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Erlang vs Lua: What are the differences?
<Introduction>
Concurrency Model: Erlang has built-in support for concurrency and distributed systems, with lightweight processes (actors) communicating via message passing, making it ideal for building scalable and fault-tolerant systems. Lua, on the other hand, lacks built-in support for concurrency; developers need to use external libraries or frameworks to achieve similar functionality.
Strong Typing: Erlang is a dynamically typed language with strong type checking at runtime, ensuring better error handling and preventing type-related bugs. Lua, however, is dynamically typed without strong type checking, leading to potential type-related issues that may arise during runtime.
Metaprogramming Capabilities: Lua offers powerful metaprogramming capabilities, allowing for features like metatables and metamethods that enable customizations and extensions of its behavior at runtime. In contrast, Erlang does not provide as extensive metaprogramming features, limiting the level of runtime customization available.
Garbage Collection: Erlang employs a sophisticated garbage collection mechanism that includes strategies like generational and incremental garbage collection, optimizing memory usage and performance in long-running systems. Lua uses a simpler form of garbage collection, potentially leading to less efficient memory management in certain scenarios.
Community and Ecosystem: Lua has a vibrant community and a wide range of user-contributed libraries and frameworks, making it easier to find resources and support for various programming tasks. Erlang, while known for its robust infrastructure and telecommunications applications, has a smaller community and may have more limited resources available compared to Lua.
Language Features: Erlang includes features like pattern matching, fault tolerance mechanisms, and hot code swapping, which are specifically designed for building highly reliable and scalable systems. Lua, being a lightweight and embeddable scripting language, focuses more on simplicity and ease of integration with other systems, catering to different use cases compared to Erlang.
In Summary, Erlang and Lua differ in their concurrency model, typing system, metaprogramming capabilities, garbage collection strategies, community support, and language features, catering to different programming needs and priorities.
I am trying to make Roblox game which requires Lua. I quite don't want to go with Lua just because other tools just might let me do more projects later on. I heard that Python is most similar to Lua, but I am still not sure which tool to use. Java, I think it will help me with many stuff later on for websites, projects, and more!
Since you are trying to make a Roblox game, you have no other option than to use Lua, since Roblox only allows coding in Lua. Yes, you've heard right, Python is identical and as easy as Lua, although Lua is easier than Python. Beginning from Lua and then escalating to Python is recommended. Java is only helpful when you are creating a heavy, big-budget, enterprise-level product, otherwise, Python would suffice.
If you really hate lua check out roblox-ts, a tool that compiles typescript code into roblox lua. https://github.com/roblox-ts/roblox-ts
Pros of Erlang
- Real time, distributed applications62
- Concurrency Support62
- Fault tolerance58
- Soft real-time36
- Open source32
- Message passing22
- Functional programming22
- Immutable data16
- Works as expected14
- Facebook chat uses it at backend6
- Practical5
- Knowledgeable community5
- Bullets included4
- WhatsApp uses it at backend1
Pros of Lua
- Fast learning curve41
- Very easy to embed in C programs26
- Efficient memory usage26
- Open source20
- Good for game scripting19
- Pretty simple to learn9
- Quick to code8
- Simple Language8
- Syntax is amazing7
- Supported in most game engines7
- D6
- Coroutines2
- Can be used for a wide variety of development1
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Cons of Erlang
- Languange is not popular demand1
Cons of Lua
- Nooby4
- Not widespread2
- D1
- Python0