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Blazor vs Flutter: What are the differences?
Introduction
Blazor and Flutter are both modern frameworks used for developing web and mobile applications respectively. While Blazor is based on the Microsoft .NET framework and uses C#, Flutter is developed by Google and uses Dart programming language. Despite serving different purposes, there are several key differences between Blazor and Flutter that should be taken into consideration when choosing the appropriate framework.
Architecture: Blazor follows a server-side architecture where the UI components and logic are executed on the server and only the necessary updates are sent to the client. On the other hand, Flutter follows a client-side architecture, where the entire UI rendering and logic execution happen on the client device.
Languages: Blazor uses C# as the primary programming language, which is widely used and has a large developer community. In contrast, Flutter uses Dart, which is a relatively new language but offers a modern syntax and features specifically designed for UI development.
Platform Support: Blazor is primarily designed for web development and can be run on any modern browser. It supports all major platforms, including desktop and mobile. On the other hand, Flutter is primarily focused on mobile application development and provides excellent support for both Android and iOS platforms, while also offering limited support for web and desktop applications.
User Interface: Blazor relies on HTML, CSS, and JavaScript for UI rendering, which provides a high level of customization and flexibility. It allows developers to utilize the full power of web technologies for designing user interfaces. In contrast, Flutter provides a rich set of pre-built UI components called widgets that offer a consistent look and feel across different platforms. It uses its own rendering engine to create highly performant and visually appealing user interfaces.
Development Environment and Tooling: Blazor can be developed using popular IDEs like Visual Studio and Visual Studio Code, which provide excellent tooling and debugging capabilities for .NET development. Flutter, on the other hand, provides its own integrated development environment called Flutter SDK, which includes a set of command-line tools, editor plugins, and a debugging tool that streamline the development process.
Community and Ecosystem: Blazor has a well-established and robust community of .NET developers, with a vast ecosystem of libraries, frameworks, and tools that can be leveraged for developing web applications. Flutter, being a relatively new framework, has a rapidly growing community and ecosystem that is dedicated to bridging the gap and providing solutions for various requirements.
In summary, Blazor and Flutter differ in their architecture, programming languages, platform support, user interface approaches, development environments, and the size and maturity of their respective communities and ecosystems. The choice between Blazor and Flutter should be based on the specific requirements and constraints of the project at hand.
Hi Friends, I am new to #MobileAppDevelopment and I need to make a #CrossPlatformMobileApp. I want guidance regarding which tools should I use to build a mobile app. Main requirements: integrate Unity game engine and provide a platform for social chats.
Past experience - C++ and Python
I have tagged Flutter and React Native but if anything better than both please suggest them.
Hey, If you are using Unity you are going to have to do the end to end development on Unity, you can directly build for android and iOS on Unity. I dont see how Flutter or React Native fit into this equation. Unity is a standalone engine. As for Social Chats, you could use Firebase or your own API and integrate that in Unity in C#
I agree with Sahil. If Unity is a requirement, best way is to use just that to create your app.
If you really want, it should be possible to use Flutter and Unity together. Using Flutter Unity Widget. Although I wouldn't recommend it just yet. It's too early days.
If you do end up using it, I would be very interested in reading about your experiences.
You can start by small steps with Flutter and after Unity. Flutter = best choice to build a small cross-platform mobile app. With or no flutter, use directly Unity. Y'll have complete control but it's harder for new mobile developers. Keep in mind, the requirement is Unity!
Hi, I'm a web dev and am using Electron for a desktop app. Now I have to develop a mobile app with the following features:
- Posting/uploading files by users, private messaging between users, download files, moderation of the uploads, push notification of new posts.
- Mods can ban users and delete files.
- Share buttons from the library folder of the user phone.
- When a user uploads a photo, a pencil tool for deleting staff on the pic.
Which tool is better for such a project?
Thanks in advance
Given your experience in electron I think the shortest hop is going to be React Native. Especially since half of the requirements are server-side. Google is doing a pretty great job bringing up Flutter and the tooling is pretty great. For me however, dart seemed like quicksand and not everything is in its final home. React Native is mature, and considering my cursory analysis of your experience and the low complexity of this project, you've got quite a lot of room to grow into Javascript Land. Ultimately, my recommendation is always "play with both, see what you like, and get to know the documentation and the community." Keep your head on a swivel and set aside time to peek greener pastures, but spend most of your time delving deeply into what you're already doing.
But yeah, go with React Native first, get bored of it, learn what the shortcomings are through experience and then see if something else is really more attractive or just a new shiny.
Well, I will personally recommend to go for React Native as I have worked in both of them. React native has big community and it is easy to opt as compared to Flutter. There no doubt about the fact that Flutter is a great framework for developing both Android/IOS apps. However, you should have some experience to go for the same. Both will require prior knowledge as for React Native you have to go through Javascript first with which you are already familiar and for Flutter you need to go through Dart. So being familiar with Javascript you should go for React Native. You can go expo which has lot of inbuilt functionalities for the React Native developers.
Hi, we are an early startup (with an iPOC prototype) but need to get started on our MVP, and our tech developers in India recommended a hybrid, and they use Ionic, then we spoke with a software company in the US and he recommended Flutter or React Native. Any advice or input for us on the differences between these? Our app will need Bluetooth GPS for "near me" and social media sharing reviews capability, and also link on the backend with businesses. Thanks in advance for any help you can give!
I would never recommend you to go with Ionic, Because of the User experience it provides is subpar. Flutter is most promising, Can be easily used to develop great user experience in no time. React native is also good, but it's phasing out in my opinion, while Ionic has already phased out. Flutter also provides great developer experience, resulting in fast and productive developers. I would have to press hard to think of a CON about flutter when recommending it for your needs.
Maturity, Community, Facility, Libs React Native is the principal platform of mobile cross-platform development today, Flutter is it's a promise.
Even if React Native is older (I didn't say mature) you should go for Flutter, It's works really well and the developer experience is great (auto-completion, plugin etc). I spent years with React Native and now I am using Flutter and I don't regret It. Even if you have to learn a new language, It's pretty simple even more If you know some OOP, Java and Javascript ES6 syntax in some case. One other advantage is the facility to design app in Flutter, you have widgets for everything and you can adapt any design made by your designer. For example you can't make a simple custom box shadow with React-Native ...
Flutter is built on DART which is written in GO. GO compiles to binary. Hence is faster than any java based framework. It provides superior performance and has a simplified UI process for designing apps.
I don‘t have practical experience with flutter but between ionic and react native I‘d say both a perfectly viable options and we have used both for a number of production apps. We normally go with ionic on capacitor because we build a lot of pwa/web apps so we can use the same code for all. We don‘t use much of ionic elements, we do most styles on our own.
The comments that the user experience is bad I cannot agree with. A well designed and developed ionic apo can hardly be distinguished from a native app. But obviously that depends also on the usecase and type of app.
I hope this helps
It depends also on your team skills. Flutter is fast to learn, fast to develop with and the performance is much better in comparison to React. If your team is already highly skilled in React Native it could be the better option - if not Flutter is my 100% recommendation. We rapidly prototype and deliver MVPs with Flutter since two years.
Hi! I have to develop a software solution for a youth church group, for my graduation project. In the first meeting that I have with the coordinators, they did not have a clear idea of what they want. The biggest problem they have is the attendance control, they do it manually and that causes errors.
I was thinking of developing an Android app in Android Studio because that is the tool I master, but a friend told me that I consider using a tool that builds for iOS, Android and web. I have like 6 months. I own a MacBookAir but I do not know Swift (for iOS). I am familiar with MySQL, PHP, Apache, JSP,HTML,CSS.
Summary: What tool can I use that is easy to learn and easy to scale?
I think you should chose between Flutter and Ionic. With those two options, the main question is about graphs and performance. Are they really important for your application? If the answer is yes, your tool is Flutter but, if the answer is that you need an easy tool to create an app with some basic components I would choose Ionic. You have a library with lots of components that you can use and they have native UI by default (for Android and iOS).
You will find more support if you use Ionic with Angular as frontend framework (you have the option to use Vue or React but this is a new feature for Ionic and I think there are more difficult to learn than Angular).
You can develop and debug the majority of features on PC (I don't know if that is possible with Flutter). And when you will finish the app, create iOS and Android versions is simple.
It's probably not relevant anymore, but I think Ionic with Angular as the frontend is the right choice. For IDE I would choose Visual Studio Code. You can just create a basic web application with responsive design, which is already included if you are going to use Ionic components with Material Design to create your app. You don't need to know Swift, you don't even have to create mobile apps, just create a responsive (Ionic already is) web app, or PWA. Upon browsing your website from a mobile device for example using google chrome, you will be prompted to create a shortcut of the website in your mobile phone. After you do this, there will be an icon in your phone that looks like an icon to launch an app, it will launch your website in full screen mode - for the user's perspective it will look like he is using a native app. Access https://ionicframework.com/docs/angular/pwa from your android chrome browser, go to tab options (3 vertical dots), click on Add to Home screen. When you launch the website from the shortcut, you'll see that it behaves and looks like a native app.
Flutter is easy to use and easy to understand. Once you have completed the android platform, you can easily build it to ios, Web or desktop on a single code base.
- Electron is for desktop apps, so not useful for you.
- Flutter has better performance, but Ionic is decent as well, I would use Ionic unless you're making a game or graphic-intensive app.
- Ionic is more flexible since you have the whole NPM ecosystem available, while flutter is more recent, thus libraries for it are less in quantity and battle-tested than the ones in NPM.
- Ionic 4 introduced CSS variables, which improved immensely the theming process for the app, which was the hardest issue Ionic development had.
- Ionic has extended to many frameworks so it's compatible with Angular and React frameworks, meaning more flexibility, personally I would recommend Ionic with Angular over React since it's more suited to enterprise-level apps.
Hi there. So Electron embeds everything in a webview, which means that what you would have to develop would be a Node project most probably. Ionic does the same (kindof but won't bore you with specifics) but it does it much more efficiently. Usually you do Ionic apps with JS frameworks like Angular or React (this one recently added). Flutter on the other hand does native apps, it does it really good but it's support for Web is in beta and it's relatively simple to setup if you already know the SDK and the environment.
My recommendation would be that you do your app using Angular/Ionic if you reaaally need the multi-platform environment and there's different reasons in this case:
- Since it's a graduation project you need it to be as simple as it can be and adding a new technology adds to the learning curve.
- Flutter is great if you have different complex UI or if you have specific performance needs that require native support and in your case it does not seem like you need that.
- Flutter is also an incredibly powerful tool but it's learning curve might be tricky if you have not developed native apps before so I wouldn't recommend you start off like this if you have time sensitive projects like a graduation project. It does have great docs and an awesome community but I'd suggest you stick as close to what you know as you can.
- Ionic/Angular uses Typescript (a type javascript wrapper) and Angular (JS framework) so you will have to learn a little bit but if you already know HTML, CSS and Javascript you won't have that much of a hard time. Also there's quite a lot in terms of documentation and tooling already tested around this combination.
- Ionic/Angular has a really good CLI that helps you stick to the architecture they recommend so you wouldn't have to worry about it that much.
- Ionic/Angular helps you test either locally in the web browser as well as your devices which is in the end what you want if you are looking for a multi-platform system. Flutter also does this but is not quite in a stable state (yet!).
Anyway, in the end, if you go for the multi-platform suggestion I think, because of time you would be better off with Ionic. If you decide that you don't need that as of right now (which is fine as well) you can start with just the Android app and plan on the different things you might eventually need like a website or other different stuff. Cheers!
- Javascripts is the most populated language in the world.
- Easy to learn & deployed production
- Fast development
- Strong community
- Completed Documents
- Native performance with lower RAM used.
- Easy to handle native issues by using native code like Java / Objective C
- Powered by Facebook.
While with Ionic it is possible to make mobile applications with only web technologies, Flutter is more performant and is easy to use if you are willing to learn Dart, which is a fun language. Plus, it has awesome documentation and, while its ecosystem isn't near as big as JavaScript's is, it has a good package manager called Pub and its packages are generally high quality.
We built the first version of our app with RN and it turned out a mess in a while. A lot of bugs along with poor performance out of the box for a fairly large app. Many things, that native platform has, cannot be done with existing solutions for RN. For instance, large titles on iOS are not fully implemented in any of existing navigations libraries. Also there's painfully slow JSON bridge and many other small, yet annoying things. On the other hand Flutter became a really powerful and easy-to-use tool. A bit of a learning curve, of course, because of Dart, but it worth learning. Flutter offers TONS of built-in features, no JSON-bridge, AOT compilation for iOS.
Pros of Blazor
- Uses C#63
- No need to learn separate language or technology49
- Supports making a single page application42
- Tight integration with .NET project40
- Uses .NET standard library38
- Very little JavaScript required30
- Components29
- No need to compile, bundle and deploy separately27
- Shared classes between client and server27
- Cross Platform24
- Has Server AND Client hosting models21
- Very easy JavaScript interop if required18
- Third party state management i.e. Blazor-State17
- App state can be managed singleton objects14
- Portable Code across Mobile, Web and Desktop4
- Work with Electron/MAUI2
Pros of Flutter
- Hot Reload143
- Cross platform123
- Performance105
- Backed by Google89
- Compiled into Native Code73
- Fast Development61
- Open Source58
- Fast Prototyping53
- Single Codebase49
- Expressive and Flexible UI48
- Reactive Programming36
- Material Design34
- Dart30
- Widget-based29
- Target to Fuchsia26
- IOS + Android20
- Easy to learn17
- Great CLI Support16
- You can use it as mobile, web, Server development14
- Tooling14
- Debugging quickly13
- Have built-in Material theme13
- Target to Android12
- Good docs & sample code12
- Community12
- Support by multiple IDE: Android Studio, VS Code, XCode11
- Written by Dart, which is easy to read code10
- Easy Testing Support10
- Target to iOS9
- Real platform free framework of the future9
- Have built-in Cupertino theme9
- Easy to Widget Test8
- Easy to Unit Test8
- Large Community1
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Cons of Blazor
- Initial load time4
- Hard to inject javascript2
Cons of Flutter
- Need to learn Dart29
- Lack of community support11
- No 3D Graphics Engine Support10
- Graphics programming8
- Lack of friendly documentation6
- Lack of promotion2
- Https://iphtechnologies.com/difference-between-flutter1