Compare pygame to these popular alternatives based on real-world usage and developer feedback.

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

It is a lightning-fast, ultra-lightweight dependency injector for .NET applications. It helps you split your application into a collection of loosely-coupled, highly-cohesive pieces, and then glue them back together in a flexible manner. By using it to support your software's architecture, your code will become easier to write, reuse, test, and modify.

It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

It is a framework for building tiny, blazing fast binaries for all major desktop platforms. Developers can integrate any front-end framework that compiles to HTML, JS and CSS for building their user interface. The backend of the application is a rust-sourced binary with an API that the front-end can interact with.

It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms.

Element is a Vue 2.0 based component library for developers, designers and product managers, with a set of design resources.

A complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR and Web Audio.

Cocos2d-x is an open-source and cross-platform open source free 2D game engine for mobile game development known for its speed, stability, and ease of use

It is a React renderer for Threejs on the web and react-native. Rendering performance is up to Threejs and the GPU. Components participate in the renderloop outside of React, without any additional overhead.

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

It is a C++ framework for low-latency applications, with cross-platform GUI libraries to get your apps running on Mac OS X, Windows, Linux, iOS and Android.

It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems.

The fastest way to build beautiful Electron apps using simple HTML and CSS. Underneath it all is Electron. Originally built for GitHub's Atom text editor, Electron is the easiest way to build cross-platform desktop applications.

It is an open-source 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.

Nativefier is a command line tool that allows you to easily create a desktop application for any web site with succinct and minimal configuration. Apps are wrapped by Electron in an OS executable (.app, .exe, etc.) for use on Windows, OSX and Linux.

The unity of the server-side. GameSparks is a cloud-based development platform for games developers enabling them to build all of their game's server-side

Create native desktop applications through a React syntax, on all platforms.

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Electron.NET is a wrapper around a "normal" Electron application with a embedded ASP.NET Core application. Via our Electron.NET IPC bridge we can invoke Electron APIs from .NET. The CLI extensions hosts our toolset to build and start Electron.NET applications.

This project lets you deploy an update server for Electron apps with ease: You only need to run a single command and fill out two text fields.

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

It is a set of tools and services that help game developers and publishers build their games and get the most out of distributing on Steam.

It is a general-purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

Build OS X desktop apps using React Native.

It is an open source library for building cross-platform native desktop applications with JavaScript and CSS like styling. It is based on Qt5 and NOT chromium, hence it is memory and cpu efficient.

It is a rendering/game engine (like Three.JS) but in Rust with support for WebGPU and builds cross platform for Windows, MacOS, Linux, iOS, Android and the Web.

react-desktop is a JavaScript library built ontop of Facebook's React library, which aims to bring a native desktop experience to the web, featuring many OS X El Capitan and Windows 10 components. react-desktop works perfectly with node-webkit and Electron.js, but can be used in any JavaScript powered project!

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

It enables creative expression for the desktop, mobile and web. Enterprise applications and best-selling games are made with it, publishing native, Flash and HTML5 applications using one seamless toolset.

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

MacGap provides HTML/JS/CSS developers an Xcode project for developing native OS X App. These Apps run in OS X's WebView and take advantage of WebKit technologies. MacGap exposes a JavaScript API for OS X integration, such as displaying native notifications or writing data to a file. MacGap is extremely lightweight and nimble; a blank application weighs less than 1MB.

GUI for Electron - package and built your app.

It brings a stack of web technologies to desktop UI development. Web designers, and developers, can reuse their experience and expertise in creating modern looking desktop applications.

The only open source-platform for creating true single-source, multi-platform applications. Reuse 99% of the business logic and UI layer across native mobile, web and desktop.

Python3 library for making simple Electron-like offline HTML/JS GUI apps, with full access to Python capabilities and libraries. It hosts a local webserver, then lets you annotate functions in Python so that they can be called from Javascript, and vice versa.

It is well suited for showcasing products, e-learning, game development, advertising and webdesign. It is an open source framework for creating and displaying interactive 3D computer graphics in web browsers

Uses gfx-rs to render graphics with OpenGL, and soon Vulkan and Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games.

The project management tool for game developers, with built-in Discord integration.

A desktop runtime for apps built on web technologies, using the system's own web browser engine. It implements a minuscule portion of the APIs available in Electron, but the output app size is much smaller.

Visual game builder with no programming knowledge required. Design your graphics in any editor that can output PNG files e.g. Photoshop, Tiled, Aseprite.

It is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. It comes with an editor that allows you to create and manage the content of your games or applications visually and intuitively.

Use the easiest to learn engine, with the biggest time savings and best support, to build cross-platform games in record time. Use it to create Android games, iOS games and more.

Electron Fiddle lets you create and play with small Electron experiments. Start with a template & choose the version of Electron you want to run it with, and play around. Then, save your Fiddle either as a GitHub Gist or to a local folder. Once pushed to GitHub, anyone can quickly try your Fiddle out by just entering it in the address bar.