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Panda3D

10
32
+ 1
6
Unreal Engine

370
388
+ 1
34
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Panda3D vs Unreal Engine: What are the differences?

1. Programming Language: One of the key differences between Panda3D and Unreal Engine is the programming language. Panda3D primarily uses Python for scripting and programming, while Unreal Engine utilizes its proprietary language, UnrealScript. 2. Artificial Intelligence and Networking: Unreal Engine provides built-in tools and support for artificial intelligence and networking capabilities, making it easier for developers to implement complex AI behaviors and multiplayer features compared to Panda3D. 3. Graphics and Rendering: Unreal Engine boasts advanced graphics rendering technology, including support for high-quality rendering techniques like physically based rendering (PBR) and real-time global illumination, giving games created with Unreal Engine a visually stunning appearance that may be harder to achieve with Panda3D. 4. Community and Support: Unreal Engine has a larger and more active community, as well as robust official support from Epic Games, which means developers using Unreal Engine have access to a wealth of resources, tutorials, and forums for help and collaboration compared to Panda3D users. 5. Platform and Compatibility: Unreal Engine supports a wide range of platforms, including consoles, PCs, mobile devices, and virtual reality systems, making it a versatile choice for developers looking to target multiple platforms. On the other hand, Panda3D has more limited platform support, primarily focusing on desktop platforms like Windows, macOS, and Linux. 6. Licensing Model: Unreal Engine offers a more flexible licensing model, with options for free use with revenue sharing or a flat monthly/yearly subscription fee, while Panda3D is open-source and free to use for any purpose, making it a potentially more cost-effective choice for small indie developers or hobbyists.

In Summary, Panda3D and Unreal Engine differ in programming language, AI/networking support, graphics capabilities, community size/support, platform compatibility, and licensing model.

Decisions about Panda3D and Unreal Engine
norlin
Software Engineer / Game Developer at Norlin Games · | 7 upvotes · 90.5K views

When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).

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Arthur Osipyan
Software Engineer at Value Industry · | 2 upvotes · 87.9K views

I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.

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Pros of Panda3D
Pros of Unreal Engine
  • 2
    Excellent software reliability
  • 1
    Supports browser deployment
  • 1
    Free, open-source, and permissive license
  • 1
    Powerful profiling and debugging tools
  • 1
    Supports most popular Physics Engines
  • 0
    Will be very easy for developers already familiar with
  • 11
    C++
  • 6
    Blueprints
  • 5
    PBR
  • 4
    Suitable for any projects
  • 4
    Source Available
  • 3
    Convenient and modern UI
  • 1
    Most Popular Game engine

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Cons of Panda3D
Cons of Unreal Engine
  • 1
    Direct3D Support is Behind
  • 1
    No Unified EditingProgram
  • 1
    Developer isn't Very Competent
  • 1
    Limited Tutorial
  • 6
    Heavy
  • 1
    A lot of "heaviness" myths around

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What is Panda3D?

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

What is Unreal Engine?

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

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What companies use Panda3D?
What companies use Unreal Engine?
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What tools integrate with Panda3D?
What tools integrate with Unreal Engine?

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What are some alternatives to Panda3D and Unreal Engine?
Python
Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best.
pygame
It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.
Godot
It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.
Blender
It is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.
OpenGL
It is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering.
See all alternatives