What is JUCE and what are its top alternatives?
JUCE is a C++ framework for developing cross-platform applications, particularly audio and digital signal processing software. It provides a wide range of tools and libraries to aid in creating interactive applications with high-quality audio output. Key features include support for multiple platforms, extensive documentation, rapid development workflow, and a large community of users. However, some limitations of JUCE include a steep learning curve for beginners and a somewhat rigid structure that may not fit all project requirements.
Qt: Qt is a popular C++ framework for developing cross-platform applications with a focus on GUI development. Key features include a wide range of libraries, tools for internationalization, and a large developer community. Pros of Qt include a user-friendly interface, extensive documentation, and good performance. However, Qt can be resource-intensive and has a complex build system compared to JUCE.
Max/MSP: Max/MSP is a visual programming language specifically designed for music and multimedia applications. Key features include a modular design, a graphical interface, and real-time audio processing capabilities. Pros of Max/MSP include easy experimentation and prototyping, a large library of pre-built modules, and a strong community. However, Max/MSP is not as suitable for traditional C++ development as JUCE.
OpenFrameworks: OpenFrameworks is an open-source C++ toolkit for creative coding and graphical applications. Key features include a simplified syntax, a large collection of add-ons, and a focus on artistic expression. Pros of OpenFrameworks include rapid prototyping, flexibility for experimentation, and good performance. However, OpenFrameworks may require more manual setup and configuration than JUCE.
FAUST: FAUST is a functional programming language specifically designed for real-time audio signal processing. Key features include a concise syntax, high-performance capabilities, and easy integration with other languages. Pros of FAUST include simplicity, efficiency in DSP tasks, and easy deployment. However, FAUST may not be as versatile as JUCE in terms of overall application development.
Cinder: Cinder is a C++ framework for creative coding and multimedia applications. Key features include a robust set of libraries, a focus on graphics and multimedia, and compatibility with various platforms. Pros of Cinder include a wide range of built-in functionalities, good performance, and a supportive community. However, Cinder may not be as specialized for audio processing as JUCE.
Protocore: Protocore is an open-source toolkit for building interactive performance systems in C++. Key features include support for real-time audio processing, a modular architecture, and a flexible design for experimentation. Pros of Protocore include customizable modules, real-time performance capabilities, and community-driven development. However, Protocore may require more manual setup and configuration compared to JUCE.
TouchDesigner: TouchDesigner is a visual development platform for creating interactive 3D art, visualizations, and simulations. Key features include a node-based interface, real-time rendering capabilities, and support for multimedia content. Pros of TouchDesigner include ease of use for visual projects, a large library of built-in tools, and interactive performance features. However, TouchDesigner focuses more on visual applications than audio processing like JUCE.
RackAFX: RackAFX is an audio plugin design tool for creating VST plugins in C++. Key features include a graphical user interface for DSP design, support for various audio formats, and integration with popular digital audio workstations. Pros of RackAFX include a streamlined workflow for plugin development, compatibility with industry-standard formats, and comprehensive tutorials. However, RackAFX is more specialized for audio plugins and may not be as versatile as JUCE for general application development.
The Synthesis ToolKit in C++ (STK): The Synthesis ToolKit in C++ (STK) is a set of C++ classes for audio synthesis and processing. Key features include a wide range of synthesis algorithms, real-time performance capabilities, and support for various platforms. Pros of STK include a lightweight framework, a focus on audio synthesis, and a wide range of built-in algorithms. However, STK may require more manual coding compared to the visual interface provided by JUCE.
Magnum: Magnum is a lightweight and modular C++11/C++14 graphics middleware for games and interactive applications. Key features include a flexible architecture, a wide range of graphics features, and a focus on performance optimization. Pros of Magnum include a modular design for customizable projects, good performance for graphics-intensive applications, and a growing community. However, Magnum is more specialized for graphics rendering and may not offer the same level of audio processing capabilities as JUCE.
Top Alternatives to JUCE
- Qt
Qt, a leading cross-platform application and UI framework. With Qt, you can develop applications once and deploy to leading desktop, embedded & mobile targets. ...
- Faust
It is a stream processing library, porting the ideas from Kafka Streams to Python. It provides both stream processing and event processing, sharing similarity with tools such as Kafka Streams, Apache Spark/Storm/Samza/Flink. ...
- T3
T3 is different than most JavaScript frameworks. It's meant to be a small piece of an overall architecture that allows you to build scalable client-side code. T3 is explicitly not an MVC framework. It's a framework that allows the creation of loosely-coupled components while letting you decide what other pieces you need for your web application. You can use T3 with other frameworks like Backbone or React, or you can use T3 by itself. ...
- AudioKit
We made AudioKit open-source because we believe that clear, powerful audio development is best developed and maintained through a large, active base of developers and users. Our core code, tests, examples, and website are all available for contributions. ...
- JavaScript
JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles. ...
- Python
Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best. ...
- Node.js
Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices. ...
- HTML5
HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997. ...
JUCE alternatives & related posts
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- Python7
- Multiple license including Open Source and Commercial6
- Safe 2D Renderer6
- Great Community Support5
- HW Accelerated UI4
- Game Engine like UI system4
- No history of broken compatibility with a major version3
- JIT and QML Compiler3
- True cross-platform framework with native code compile3
- Reliable for industrial use3
- Pure C++3
- Been using it since the 90s - runs anywhere does it all3
- Open source2
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- From high to low level coding2
- Learning Curve1
- Great mobile support with Felgo add-on1
- Native looking GUI1
- Paid5
- C++ is not so productive4
- Lack of community support2
- Lack of libraries1
- Not detailed documentation1
related Qt posts
Hi Everyone, I need to choose a graphics framework for app development on Linux. Since I know Qt from previous projects it would be a straightforward choice for me but the cost is a huge issue in this project. Any advice for a free and nice framework to use for app development? The requested UI contains some dynamic elements, like graphs, etc. Thanks in advance!
related Faust posts
related T3 posts
related AudioKit posts
JavaScript
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related JavaScript posts
Oof. I have truly hated JavaScript for a long time. Like, for over twenty years now. Like, since the Clinton administration. It's always been a nightmare to deal with all of the aspects of that silly language.
But wowza, things have changed. Tooling is just way, way better. I'm primarily web-oriented, and using React and Apollo together the past few years really opened my eyes to building rich apps. And I deeply apologize for using the phrase rich apps; I don't think I've ever said such Enterprisey words before.
But yeah, things are different now. I still love Rails, and still use it for a lot of apps I build. But it's that silly rich apps phrase that's the problem. Users have way more comprehensive expectations than they did even five years ago, and the JS community does a good job at building tools and tech that tackle the problems of making heavy, complicated UI and frontend work.
Obviously there's a lot of things happening here, so just saying "JavaScript isn't terrible" might encompass a huge amount of libraries and frameworks. But if you're like me, yeah, give things another shot- I'm somehow not hating on JavaScript anymore and... gulp... I kinda love it.
How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:
Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.
Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:
https://eng.uber.com/distributed-tracing/
(GitHub Pages : https://www.jaegertracing.io/, GitHub: https://github.com/jaegertracing/jaeger)
Bindings/Operator: Python Java Node.js Go C++ Kubernetes JavaScript OpenShift C# Apache Spark
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How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:
Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.
Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:
https://eng.uber.com/distributed-tracing/
(GitHub Pages : https://www.jaegertracing.io/, GitHub: https://github.com/jaegertracing/jaeger)
Bindings/Operator: Python Java Node.js Go C++ Kubernetes JavaScript OpenShift C# Apache Spark
Winds 2.0 is an open source Podcast/RSS reader developed by Stream with a core goal to enable a wide range of developers to contribute.
We chose JavaScript because nearly every developer knows or can, at the very least, read JavaScript. With ES6 and Node.js v10.x.x, it’s become a very capable language. Async/Await is powerful and easy to use (Async/Await vs Promises). Babel allows us to experiment with next-generation JavaScript (features that are not in the official JavaScript spec yet). Yarn allows us to consistently install packages quickly (and is filled with tons of new tricks)
We’re using JavaScript for everything – both front and backend. Most of our team is experienced with Go and Python, so Node was not an obvious choice for this app.
Sure... there will be haters who refuse to acknowledge that there is anything remotely positive about JavaScript (there are even rants on Hacker News about Node.js); however, without writing completely in JavaScript, we would not have seen the results we did.
#FrameworksFullStack #Languages
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related Node.js posts
I just finished the very first version of my new hobby project: #MovieGeeks. It is a minimalist online movie catalog for you to save the movies you want to see and for rating the movies you already saw. This is just the beginning as I am planning to add more features on the lines of sharing and discovery
For the #BackEnd I decided to use Node.js , GraphQL and MongoDB:
Node.js has a huge community so it will always be a safe choice in terms of libraries and finding solutions to problems you may have
GraphQL because I needed to improve my skills with it and because I was never comfortable with the usual REST approach. I believe GraphQL is a better option as it feels more natural to write apis, it improves the development velocity, by definition it fixes the over-fetching and under-fetching problem that is so common on REST apis, and on top of that, the community is getting bigger and bigger.
MongoDB was my choice for the database as I already have a lot of experience working on it and because, despite of some bad reputation it has acquired in the last months, I still believe it is a powerful database for at least a very long list of use cases such as the one I needed for my website
Needs advice on code coverage tool in Node.js/ExpressJS with External API Testing Framework
Hello community,
I have a web application with the backend developed using Node.js and Express.js. The backend server is in one directory, and I have a separate API testing framework, made using SuperTest, Mocha, and Chai, in another directory. The testing framework pings the API, retrieves responses, and performs validations.
I'm currently looking for a code coverage tool that can accurately measure the code coverage of my backend code when triggered by the API testing framework. I've tried using Istanbul and NYC with instrumented code, but the results are not as expected.
Could you please recommend a reliable code coverage tool or suggest an approach to effectively measure the code coverage of my Node.js/Express.js backend code in this setup?
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related HTML5 posts
Few years ago we were building a Next.js site with a few simple forms. This required handling forms validation and submission, but instead of picking some forms library, we went with plain JavaScript and constraint validation API in HTML5. This shaved off a few KBs of dependencies and gave us full control over the validation behavior and look. I describe this approach, with its pros and cons, in a blog post.
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?