing, a simple API, and an easy-to-use control panel.
AWS Elastic Beanstalk
Once you upload your application, Elastic Beanstalk automatically handles the deployment details of capacity provisioning, load balancing, auto-scaling, and application health monitoring.
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Decisions about PythonAnywhere and Socket.IO
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How developers use PythonAnywhere and Socket.IO
Avatar of Tony Manso
Tony Manso uses Socket.IOSocket.IO

I use Socket.IO because using HTTP requests for a real-time multiplayer game just blows! Even with websockets, I had to scrunch the data being transmitted down to a bare minimum, and do some cheap compression tricks so that I can send data in JSON format. Otherwise, I would have to resort to sending binary data. I may end up doing that anyway when the time comes that I need to scale.

How do I use it? Each client opens a socket connection at startup. The server keeps track of these connections, and sends each client the visible portion of the Playfield repeatedly. The clients render this information, while sending requests and commands to the server (join,turn,fire,thrust,bomb,viewport change,etc.) in response to the player's actions. The server uses that to make adjustments to the player's ship on the Playfield.

Avatar of Trello
Trello uses Socket.IOSocket.IO

Where we have browser support (recent Chrome, Firefox, and Safari), we make a WebSocket connection so that the server can push changes made by other people down to browsers listening on the appropriate channels. We use a modified version* of the Socket.io client and server libraries that allows us to keep many thousands of open WebSockets on each of our servers at very little cost in terms of CPU or memory usage. So when anything happens to a board you’re watching, that action is published to our server processes and propagated to your watching browser with very minimal latency, usually well under a second.

Avatar of Kent Steiner
Kent Steiner uses Socket.IOSocket.IO

Socket.IO has a decent community footprint, including integrations with popular JS frameworks, and has fallbacks to maintain an app's services if websockets are not available for some reason. Websockets are an important factor in most of the web-facing apps I build, to provide asynchronous two-way communication between the app and whatever server or data source it is connected to.

Avatar of Andrew Gatenby
Andrew Gatenby uses Socket.IOSocket.IO

Another one that we're not using, yet. But have realtime data updates within our applications and the central API will be a great bit of functionality that gives our clients more control and keep them informed of changes and updates in their stores, in real time.

Avatar of AngeloR
AngeloR uses Socket.IOSocket.IO

Socket.io is used as our current multiplayer engine. The existing engine is very simplistic and only utilizes the websocket+http fallback transports and serves as a generic world/zone/screen grouping mechanism for displaying users to each other.

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