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Gamemaker Studio 2 vs Godot: What are the differences?
Gamemaker Studio 2 and Godot are both popular game development engines. Let's explore the key differences between them.
Pricing Model: Gamemaker Studio 2 offers a tiered pricing model, where users can choose between the free trial version, a one-time purchase option, or a subscription-based model. On the other hand, Godot is free and open-source, allowing users to access all features without any cost.
Scripting Languages: Gamemaker Studio 2 primarily uses its own proprietary scripting language known as GML (Gamemaker Language), which is specifically designed for the engine. On the other hand, Godot supports multiple scripting languages, including its own language called GDScript, as well as C#, VisualScript, and C++.
Supported Platforms: Gamemaker Studio 2 allows developers to export their games to various platforms such as Windows, macOS, iOS, Android, HTML5, and more. In contrast, Godot provides a wider range of platform support, including Windows, macOS, Linux, iOS, Android, HTML5, and even consoles like Nintendo Switch.
Built-in Editors: Gamemaker Studio 2 offers a visual drag-and-drop editor, allowing users to create games without heavy coding. It also provides a code editor for more advanced users. In contrast, Godot provides a comprehensive visual editor that offers a node-based system, allowing users to easily create scenes and interact with game objects without much coding.
Asset Management: Gamemaker Studio 2 provides a built-in asset management system that allows users to import and manage assets directly within the engine. Godot, on the other hand, requires users to manually organize their assets in separate folders within the project directory.
Community and Documentation: Gamemaker Studio 2 has a large and diverse community of users, which means that finding tutorials, resources, and support is relatively easier. It also has comprehensive official documentation. Godot, although a rapidly growing community, may have a smaller user base compared to Gamemaker Studio 2, resulting in fewer tutorials and resources. However, Godot provides thorough official documentation as well.
In summary, Gamemaker Studio 2 offers a tiered pricing model, uses its own proprietary scripting language (GML), supports various platforms, offers a visual drag-and-drop editor, provides built-in asset management, and has a larger community. On the other hand, Godot is free and open-source, supports multiple scripting languages, has wider platform support, offers a comprehensive visual editor, and has a rapidly growing community.
Pros of Gamemaker Studio 2
- Powerful System3
- Good User Interface3
- Quick Prototyping3
- Good Documentation3
- Incredibly Easy to Learn3
- Most Popular 2d Game engine2
- Also Support 3D2
- Now Free2
Pros of Godot
- Open source14
- Supports both C++, C# and GDScript7
- Cross-Platform7
- Easy to port7
- Simple5
- Avaible on Steam For Free4
- GDScript is Based On Python3
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Cons of Gamemaker Studio 2
- Quite Expensive3
- HTML5 export is buggy3
- Not the best scripting language2
- Limited Support For OOP1
- Unstable1
Cons of Godot
- Harder to learn1
- Performance in 3D1
- Need opengl 2.1 / 3.31
- Somewhat poor 3D performance and lacks automatic LODs1