Electron vs Polymer: What are the differences?
Electron and Polymer are primarily classified as "Cross-Platform Desktop Development" and "Front-End Frameworks" tools respectively.
"Easy to make rich cross platform desktop applications" is the top reason why over 50 developers like Electron, while over 48 developers mention "Web components" as the leading cause for choosing Polymer.
Electron and Polymer are both open source tools. It seems that Electron with 74.4K GitHub stars and 9.72K forks on GitHub has more adoption than Polymer with 21.1K GitHub stars and 2K GitHub forks.
According to the StackShare community, Electron has a broader approval, being mentioned in 213 company stacks & 366 developers stacks; compared to Polymer, which is listed in 41 company stacks and 30 developer stacks.
What is Electron?
What is Polymer?
Need advice about which tool to choose?Ask the StackShare community!
Sign up to add, upvote and see more prosMake informed product decisions
What are the cons of using Polymer?
Sign up to get full access to all the companiesMake informed product decisions
What tools integrate with Polymer?
Sign up to get full access to all the tool integrationsMake informed product decisions
In process of Learning Technics- Studing to know more. I was introduced in a Google event.
Polymer is another Google offering that focuses on Web Components, an up-and-coming collection of technologies that provide web developers with the ability to create customer HTML elements.
Our application began as an HTML5 browser game, however we decided to leverage certain native parts of desktop applications by wrapping our client code into Electron. This also allowed us to not have to worry about compatibility across all the various browsers.
Polymer is super future-focused and really great to build in. The biggest plus for us is how its component-focused approach keeps things modular and maintainable. It also makes it really easy to implement material design.
Our Web Applications are served on our Desktops by Electron. This allows us to have native apps running on our Workstations without having too many Browser Tabs open at the same time.
Electron is the current preferred method to convert games made in the Game Pencil Editor for desktop support.
Implement a web-service using your favorite tools but sell a desktop application for oblivious windows users.
Used Electron to package single page web application as a desktop application.