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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. MonoGame vs Unreal Engine

MonoGame vs Unreal Engine

OverviewDecisionsComparisonAlternatives

Overview

Unreal Engine
Unreal Engine
Stacks377
Followers392
Votes34
MonoGame
MonoGame
Stacks33
Followers52
Votes1

MonoGame vs Unreal Engine: What are the differences?

<Write Introduction here>
  1. Programming Language: One key difference between MonoGame and Unreal Engine is the programming language they utilize. MonoGame primarily uses C# for coding, making it an ideal choice for developers familiar with the language. On the other hand, Unreal Engine uses a combination of C++ and Blueprints, providing a visual scripting interface along with traditional coding.

  2. Platform Support: MonoGame is designed to be cross-platform and supports various operating systems such as Windows, macOS, Linux, iOS, Android, and more. In contrast, Unreal Engine offers robust support for multiple platforms, including consoles like PlayStation and Xbox, as well as virtual reality devices, giving developers a broader reach.

  3. Learning Curve: While both MonoGame and Unreal Engine have their learning curves, MonoGame is generally considered more lightweight and beginner-friendly. Developers new to game development may find it easier to grasp MonoGame's simpler architecture and workflow compared to the more complex and feature-rich Unreal Engine.

  4. Rendering Pipeline: Another key difference lies in the rendering pipelines of MonoGame and Unreal Engine. MonoGame provides a more hands-on approach to rendering, giving developers more control over how graphics are processed and displayed. Unreal Engine, on the other hand, employs a sophisticated rendering system that automates many aspects of graphics rendering, making it easier for developers to achieve high-quality visuals.

  5. Community Support: Unreal Engine boasts a vast and active community of developers and users who contribute to forums, tutorials, and resources, making it easier for developers to find help and solutions to their problems. While MonoGame also has a supportive community, it may not be as large or extensive as Unreal Engine's, potentially impacting the availability of resources and assistance.

  6. Licensing and Cost: MonoGame is an open-source framework under the Microsoft Public License, allowing developers to use, modify, and distribute it freely without significant licensing costs. In contrast, Unreal Engine follows a different licensing model, where developers pay royalties on their commercial game sales if they exceed a certain revenue threshold, which may affect the total cost of using the engine.

In Summary, MonoGame and Unreal Engine differ in programming language, platform support, learning curve, rendering pipeline, community support, and licensing costs.

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Advice on Unreal Engine, MonoGame

Alexey
Alexey

Software Engineer / Game Developer at Norlin Games

Jun 11, 2020

Decided

When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).

92.3k views92.3k
Comments
Arthur
Arthur

Software Engineer at Value Industry

Mar 1, 2020

Decided

I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.

89.8k views89.8k
Comments

Detailed Comparison

Unreal Engine
Unreal Engine
MonoGame
MonoGame

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems.

Photoreal Rendering in Real Time; Blueprints: Create without Coding
Cross-Platform; Open-Source; Managed Code
Statistics
Stacks
377
Stacks
33
Followers
392
Followers
52
Votes
34
Votes
1
Pros & Cons
Pros
  • 11
    C++
  • 6
    Blueprints
  • 5
    PBR
  • 4
    Source Available
  • 4
    Suitable for any projects
Cons
  • 6
    Heavy
  • 1
    A lot of "heaviness" myths around
Pros
  • 1
    Cross-platform
Cons
  • 1
    Can't working in vs mac 2019
  • 1
    No GUI
Integrations
Python
Python
C#
C#
C#
C#
Linux
Linux
Windows
Windows
macOS
macOS

What are some alternatives to Unreal Engine, MonoGame?

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

Buildbox

Buildbox

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

Phaser

Phaser

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

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