Unity

Unity

Application and Data / Languages & Frameworks / Game Development
Senior Embedded Engineer at GreyOrange·
Needs advice
on
FlutterFlutterReact NativeReact Native
and
UnityUnity

Hi Friends, I am new to #MobileAppDevelopment and I need to make a #CrossPlatformMobileApp. I want guidance regarding which tools should I use to build a mobile app. Main requirements: integrate Unity game engine and provide a platform for social chats.

Past experience - C++ and Python

I have tagged Flutter and React Native but if anything better than both please suggest them.

READ MORE
5 upvotes·352.6K views
Replies (3)
Product Manager at AutoVRse·
Recommends
Unity

Hey, If you are using Unity you are going to have to do the end to end development on Unity, you can directly build for android and iOS on Unity. I dont see how Flutter or React Native fit into this equation. Unity is a standalone engine. As for Social Chats, you could use Firebase or your own API and integrate that in Unity in C#

READ MORE
10 upvotes·325.7K views
Recommends
Unity

I agree with Sahil. If Unity is a requirement, best way is to use just that to create your app.

If you really want, it should be possible to use Flutter and Unity together. Using Flutter Unity Widget. Although I wouldn't recommend it just yet. It's too early days.

If you do end up using it, I would be very interested in reading about your experiences.

READ MORE
6 upvotes·1 comment·324.9K views
Pierre Canthelou
Pierre Canthelou
·
February 15th 2021 at 8:14AM

Ru_Co and Sahil are totally right and nothing else to be said. But with your past experience, if you had to choose between RN and Flutter, who should definitely learn Dart and Flutter. (I insist this advice has nothing to do with Unity and your current project...)

·
Reply
View all (3)
Needs advice
on
ElectronElectronUnityUnity
and
WebGLWebGL

We want to create a 3D web and desktop(Windows and macOS) application with a lot of functionalities. This is a 3D furniture customization application in which we give options to add, delete, scale, move, rotate objects. Something like a floor planner. We are also going to add AR and VR.

I am thinking about using Electron or Unity. Please recommend what should I choose for this purpose. Please consider that we have to develop for web and desktop (windows and mac) all platforms.

READ MORE
10 upvotes·24.6K views
Replies (1)

Take Unity for development as it is a full engine, with better tools to develop UI, use 3D assets, develop the integration with the API endpoints and deployment not only for Web (w/ WebAssembly) and Desktop, but also Mobile platforms (Android and iOS)

READ MORE
2 upvotes·2 views
Needs advice
on
JavaScriptJavaScriptreact-isreact-is
and
Vue.jsVue.js

I want to create an application in Unity in which all my UI parts will be created using web technologies (Html, CSS, JavaScript, React, etc). This Means the whole UI will be handled in web technologies and the 3D rendering (shaders, lighting, materials, etc everything) will be handled in unity3d.

I have the following questions - 1. Is this possible?

  1. If yes, then what tools/frameworks/technologies should we use? Please share some useful links.

  2. Should we use react or vue for UI or the basic Html, CSS, JavaScript with a Bootstrap theme?

READ MORE
6 upvotes·19.5K views
Replies (2)

I don't recommend that you use Vue but that is just my biased opinion for react against vue. If you want a better user experience, use Next.js server side rendering. You will need to use Web Assembly to compile your unity 3d game on the web. DO NOT use html, css and js for your game. I recommend you use a tailwind UI kit, Chakra UI or material UI.

READ MORE
8 upvotes·15.6K views
Frontend Developer ·
Recommends
JavaScript

It's possible by using the webview plugin.

I wouldn't recommend you to use Vue.js nor React.js as it would be too overblown if what you want to do is a videogame, if that's not the case then use React native for mobiles or NWjs/Electron with whatever frontend framework (maybe give it a try with Vue?) but do not use Unity 3D.

I imagine you know how to do frontend by the questions you asked, so for videogames vanilla CSS is the best. And if you aren't handy with CSS you can always use Bootstrap or Tailwind.

READ MORE
GitHub - gree/unity-webview (github.com)
6 upvotes·1 comment·14.7K views
Paul Whittemore
Paul Whittemore
·
December 6th 2021 at 10:48PM

It sounds possible with a webview applied on top of the Unity display, and I am a Vue fan, although React would be lighter for a case like this, still I agree with Luan that if you just want to render buttons etc, then you probably should skip the framework as that would just add weight to the project. You could probably have static HTML "pages" as overlays without any components, just some JS for interaction and CSS for styling. There are several webview plugins that provide HTML on top of Unity (e.g. https://uniwebview.com/ ) and also some that provide webviews within Unity (e.g. https://developer.vuplex.com/webview/overview ) but it sounds like you're looking for the ability to overlay UI on top of the Unity render (so the former not the latter). Good luck, this sounds like an interesting project.

·
Reply
Needs advice
on
BabylonJSBabylonJSthree.jsthree.js
and
UnityUnity

We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

READ MORE
6 upvotes·68.5K views