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Gamemaker Studio 2

40
76
+ 1
21
Godot

216
266
+ 1
47
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Gamemaker Studio 2 vs Godot: What are the differences?

Gamemaker Studio 2 and Godot are both popular game development engines. Let's explore the key differences between them.

  1. Pricing Model: Gamemaker Studio 2 offers a tiered pricing model, where users can choose between the free trial version, a one-time purchase option, or a subscription-based model. On the other hand, Godot is free and open-source, allowing users to access all features without any cost.

  2. Scripting Languages: Gamemaker Studio 2 primarily uses its own proprietary scripting language known as GML (Gamemaker Language), which is specifically designed for the engine. On the other hand, Godot supports multiple scripting languages, including its own language called GDScript, as well as C#, VisualScript, and C++.

  3. Supported Platforms: Gamemaker Studio 2 allows developers to export their games to various platforms such as Windows, macOS, iOS, Android, HTML5, and more. In contrast, Godot provides a wider range of platform support, including Windows, macOS, Linux, iOS, Android, HTML5, and even consoles like Nintendo Switch.

  4. Built-in Editors: Gamemaker Studio 2 offers a visual drag-and-drop editor, allowing users to create games without heavy coding. It also provides a code editor for more advanced users. In contrast, Godot provides a comprehensive visual editor that offers a node-based system, allowing users to easily create scenes and interact with game objects without much coding.

  5. Asset Management: Gamemaker Studio 2 provides a built-in asset management system that allows users to import and manage assets directly within the engine. Godot, on the other hand, requires users to manually organize their assets in separate folders within the project directory.

  6. Community and Documentation: Gamemaker Studio 2 has a large and diverse community of users, which means that finding tutorials, resources, and support is relatively easier. It also has comprehensive official documentation. Godot, although a rapidly growing community, may have a smaller user base compared to Gamemaker Studio 2, resulting in fewer tutorials and resources. However, Godot provides thorough official documentation as well.

In summary, Gamemaker Studio 2 offers a tiered pricing model, uses its own proprietary scripting language (GML), supports various platforms, offers a visual drag-and-drop editor, provides built-in asset management, and has a larger community. On the other hand, Godot is free and open-source, supports multiple scripting languages, has wider platform support, offers a comprehensive visual editor, and has a rapidly growing community.

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Pros of Gamemaker Studio 2
Pros of Godot
  • 3
    Powerful System
  • 3
    Good User Interface
  • 3
    Quick Prototyping
  • 3
    Good Documentation
  • 3
    Incredibly Easy to Learn
  • 2
    Most Popular 2d Game engine
  • 2
    Also Support 3D
  • 2
    Now Free
  • 14
    Open source
  • 7
    Supports both C++, C# and GDScript
  • 7
    Cross-Platform
  • 7
    Easy to port
  • 5
    Simple
  • 4
    Avaible on Steam For Free
  • 3
    GDScript is Based On Python

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Cons of Gamemaker Studio 2
Cons of Godot
  • 3
    Quite Expensive
  • 3
    HTML5 export is buggy
  • 2
    Not the best scripting language
  • 1
    Limited Support For OOP
  • 1
    Unstable
  • 1
    Harder to learn
  • 1
    Performance in 3D
  • 1
    Need opengl 2.1 / 3.3
  • 1
    Somewhat poor 3D performance and lacks automatic LODs

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What is Gamemaker Studio 2?

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

What is Godot?

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

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What companies use Gamemaker Studio 2?
What companies use Godot?
    No companies found
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    What tools integrate with Gamemaker Studio 2?
    What tools integrate with Godot?

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    What are some alternatives to Gamemaker Studio 2 and Godot?
    AppGameKit
    It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.
    JavaScript
    JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.
    Python
    Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best.
    Node.js
    Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices.
    HTML5
    HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.
    See all alternatives