What is Browserify and what are its top alternatives?
Top Alternatives to Browserify
- Bower
Bower is a package manager for the web. It offers a generic, unopinionated solution to the problem of front-end package management, while exposing the package dependency model via an API that can be consumed by a more opinionated build stack. There are no system wide dependencies, no dependencies are shared between different apps, and the dependency tree is flat. ...
- Webpack
A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows to load parts for the application on demand. Through "loaders" modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff. ...
- Babel
Babel will turn your ES6+ code into ES5 friendly code, so you can start using it right now without waiting for browser support. ...
- rollup
It is a module bundler for JavaScript which compiles small pieces of code into something larger and more complex, such as a library or application. It uses the new standardized format for code modules included in the ES6 revision of JavaScript, instead of previous idiosyncratic solutions such as CommonJS and AMD. ...
- RequireJS
RequireJS loads plain JavaScript files as well as more defined modules. It is optimized for in-browser use, including in a Web Worker, but it can be used in other JavaScript environments, like Rhino and Node. It implements the Asynchronous Module API. Using a modular script loader like RequireJS will improve the speed and quality of your code. ...
- Parcel
Parcel is a web application bundler, differentiated by its developer experience. It offers blazing fast performance utilizing multicore processing, and requires zero configuration. ...
- gulp
Build system automating tasks: minification and copying of all JavaScript files, static images. More capable of watching files to automatically rerun the task when a file changes. ...
- Git
Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency. ...
Browserify alternatives & related posts
- Package management483
- Open source214
- Simple142
- Great for for project dependencies injection53
- Web components with Meteor27
- Portable dependencies Management8
- Deprecated2
- Front end only1
related Bower posts
- Most powerful bundler309
- Built-in dev server with livereload182
- Can handle all types of assets142
- Easy configuration87
- Laravel-mix22
- Overengineered, Underdeveloped4
- Makes it easy to bundle static assets2
- Webpack-Encore2
- Redundant1
- Better support in Browser Dev-Tools1
- Hard to configure15
- No clear direction5
- Spaghetti-Code out of the box2
- SystemJS integration is quite lackluster2
- Loader architecture is quite a mess (unreliable/buggy)2
- Fire and Forget mentality of Core-Developers2
related Webpack posts
StackShare Feed is built entirely with React, Glamorous, and Apollo. One of our objectives with the public launch of the Feed was to enable a Server-side rendered (SSR) experience for our organic search traffic. When you visit the StackShare Feed, and you aren't logged in, you are delivered the Trending feed experience. We use an in-house Node.js rendering microservice to generate this HTML. This microservice needs to run and serve requests independent of our Rails web app. Up until recently, we had a mono-repo with our Rails and React code living happily together and all served from the same web process. In order to deploy our SSR app into a Heroku environment, we needed to split out our front-end application into a separate repo in GitHub. The driving factor in this decision was mostly due to limitations imposed by Heroku specifically with how processes can't communicate with each other. A new SSR app was created in Heroku and linked directly to the frontend repo so it stays in-sync with changes.
Related to this, we need a way to "deploy" our frontend changes to various server environments without building & releasing the entire Ruby application. We built a hybrid Amazon S3 Amazon CloudFront solution to host our Webpack bundles. A new CircleCI script builds the bundles and uploads them to S3. The final step in our rollout is to update some keys in Redis so our Rails app knows which bundles to serve. The result of these efforts were significant. Our frontend team now moves independently of our backend team, our build & release process takes only a few minutes, we are now using an edge CDN to serve JS assets, and we have pre-rendered React pages!
#StackDecisionsLaunch #SSR #Microservices #FrontEndRepoSplit
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
- Modern Javascript works with all browsers165
- Open source77
- Integration with lots of tools60
- Easy setup56
- Very active on github26
- JSX2
- Love2
- Source maps2
- Extensions1
related Babel posts
Winds 2.0 is an open source Podcast/RSS reader developed by Stream with a core goal to enable a wide range of developers to contribute.
We chose JavaScript because nearly every developer knows or can, at the very least, read JavaScript. With ES6 and Node.js v10.x.x, it’s become a very capable language. Async/Await is powerful and easy to use (Async/Await vs Promises). Babel allows us to experiment with next-generation JavaScript (features that are not in the official JavaScript spec yet). Yarn allows us to consistently install packages quickly (and is filled with tons of new tricks)
We’re using JavaScript for everything – both front and backend. Most of our team is experienced with Go and Python, so Node was not an obvious choice for this app.
Sure... there will be haters who refuse to acknowledge that there is anything remotely positive about JavaScript (there are even rants on Hacker News about Node.js); however, without writing completely in JavaScript, we would not have seen the results we did.
#FrameworksFullStack #Languages
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
- Makes it easy to publish packages4
- Easier configuration3
- Better tree shaking2
- Provides smaller bundle size2
- Integrates seamlessly with SystemJS1
- Produces very clean code1
- Very reliable1
- Very robust Plugin-API (years old Plugins still work)1
- Very flexible1
- Was built with ESM-Modules in mind1
- No clear path for static assets1
- No Loader like Webpack (need to use sjs or ESM imports)1
- Almost everything needs to be a Plugin1
- Manual Chunking is a bit buggy1
related rollup posts
- Open source79
- Modular script loader69
- Asynchronous66
- Great for AMD49
- Fast30
- Free14
related RequireJS posts
- Zero configuration10
- Built-in dev server with livereload8
- Lack of documentation3
related Parcel posts
Hi, I am at a point when I discovered I need starter templates to kick off my web projects quickly and easily. I want to set-up my template code with the best or rather a packaging tool that is fast in compiling my Sass code and JS. Should I use gulp or Parcel or Webpack.
I need help please, A.S.A.P
Using Webpack is one of the best decision ever. I have used to Grunt and gulp previously, but the experience is not the same, and despite I know there are other bundlers like Parcel, Webpack gives me the perfect balance between automatization and configuration. The ecosystem of tools and loaders is amazing, and with WebPack #merge, you can modularize your build and define standard pieces to assemble different build configurations. I don't like processes where you cannot see their guts, and you have to trust in magic a little bit too much for my taste. But also I don't want to reinvent the wheel and lose too much time configuring my build processes. And of course, I love #WebPackDevServer and hot reloading.
- Build speed451
- Readable277
- Code-over-configuration244
- Open source210
- Node streams175
- Intuitive107
- Lots of plugins83
- Works great with browserify66
- Easy to Learn45
- Laravel-elixir17
- build workflow4
- Simple & flexible3
- Great community3
- Stylus intergration2
- Clean Code2
- jade intergration2
- Well documented0
related gulp posts
In 2014, PagerDuty struggled with safely releasing reliable mobile applications to users due to some issues with how the code was being packaged and handled.
PagerDuty’s mobile apps are hybrid and used Cordova to share code between platforms. Coding was straightforward but packaging was not, as a separated Gulp-based build process was also being used. The PagerDuty team took a page from Java and started creating software artifacts.
Rather than checking in transformed code or publishing modules to NPM, the team started creating zipped-up build artifacts, which coincided perfectly with GitHub's Releases feature which arrived in 2013. So despite JavaScript lacking a standard packaged app format like a JAR, PagerDuty was still able to improve the build times and sizes of their mobile apps.
Developing static sites like a landing page for mobile app or just a personal resume using HTML5 and Bootstrap is a lot fun when you are using build tools like gulp . I made a personal resume using above tools and published them on GitHub Pages. It was fast and easy, Thanks to GitHub for the free service. All the JavaScript codes worked perfectly after being concat and minified and uglified by gulp and running perfectly on GitHub Pages. gulp created sitemap and inserted Google Analytics code into all pages and saved about 30% of images size by compressing them during build.
- Distributed version control system1.4K
- Efficient branching and merging1.1K
- Fast959
- Open source845
- Better than svn726
- Great command-line application368
- Simple306
- Free291
- Easy to use232
- Does not require server222
- Distributed27
- Small & Fast22
- Feature based workflow18
- Staging Area15
- Most wide-spread VSC13
- Role-based codelines11
- Disposable Experimentation11
- Frictionless Context Switching7
- Data Assurance6
- Efficient5
- Just awesome4
- Github integration3
- Easy branching and merging3
- Compatible2
- Flexible2
- Possible to lose history and commits2
- Rebase supported natively; reflog; access to plumbing1
- Light1
- Team Integration1
- Fast, scalable, distributed revision control system1
- Easy1
- Flexible, easy, Safe, and fast1
- CLI is great, but the GUI tools are awesome1
- It's what you do1
- Phinx0
- Hard to learn16
- Inconsistent command line interface11
- Easy to lose uncommitted work9
- Worst documentation ever possibly made8
- Awful merge handling5
- Unexistent preventive security flows3
- Rebase hell3
- Ironically even die-hard supporters screw up badly2
- When --force is disabled, cannot rebase2
- Doesn't scale for big data1
related Git posts
Our whole DevOps stack consists of the following tools:
- GitHub (incl. GitHub Pages/Markdown for Documentation, GettingStarted and HowTo's) for collaborative review and code management tool
- Respectively Git as revision control system
- SourceTree as Git GUI
- Visual Studio Code as IDE
- CircleCI for continuous integration (automatize development process)
- Prettier / TSLint / ESLint as code linter
- SonarQube as quality gate
- Docker as container management (incl. Docker Compose for multi-container application management)
- VirtualBox for operating system simulation tests
- Kubernetes as cluster management for docker containers
- Heroku for deploying in test environments
- nginx as web server (preferably used as facade server in production environment)
- SSLMate (using OpenSSL) for certificate management
- Amazon EC2 (incl. Amazon S3) for deploying in stage (production-like) and production environments
- PostgreSQL as preferred database system
- Redis as preferred in-memory database/store (great for caching)
The main reason we have chosen Kubernetes over Docker Swarm is related to the following artifacts:
- Key features: Easy and flexible installation, Clear dashboard, Great scaling operations, Monitoring is an integral part, Great load balancing concepts, Monitors the condition and ensures compensation in the event of failure.
- Applications: An application can be deployed using a combination of pods, deployments, and services (or micro-services).
- Functionality: Kubernetes as a complex installation and setup process, but it not as limited as Docker Swarm.
- Monitoring: It supports multiple versions of logging and monitoring when the services are deployed within the cluster (Elasticsearch/Kibana (ELK), Heapster/Grafana, Sysdig cloud integration).
- Scalability: All-in-one framework for distributed systems.
- Other Benefits: Kubernetes is backed by the Cloud Native Computing Foundation (CNCF), huge community among container orchestration tools, it is an open source and modular tool that works with any OS.
Often enough I have to explain my way of going about setting up a CI/CD pipeline with multiple deployment platforms. Since I am a bit tired of yapping the same every single time, I've decided to write it up and share with the world this way, and send people to read it instead ;). I will explain it on "live-example" of how the Rome got built, basing that current methodology exists only of readme.md and wishes of good luck (as it usually is ;)).
It always starts with an app, whatever it may be and reading the readmes available while Vagrant and VirtualBox is installing and updating. Following that is the first hurdle to go over - convert all the instruction/scripts into Ansible playbook(s), and only stopping when doing a clear vagrant up
or vagrant reload
we will have a fully working environment. As our Vagrant environment is now functional, it's time to break it! This is the moment to look for how things can be done better (too rigid/too lose versioning? Sloppy environment setup?) and replace them with the right way to do stuff, one that won't bite us in the backside. This is the point, and the best opportunity, to upcycle the existing way of doing dev environment to produce a proper, production-grade product.
I should probably digress here for a moment and explain why. I firmly believe that the way you deploy production is the same way you should deploy develop, shy of few debugging-friendly setting. This way you avoid the discrepancy between how production work vs how development works, which almost always causes major pains in the back of the neck, and with use of proper tools should mean no more work for the developers. That's why we start with Vagrant as developer boxes should be as easy as vagrant up
, but the meat of our product lies in Ansible which will do meat of the work and can be applied to almost anything: AWS, bare metal, docker, LXC, in open net, behind vpn - you name it.
We must also give proper consideration to monitoring and logging hoovering at this point. My generic answer here is to grab Elasticsearch, Kibana, and Logstash. While for different use cases there may be better solutions, this one is well battle-tested, performs reasonably and is very easy to scale both vertically (within some limits) and horizontally. Logstash rules are easy to write and are well supported in maintenance through Ansible, which as I've mentioned earlier, are at the very core of things, and creating triggers/reports and alerts based on Elastic and Kibana is generally a breeze, including some quite complex aggregations.
If we are happy with the state of the Ansible it's time to move on and put all those roles and playbooks to work. Namely, we need something to manage our CI/CD pipelines. For me, the choice is obvious: TeamCity. It's modern, robust and unlike most of the light-weight alternatives, it's transparent. What I mean by that is that it doesn't tell you how to do things, doesn't limit your ways to deploy, or test, or package for that matter. Instead, it provides a developer-friendly and rich playground for your pipelines. You can do most the same with Jenkins, but it has a quite dated look and feel to it, while also missing some key functionality that must be brought in via plugins (like quality REST API which comes built-in with TeamCity). It also comes with all the common-handy plugins like Slack or Apache Maven integration.
The exact flow between CI and CD varies too greatly from one application to another to describe, so I will outline a few rules that guide me in it: 1. Make build steps as small as possible. This way when something breaks, we know exactly where, without needing to dig and root around. 2. All security credentials besides development environment must be sources from individual Vault instances. Keys to those containers should exist only on the CI/CD box and accessible by a few people (the less the better). This is pretty self-explanatory, as anything besides dev may contain sensitive data and, at times, be public-facing. Because of that appropriate security must be present. TeamCity shines in this department with excellent secrets-management. 3. Every part of the build chain shall consume and produce artifacts. If it creates nothing, it likely shouldn't be its own build. This way if any issue shows up with any environment or version, all developer has to do it is grab appropriate artifacts to reproduce the issue locally. 4. Deployment builds should be directly tied to specific Git branches/tags. This enables much easier tracking of what caused an issue, including automated identifying and tagging the author (nothing like automated regression testing!).
Speaking of deployments, I generally try to keep it simple but also with a close eye on the wallet. Because of that, I am more than happy with AWS or another cloud provider, but also constantly peeking at the loads and do we get the value of what we are paying for. Often enough the pattern of use is not constantly erratic, but rather has a firm baseline which could be migrated away from the cloud and into bare metal boxes. That is another part where this approach strongly triumphs over the common Docker and CircleCI setup, where you are very much tied in to use cloud providers and getting out is expensive. Here to embrace bare-metal hosting all you need is a help of some container-based self-hosting software, my personal preference is with Proxmox and LXC. Following that all you must write are ansible scripts to manage hardware of Proxmox, similar way as you do for Amazon EC2 (ansible supports both greatly) and you are good to go. One does not exclude another, quite the opposite, as they can live in great synergy and cut your costs dramatically (the heavier your base load, the bigger the savings) while providing production-grade resiliency.