What is Inkscape and what are its top alternatives?
Top Alternatives to Inkscape
No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. It is a stripped back, pro-end workhorse that will always get your job done. It was created to thrive on the electric pace of the latest computing hardware. Live, responsive and incredibly fluid, it’s simply a joy to use. ...
The industry-standard vector graphics app lets you create logos, icons, sketches, typography, and complex illustrations for print, web, interactive, video, and mobile. ...
Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles. ...
It is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. ...
It is the most powerful platform built to help you leverage your most valuable asset, your network. Using patented technology, It instantly surfaces the important relationship data hidden in your team's communication streams and reveals actionable insights. ...
Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools. ...
It is the best in the world of graphic design and image processing software that will realize any of your ideas. Create and enhance photos, illustrations and 3D graphic objects. ...
Inkscape alternatives & related posts
- Easy of use3
- No subscription2
- Feels like Illustrator2
- Love the UI2
- Export options1
- Customizable layouts1
- Feels like Photoshop0
related Affinity Designer posts
- Vector Creation2
- Massive disk space usage3
- Adobe Updater to slow you down even more3
related Adobe Illustrator posts
- Lightweight alternative to Photoshop23
- Mirror designs on mobile devices11
- Reusable elements/components9
- Plugins for everything5
- Real-time design preview on iOS devices2
- Constant updates1
- Thought for UI design1
- Not for Windows4
- Horrible for slide presentations3
related Sketch posts
How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.
It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!
This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.
Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.
We ended up with using Confluence because it is the best fit for our current engineering ecosystem.
- It's open source7
- Free for Commercial and Personal Use5
- Usable For Graphic Design3
- Dozens of free addons, courses and an active community2
- Not popular (yet!)3
- Long Render Time (every 3d program ever)2
- Confusing UI and shortcut navigation for newcomers1
- Blender dropped the game engine, see UPBGE1
related Blender posts
related Affinity posts
- Easy to use, mighty enough2
related Gravit posts
- Web-based application12
- Intuitive interface and perfect collaboration8
- Works on both Mac and Windows7
- Free software6
- Works on multiple OS's5
- Great plugins, easy to extend4
- Large community, tutorials, documentation4
- Imports Sketch files4
- Hands done the best design tool for collaboration!4
- Interactive, event-based prototypes4
- Highly Collaborative4
- Prototyping, design files and comments all in one place2
- No more syncing between Sketch and InVision2
- Limited Export options5
related Figma posts
The tool we use for editing UI is React Storybook. It is the perfect place to make sure your work aligns with designs to the pixel across breakpoints. You get fast hot module reloading and a couple checkboxes to enable/disable browser features like Flexbox.
The only tricks I apply to Storybook are loading the stories with the mock data we’ve extracted from the API. If your mock data really covers all the various various possible states for your UI, you are good to go. Beyond that, if you have alternative states you want to account for, perhaps loading or error states, you can add them in manually.
This is the crux of the matter for Storybook. This file is entirely generated from Yeoman (discussed below), and it delivers the examples from the Alps Journey by default. getSectionsFromJourney() just filters the sections.
One other hack you’ll notice is that I added a pair of divs to bookend my component vertically, since Storybook renders with whitespace around the component. That is fine for buttons or UI with borders, but it’s hard to tell precisely where your component starts and ends, so I hacked them in there.
Since we are talking about how all these fabulous tools work so well together to help you be productive, can I just say what a delight it is to work on UI with Zeplin or Figma side by side with Storybook. Digging into UI in this abstract way takes all the chaos of this madcap world away one breakpoint at a time, and in that quiet realm, you are good down to the pixel every time.
To supply Storybook and our unit tests with realistic mock data, we want to extract the mock data directly from our Shared Development Environment. As with codegen, even a small change in a query fragment should also trigger many small changes in mock data. And here, similarly, the hard part is tackled entirely by Apollo CLI, and you can stitch it together with your own code in no time.
Coming back to Zeplin and Figma briefly, they're both built to allow engineers to extract content directly to facilitate product development.
Extracting the copy for an entire paragraph is as simple as selecting the content in Zeplin and clicking the “copy” icon in the Content section of the sidebar. In the case of Zeplin, images can be extracted by selecting and clicking the “download” icon in the Assets section of the sidebar.ReactDesignStack #StorybookStack #StorybookDesignStack
We chose Figma because of the collaboration aspect of it. We are able to work as a team to create designs for web apps, mobile apps, and alike. After creating our designs in Figma we start exporting the assets and designs over to Webflow and Supernova.
- Photo editing13
- You can use it for anything related to graphics7
- Magic wand4
- Easy to crack2
- Raster-based Image Editing Software2
- Pen Tool2
- Memory hungry3
- Steep learning curve2