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Unity vs pygame: What are the differences?
Unity and pygame are popular game development frameworks. Let's explore the key differences between the two:
Graphics and Rendering Capabilities: Unity offers a highly advanced and powerful graphics engine, providing realistic visuals with support for various lighting effects, shaders, and post-processing. It uses a combination of 3D and 2D rendering techniques to create visually appealing games. On the other hand, pygame is primarily focused on 2D game development, providing basic and straightforward graphics capabilities without extensive support for advanced rendering techniques.
Programming Language: Unity primarily uses C# as its main programming language, which offers a more object-oriented approach and allows for better code organization and maintenance. On the contrary, pygame utilizes Python, which is known for its simplicity and ease of use, making it ideal for beginners or developers who prefer a more flexible and quick development process.
Built-in Features and Tools: Unity comes with a wide range of built-in features and tools, including physics simulation, audio management, asset management, animation systems, and a powerful editor that allows for visual scripting and scene building. It provides a comprehensive and integrated development environment for creating games. In contrast, pygame provides a more lightweight and minimalistic approach, offering fewer built-in features and tools. Developers need to rely on external libraries or build their own systems for handling physics, audio, and other essential game development aspects.
Platform Support: Unity is a cross-platform game development framework, allowing developers to build games for various platforms, including Windows, macOS, iOS, Android, Xbox, PlayStation, and more. It offers seamless deployment and optimization for multiple platforms, making it suitable for commercial game development. On the other hand, pygame primarily focuses on desktop platforms and has limited support for mobile platforms. It may require additional effort and customization to port pygame games to different platforms.
Community and Ecosystem: Unity has a vast and active community, with a large number of developers constantly contributing tutorials, resources, and plugins. It has a well-established ecosystem that offers extensive documentation, forums, asset stores, and third-party integration options. pygame, although not as popular or widespread as Unity, still has an active community with a dedicated user base. However, the availability of resources and support might be relatively limited compared to Unity.
Learning Curve and Complexity: Unity, being a more comprehensive and feature-rich framework, has a steeper learning curve, especially for beginners or developers without prior experience in game development. It requires understanding complex concepts, such as game objects, components, and the Unity editor. pygame, on the other hand, has a relatively lower learning curve, making it more accessible to beginners. It provides a more straightforward approach to game development, with fewer advanced concepts to grasp.
In summary, Unity offers advanced graphics and rendering capabilities, utilizes C# as its primary programming language, provides extensive built-in features and tools, supports multiple platforms, has a large and active community, and has a steeper learning curve. On the other hand, pygame focuses on 2D game development, uses Python as its main programming language, has fewer built-in features and tools, limited platform support, a smaller community, and a relatively lower learning curve.
When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).
I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.
Pros of pygame
- Easy to install3
- Simple1
- Lightweigt by only being 12 mb1
Pros of Unity
- Because it's a powerful engine, you can build anything16
- C# language14
- Very Popular12
- Easy to Use7
- He Has A Free VErsion6
- Cross Platform6
- 2nd Game Engine In The World5
- Good Choise4
- Very Large Showcase4
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Cons of pygame
- Has only 2d2
- Slow1
Cons of Unity
- Hard to get started with4
- Clunky UI4
- Closed source4
- No consistency with updates3
- Requires to build a lot of tools3
- Gigantic by being 9gb (thats what setup says)2