AWS Elastic Beanstalk vs Socket.IO: What are the differences?
Developers describe AWS Elastic Beanstalk as "Quickly deploy and manage applications in the AWS cloud". Once you upload your application, Elastic Beanstalk automatically handles the deployment details of capacity provisioning, load balancing, auto-scaling, and application health monitoring. On the other hand, Socket.IO is detailed as "Realtime application framework (Node.JS server)". Socket.IO enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.
AWS Elastic Beanstalk and Socket.IO are primarily classified as "Platform as a Service" and "Realtime Backend / API" tools respectively.
Some of the features offered by AWS Elastic Beanstalk are:
- Elastic Beanstalk is built using familiar software stacks such as the Apache HTTP Server for Node.js, PHP and Python, Passenger for Ruby, IIS 7.5 for .NET, and Apache Tomcat for Java
- There is no additional charge for Elastic Beanstalk - you pay only for the AWS resources needed to store and run your applications.
- Easy to begin – Elastic Beanstalk is a quick and simple way to deploy your application to AWS. You simply use the AWS Management Console, Git deployment, or an integrated development environment (IDE) such as Eclipse or Visual Studio to upload your application
On the other hand, Socket.IO provides the following key features:
- Real-time analytics - Push data to clients that gets represented as real-time counters, charts or logs.
- Binary streaming - Starting in 1.0, it's possible to send any blob back and forth: image, audio, video.
- Instant messaging and chat - Socket.IO's "Hello world" is a chat app in just a few lines of code.
"Integrates with other aws services" is the primary reason why developers consider AWS Elastic Beanstalk over the competitors, whereas "Real-time" was stated as the key factor in picking Socket.IO.
Socket.IO is an open source tool with 46.9K GitHub stars and 8.54K GitHub forks. Here's a link to Socket.IO's open source repository on GitHub.
Rainist, PedidosYa, and Trello are some of the popular companies that use Socket.IO, whereas AWS Elastic Beanstalk is used by Sellsuki, Close, and Edify. Socket.IO has a broader approval, being mentioned in 560 company stacks & 395 developers stacks; compared to AWS Elastic Beanstalk, which is listed in 374 company stacks and 118 developer stacks.
What is AWS Elastic Beanstalk?
What is Socket.IO?
Need advice about which tool to choose?Ask the StackShare community!
Sign up to add, upvote and see more prosMake informed product decisions
Sign up to get full access to all the companiesMake informed product decisions
Sign up to get full access to all the tool integrationsMake informed product decisions
I use Socket.IO because using HTTP requests for a real-time multiplayer game just blows! Even with websockets, I had to scrunch the data being transmitted down to a bare minimum, and do some cheap compression tricks so that I can send data in JSON format. Otherwise, I would have to resort to sending binary data. I may end up doing that anyway when the time comes that I need to scale.
How do I use it? Each client opens a socket connection at startup. The server keeps track of these connections, and sends each client the visible portion of the Playfield repeatedly. The clients render this information, while sending requests and commands to the server (join,turn,fire,thrust,bomb,viewport change,etc.) in response to the player's actions. The server uses that to make adjustments to the player's ship on the Playfield.
Where we have browser support (recent Chrome, Firefox, and Safari), we make a WebSocket connection so that the server can push changes made by other people down to browsers listening on the appropriate channels. We use a modified version* of the Socket.io client and server libraries that allows us to keep many thousands of open WebSockets on each of our servers at very little cost in terms of CPU or memory usage. So when anything happens to a board you’re watching, that action is published to our server processes and propagated to your watching browser with very minimal latency, usually well under a second.
Socket.IO has a decent community footprint, including integrations with popular JS frameworks, and has fallbacks to maintain an app's services if websockets are not available for some reason. Websockets are an important factor in most of the web-facing apps I build, to provide asynchronous two-way communication between the app and whatever server or data source it is connected to.
Another one that we're not using, yet. But have realtime data updates within our applications and the central API will be a great bit of functionality that gives our clients more control and keep them informed of changes and updates in their stores, in real time.
Socket.io is used as our current multiplayer engine. The existing engine is very simplistic and only utilizes the websocket+http fallback transports and serves as a generic world/zone/screen grouping mechanism for displaying users to each other.
Elastic Beanstalk gives us a managed platform for our front end servers to make sure that traffic is never overloading our servers and that deployments are always successful.
Elastic Beanstalk manages our environments. We rely on it to manage rolling out new versions of services.
Easy to get started. Essentially a package of several AWS products integrated for you.
For convenience I use Elastic Beanstalk to host all my sites.