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What is Simperium?

Simperium is a new kind of data layer. As your app reads and writes data, Simperium circulates that data everywhere it's needed. You add a Simperium library to your app and initialize it. This library keeps a persistent connection to the Simperium hosted service. The Simperium libraries and service work together to efficiently move data around for your users.

What is Socket.IO?

Socket.IO enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.

What is SocketCluster?

SocketCluster is a fast, highly scalable HTTP + realtime server engine which lets you build multi-process realtime servers that make use of all CPU cores on a machine/instance. It removes the limitations of having to run your Node.js server as a single thread and makes your backend resilient by automatically recovering from worker crashes and aggregating errors into a central log.

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      What companies use Simperium?
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      What are some alternatives to Simperium, Socket.IO, and SocketCluster?
      Firebase is a cloud service designed to power real-time, collaborative applications. Simply add the Firebase library to your application to gain access to a shared data structure; any changes you make to that data are automatically synchronized with the Firebase cloud and with other clients within milliseconds.
      With Parse, you can add a scalable and powerful backend in minutes and launch a full-featured app in record time without ever worrying about server management. We offer push notifications, social integration, data storage, and the ability to add rich custom logic to your app’s backend with Cloud Code.
      Pusher is the category leader in delightful APIs for app developers building communication and collaboration features.
      Google Cloud Pub/Sub
      Cloud Pub/Sub is a fully-managed real-time messaging service that allows you to send and receive messages between independent applications. You can leverage Cloud Pub/Sub’s flexibility to decouple systems and components hosted on Google Cloud Platform or elsewhere on the Internet.
      SignalR allows bi-directional communication between server and client. Servers can now push content to connected clients instantly as it becomes available. SignalR supports Web Sockets, and falls back to other compatible techniques for older browsers. SignalR includes APIs for connection management (for instance, connect and disconnect events), grouping connections, and authorization.
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      What tools integrate with Simperium?
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      What tools integrate with SocketCluster?
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          How developers use Simperium, Socket.IO, and SocketCluster
          Avatar of Tony Manso
          Tony Manso uses Socket.IOSocket.IO

          I use Socket.IO because using HTTP requests for a real-time multiplayer game just blows! Even with websockets, I had to scrunch the data being transmitted down to a bare minimum, and do some cheap compression tricks so that I can send data in JSON format. Otherwise, I would have to resort to sending binary data. I may end up doing that anyway when the time comes that I need to scale.

          How do I use it? Each client opens a socket connection at startup. The server keeps track of these connections, and sends each client the visible portion of the Playfield repeatedly. The clients render this information, while sending requests and commands to the server (join,turn,fire,thrust,bomb,viewport change,etc.) in response to the player's actions. The server uses that to make adjustments to the player's ship on the Playfield.

          Avatar of Trello
          Trello uses Socket.IOSocket.IO

          Where we have browser support (recent Chrome, Firefox, and Safari), we make a WebSocket connection so that the server can push changes made by other people down to browsers listening on the appropriate channels. We use a modified version* of the client and server libraries that allows us to keep many thousands of open WebSockets on each of our servers at very little cost in terms of CPU or memory usage. So when anything happens to a board you’re watching, that action is published to our server processes and propagated to your watching browser with very minimal latency, usually well under a second.

          Avatar of Kent Steiner
          Kent Steiner uses Socket.IOSocket.IO

          Socket.IO has a decent community footprint, including integrations with popular JS frameworks, and has fallbacks to maintain an app's services if websockets are not available for some reason. Websockets are an important factor in most of the web-facing apps I build, to provide asynchronous two-way communication between the app and whatever server or data source it is connected to.

          Avatar of Andrew Gatenby
          Andrew Gatenby uses Socket.IOSocket.IO

          Another one that we're not using, yet. But have realtime data updates within our applications and the central API will be a great bit of functionality that gives our clients more control and keep them informed of changes and updates in their stores, in real time.

          Avatar of AngeloR
          AngeloR uses Socket.IOSocket.IO

 is used as our current multiplayer engine. The existing engine is very simplistic and only utilizes the websocket+http fallback transports and serves as a generic world/zone/screen grouping mechanism for displaying users to each other.

          Avatar of 6th Man Apps
          6th Man Apps uses SimperiumSimperium

          Simperium is simply amazing. It surprises me not more people have heard about it.

          As an added bonus, the open source team does an awesome job responding to, and helping out on Github issues.

          How much does Simperium cost?
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