What is pygame and what are its top alternatives?
Top Alternatives to pygame
It is an open source Python library for rapid development of applications that make use of innovative user interfaces, such as multi-touch apps. It runs on Linux, Windows, OS X, Android, iOS, and Raspberry Pi. You can run the same code on all supported platforms. ...
It is an app that takes screenshots of any website and sends them to your inbox. You can schedule them hourly, daily, weekly or whenever you want. The best part is that you'll be the first to know if your favorite web page posts a new update or if your personal website takes a turn for the worst. ...
It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world. ...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ...
It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms. ...
It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game. ...
pygame alternatives & related posts
- Same function but different name for different widgets2
related Kivy posts
We are developing an AWS IoT app for large boats. The IoT devices have sensors all over the boat for engine oil pressure, position, water depth, fuel level, crew location, etc. When the boat has internet, we interact with AWS cloud using lambda and Amazon DynamoDB. When the boat is offshore, the captain and crew still need normal and emergency alerts and real-time sensor information. The crew might have an Android or IoS phone or a Windows or macOS PC to receive alerts and interact with sensors. We may use the AWS GreenGrasss edge computing solution and either MQTT or HTML for that function.
Question: We want to develop a cross-platform client to run on Windows, Mac, Android, IOS, and possibly Linux. We are primarily Python programmers, so PyQt or Kivy are options for us, but we have heard good things about React Native, Flutter, Xamarin, and others. We think an AWS Greengrass core on an RPI4 could communicate to the client with MQTT or a local webserver with a client web interface.
Any thoughts would be much appreciated.
related Blit posts
- Open source6
- Easy to port4
- Supports both C++, C# and GDScript2
- Very Popular in Reddit1
- GDScript is Based On Python1
- Avaible on Steam For Free1
- Need opengl 2.1 / 3.31
- Performance in 3D1
- Somewhat poor 3D performance and lacks automatic LODs1
related Godot posts
- Easy to make rich cross platform desktop applications66
- Open source50
- Great looking apps such as Slack and Visual Studio Code11
- Because it's cross platform6
- Use Node.js in the Main Process3
- Uses a lot of memory17
- User experience never as good as a native app8
- No proper documentation4
- Does not native4
- Each app needs to install a new chromium + nodejs1
- Wrong reference for dom inspection1
related Electron posts
Slack's new desktop application was launched for macOS. It was built using Electron for a faster, frameless look with a host of background improvements for a superior Slack experience. Instead of adopting a complete-in-box approach taken by other apps, Slack prefers a hybrid approach where some of the assets are loaded as part of the app, while others are made available remotely. Slack's original desktop app was written using the MacGap v1 framework using WebView to host web content within the native app frame. But it was difficult to upgrade with new features only available to Apple's WKWebView and moving to this view called for a total application rewrite.
Electron brings together Chromium's rendering engine with the Node.js runtime and module system. The new desktop app is now based on an ES6 + async/await React application is currently being moved gradually to TypeScript. Electron functions on Chromium's multi-process model, with each Slack team signed into a separate process and memory space. It also helps prevent remote content to directly access desktop features using a feature called WebView Element which creates a fresh Chromium renderer process and assigns rendering of content for its hosting renderer. Additional security can be ensured by preventing Node.js modules from leaking into the API surface and watching out for APIs with file paths. Communication between processes on Electron is carried out via electron-remote, a pared-down, zippy version of Electron's remote module, which makes implementing the web apps UI much easier.
The Slack desktop app was originally written us the MacGap framework, which used Apple’s WebView to host web content inside of a native app frame. As this approach continued to present product limitations, Slack decided to migrate the desktop app to Electron. Electron is a platform that combines the rendering engine from Chromium and the Node.js runtime and module system. The desktop app is written as a modern ES6 + async/await React application.
For the desktop app, Slack takes a hybrid approach, wherein some of the assets ship as part of the app, but most of their assets and code are loaded remotely.
- Because it's a powerful engine, you can build anything10
- C# language9
- Very Popular7
- He Has A Free VErsion4
- Easy to Use4
- Good Choise3
- 2nd Game Engine In The World2
- Cross Platform2
- Very Large Showcase2
- Clunky UI4
- Closed source4
- Hard to get started with3
- No consistency with updates3
- Requires to build a lot of tools3
- Gigantic by being 9gb (thats what setup says)2
related Unity posts
- Community support less than qt1
related JavaFX posts
- Source Available4
- Suitable for any projects3
- Convenient and modern UI3
- Most Popular Game engine1
- A lot of "heaviness" myths around1