Firebase vs PubNub vs Socket.IO

Firebase
Firebase

5.7K
244
1.7K
PubNub
PubNub

109
25
224
Socket.IO
Socket.IO

2.8K
50
669
- No public GitHub repository available -
- No public GitHub repository available -

What is Firebase?

Firebase is a cloud service designed to power real-time, collaborative applications. Simply add the Firebase library to your application to gain access to a shared data structure; any changes you make to that data are automatically synchronized with the Firebase cloud and with other clients within milliseconds.

What is PubNub?

PubNub makes it easy for you to add real-time capabilities to your apps, without worrying about the infrastructure. Build apps that allow your users to engage in real-time across mobile, browser, desktop and server.

What is Socket.IO?

Socket.IO enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.

Want advice about which of these to choose?Ask the StackShare community!

Why do developers choose Firebase?
Why do developers choose PubNub?
Why do developers choose Socket.IO?
What are the cons of using Firebase?
What are the cons of using PubNub?
What are the cons of using Socket.IO?
    Be the first to leave a con
    What companies use Firebase?
    What companies use PubNub?
    What companies use Socket.IO?
    What are some alternatives to Firebase, PubNub, and Socket.IO?
    Parse
    With Parse, you can add a scalable and powerful backend in minutes and launch a full-featured app in record time without ever worrying about server management. We offer push notifications, social integration, data storage, and the ability to add rich custom logic to your app’s backend with Cloud Code.
    MongoDB
    MongoDB stores data in JSON-like documents that can vary in structure, offering a dynamic, flexible schema. MongoDB was also designed for high availability and scalability, with built-in replication and auto-sharding.
    Auth0
    A set of unified APIs and tools that instantly enables Single Sign On and user management to all your applications.
    Heroku
    Heroku is a cloud application platform – a new way of building and deploying web apps. Heroku lets app developers spend 100% of their time on their application code, not managing servers, deployment, ongoing operations, or scaling.
    Realm
    The Realm Mobile Platform is a next-generation data layer for applications. Realm is reactive, concurrent, and lightweight, allowing you to work with live, native objects.
    See all alternatives
    What tools integrate with Firebase?
    What tools integrate with PubNub?
    What tools integrate with Socket.IO?
      No integrations found
        No integrations found
        Decisions about Firebase, PubNub, and Socket.IO
        No stack decisions found
        Interest over time
        Reviews of Firebase, PubNub, and Socket.IO
        Avatar of gdi2290
        Co-Founder and CTO at Tipe
        Review ofPubNubPubNub

        PubNub is my goto solution for when I want to use sockets at scale. They have redundant data centers in 14 regions with 99.999% SLA allowing me to build realtime apps for any platform. Also Stephen (PubNub CTO) is Awesome!

        Review ofFirebaseFirebase

        Firebase is great, cheap and very flexible. Their docs are very helpful and so is the customer support, but the one thing that is so awesome about firebase is that everything is done in realtime!

        Review ofFirebaseFirebase

        We were looking for a solution to find out about all the errors our customers experienced but never informed us about.

        How developers use Firebase, PubNub, and Socket.IO
        Avatar of Tony Manso
        Tony Manso uses Socket.IOSocket.IO

        I use Socket.IO because using HTTP requests for a real-time multiplayer game just blows! Even with websockets, I had to scrunch the data being transmitted down to a bare minimum, and do some cheap compression tricks so that I can send data in JSON format. Otherwise, I would have to resort to sending binary data. I may end up doing that anyway when the time comes that I need to scale.

        How do I use it? Each client opens a socket connection at startup. The server keeps track of these connections, and sends each client the visible portion of the Playfield repeatedly. The clients render this information, while sending requests and commands to the server (join,turn,fire,thrust,bomb,viewport change,etc.) in response to the player's actions. The server uses that to make adjustments to the player's ship on the Playfield.

        Avatar of Instacart
        Instacart uses FirebaseFirebase

        We use it for a few things. We use it internally for a few dashboards because it’s actually really nice to have real-time dashboard data with Firebase. We also use it extensively for live order updating. For example, when a shopper is picking your items, you'll be able to go on your order screen. There will be live showing like found or not found or whatever. You'll have live position updating of your shopper on the map. You will have live information of the status of the order like “Nicole is now picking up your order,” and all these kind of things, so you don’t have to reload the page or pull or anything. Just live updates happen natively through Firebase API, which is nice.

        Avatar of Instacart
        Instacart uses FirebaseFirebase

        We use it for a few things. We use it internally for a few dashboards because it’s actually really nice to have real-time dashboard data with Firebase. We also use it extensively for live order updating. For example, when a shopper is picking your items, you'll be able to go on your order screen. There will be live showing like found or not found or whatever. You'll have live position updating of your shopper on the map. You will have live information of the status of the order like “Nicole is now picking up your order,” and all these kind of things, so you don’t have to reload the page or pull or anything. Just live updates happen natively through Firebase API, which is nice.

        Avatar of Trello
        Trello uses Socket.IOSocket.IO

        Where we have browser support (recent Chrome, Firefox, and Safari), we make a WebSocket connection so that the server can push changes made by other people down to browsers listening on the appropriate channels. We use a modified version* of the Socket.io client and server libraries that allows us to keep many thousands of open WebSockets on each of our servers at very little cost in terms of CPU or memory usage. So when anything happens to a board you’re watching, that action is published to our server processes and propagated to your watching browser with very minimal latency, usually well under a second.

        Avatar of ttandon
        ttandon uses FirebaseFirebase

        Used for storing results of users (malaria predictions) and displaying to user in the app. Although the realtime aspect wasn't huge in this project, it was much quicker to push data elements for each user as firebase elements since they were purely numerical and very small. And again, the idea of familiarity - I've worked with Firebase at previous hackathons, so no need to spend time going through docs, just straight to the coding.

        Avatar of Kent Steiner
        Kent Steiner uses Socket.IOSocket.IO

        Socket.IO has a decent community footprint, including integrations with popular JS frameworks, and has fallbacks to maintain an app's services if websockets are not available for some reason. Websockets are an important factor in most of the web-facing apps I build, to provide asynchronous two-way communication between the app and whatever server or data source it is connected to.

        Avatar of NewCraft
        NewCraft uses FirebaseFirebase

        Firebase let's us iterate quickly. We've used the Realtime Database to build rich UX features– like push notifications– fast. Likewise, Firebase Authentication and Cloud Functions save us from having to rebuild redundant server infrastructure. Even though Firebase can get pricey, we've saved money in developer time.

        Avatar of Andrew Gatenby
        Andrew Gatenby uses Socket.IOSocket.IO

        Another one that we're not using, yet. But have realtime data updates within our applications and the central API will be a great bit of functionality that gives our clients more control and keep them informed of changes and updates in their stores, in real time.

        Avatar of Volkan Özçelik
        Volkan Özçelik uses PubNubPubNub

        Using websockets is something, scaling a message pipeline to thousands of concurrent connections is something else.

        I trust PubNub with what it does best, and use it as zerotoherojs.com ’s messaging pipeline.

        With PubNub, I have one less problem to think about.

        Avatar of AngeloR
        AngeloR uses Socket.IOSocket.IO

        Socket.io is used as our current multiplayer engine. The existing engine is very simplistic and only utilizes the websocket+http fallback transports and serves as a generic world/zone/screen grouping mechanism for displaying users to each other.

        Avatar of Addo
        Addo uses FirebaseFirebase

        Still in development, but we will soon (January 2016) be releasing a version that uses Firebase to keep the front end up to date in real time. Certain data are synchronised across RDS and Firebase to optimize the user experience.

        Avatar of Flutter Health Inc.
        Flutter Health Inc. uses PubNubPubNub

        Flutter uses PubNub for sending push notifications when the users add new posts to the Flutter Community or leave comments.

        How much does Firebase cost?
        How much does PubNub cost?
        How much does Socket.IO cost?
        Pricing unavailable
        News about Socket.IO
        More news