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Crystal vs Swift: What are the differences?
- Syntax: One key difference between Crystal and Swift lies in their syntax. Crystal follows a more Ruby-like syntax, making it quite readable and elegant, while Swift has a syntax that is more C-like, offering familiarity to those already accustomed to languages like C, C++, and Objective-C.
- Concurrency: Another significant difference is in how the two languages handle concurrency. Crystal provides built-in support for lightweight fibers, making it easier to write asynchronous code. On the other hand, Swift relies on Grand Central Dispatch and other concurrency patterns, providing a different approach to handling concurrent tasks.
- Static vs Dynamic Typing: Crystal is a statically typed language, meaning that all variables and expressions must have a specified type known at compile time. Swift, on the other hand, supports both static and dynamic typing, giving developers more flexibility in their code.
- Memory Management: In terms of memory management, Crystal utilizes automatic memory management through its garbage collection system, while Swift uses Automatic Reference Counting (ARC) to manage memory for objects.
- Community and Ecosystem: The community and ecosystem surrounding these languages also differ significantly. Swift has a large and active community due to its use in developing iOS and macOS applications, while Crystal has a smaller community but is rapidly growing in popularity for web development.
- Compilation: Crystal is a compiled language, which means that the code is translated directly into machine code before being executed. On the other hand, Swift uses both ahead-of-time (AOT) and just-in-time (JIT) compilation, allowing for a balance between performance and flexibility in execution.
In Summary, Crystal and Swift differ in syntax, concurrency handling, typing systems, memory management, community size, and compilation methods.
Hey guys, I learned the basics (OOP, data structures & some algorithms) with Python, but now I want to learn iOS development. I am considering to learn Swift, but I am afraid how the native mobile development will die out because of the cross-platform frameworks and reviews. My idea is to learn web development first and then learn React Native, and after all of that, finally Swift. What do you think about this roadmap? Should I just learn Swift first due to the pros of the native apps?
Native apps are not going to die. Especially not Swift because now Swift can be used to develop cross platform macOS and iOS apps due to the new macs having M1 chips.
If asking about employment opportunities, native will never die out. There will always be opportunity for work in native mobile applications. There are also many advantages of using native over cross platform such as always having access to the latest APIs and developer libraries that may not be available to cross-platform without some native development involved or can wait until someone develops a bridge for you.
If you are asking about what you should develop with first? It really depends. React-Native is great for building proto-types or basic MVP application that doesn't require any of the latest and greatest features Apple has to offer at the moment. But if you're asking what to learn? I would say native will always give you a larger advantage as it will give you a good foundation in mobile development and provide you access to the latest native libraries. It is also a useful skill that can give you an edge in cross-platform mobile like react-native because you will most definitely encounter a situation where you will have to go down to the to native side to extend functionality or utilize APIs that are not yet out of the box.
I would suggest to bet more on Swift! I have developed act in React and Javascript in the past and played around with Swift a little... the performances of native code vs Javascript are way too slow compared to swift native app!
Now even more than ever M1 chip will give a boost, but if it gives a boost to JS it will give a boost also to native apps. I would seriously consider Swift more than Javascript, React or even Electron!
"Should I just learn Swift first due to the pros of the native apps?".
React Native builds Native Apps. Technologies like ionic
does NOT build native apps, but React Native does it.
Learning Swift seems to be a really bad idea from my point of view. Learning JavaScript is all what you need. Why? Because then Frontend, Backend, and Mobile Dev, is simple, because it's all JavaScript.
The decision comes down to your goals and needs.
If you want to be able to create any kind of iOS app, simple or complex, learn Swift. It's indispensable if you're building specialised apps like video editing, augmented reality, machine learning or anything that uses iOS-specific APIs such as App Clips.
But if you just want to create apps that make HTTP requests and display static content such as text or basic video and music, React Native would do just fine, and you can publish the same code to Android. This is a no-brainer choice if you're on a low budget.
And if you know both, you can use both in the same app. You can add React Native screens or components inside a Swift app.
Mobile Native Development Apps will never die. Cross Plataform like React Native only exists to save time and costs for startups mainly, which is extraordinary, and indispensable often of course. But when the App get popular enough, it will probably will move to Native Development. Several improvements.
Less than 20% of the market is IOS, the rest is Android. Any developer must produce for Android and maybe support IOS. If you prototype on IOS you have to restart again for Android. React and JavaScript will run on IOS.
Pros of Crystal
- Compiles to efficient native code38
- Ruby inspired syntax36
- Performance oriented - C-like speeds32
- Gem-like packages, called Shards23
- Can call C code using Crystal bindings20
- Super Fast18
- Typed Ruby <318
- Open Source17
- Minimal Runtime14
- Cute11
- Clean code9
- Concurrent9
- Productive9
- Great community4
- Powerful2
- Program compiled into a single binary2
- Simplicity2
- Meta-Programming (via Macros)2
- Feels like duck types, safe like static types2
- Null Safety2
- Type inference2
- Has builtin LLVM support library1
- Statically linked binaries that are simple to deploy1
- Fun to write1
- High-performance1
- Simple, minimal syntax1
- Compile time statically safe macros1
- Concise1
- Statically Safe Monkey Patching1
- Fibers1
- Spawn1
- Meta-programming1
- Productivity1
- Elegant1
- Cross-platform1
Pros of Swift
- Ios259
- Elegant180
- Not Objective-C126
- Backed by apple107
- Type inference93
- Generics61
- Playgrounds54
- Semicolon free49
- OSX38
- Tuples offer compound variables36
- Clean Syntax24
- Easy to learn24
- Open Source22
- Beautiful Code21
- Functional20
- Dynamic12
- Linux12
- Protocol-oriented programming11
- Promotes safe, readable code10
- No S-l-o-w JVM9
- Explicit optionals8
- Storyboard designer7
- Optionals6
- Type safety6
- Super addicting language, great people, open, elegant5
- Best UI concept5
- Its friendly4
- Highly Readable codes4
- Fail-safe4
- Powerful4
- Faster and looks better4
- Swift is faster than Objective-C4
- Feels like a better C++4
- Easy to learn and work3
- Much more fun3
- Protocol extensions3
- Native3
- Its fun and damn fast3
- Strong Type safety3
- Easy to Maintain3
- Protocol as type2
- All Cons C# and Java Swift Already has2
- Esay2
- MacOS2
- Type Safe2
- Protocol oriented programming2
- Can interface with C easily1
- Actually don't have to own a mac1
- Free from Memory Leak1
- Swift is easier to understand for non-iOS developers.1
- Numbers with underbar1
- Optional chain1
- Great for Multi-Threaded Programming1
- Runs Python 8 times faster1
- Objec1
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Cons of Crystal
- Small community13
- No windows support3
- No Oracle lib1
Cons of Swift
- Must own a mac6
- Memory leaks are not uncommon2
- Very irritatingly picky about things that’s1
- Complicated process for exporting modules1
- Its classes compile to roughly 300 lines of assembly1
- Is a lot more effort than lua to make simple functions1
- Overly complex options makes it easy to create bad code0