What is GameSparks and what are its top alternatives?
Top Alternatives to GameSparks
- PlayFab
It unlocks a new world of creativity for game developers by providing a cross-platform "backend-as-a-service" built exclusively for games. We give game developers the tools, technologies, and know-how they need to have a trouble-free launch day, and profitable day-to-day operations after that. ...
- Photon
The fastest way to build beautiful Electron apps using simple HTML and CSS. Underneath it all is Electron. Originally built for GitHub's Atom text editor, Electron is the easiest way to build cross-platform desktop applications. ...
- Firebase
Firebase is a cloud service designed to power real-time, collaborative applications. Simply add the Firebase library to your application to gain access to a shared data structure; any changes you make to that data are automatically synchronized with the Firebase cloud and with other clients within milliseconds. ...
- React Native
React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native. ...
- Flutter
Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android. ...
- Ionic
Free and open source, Ionic offers a library of mobile and desktop-optimized HTML, CSS and JS components for building highly interactive apps. Use with Angular, React, Vue, or plain JavaScript. ...
- Unity
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ...
- Xamarin
Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch. ...
GameSparks alternatives & related posts
related PlayFab posts
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- Realtime backend made easy367
- Fast and responsive268
- Easy setup239
- Real-time212
- JSON188
- Free132
- Backed by google126
- Angular adaptor82
- Reliable67
- Great customer support35
- Great documentation30
- Real-time synchronization25
- Mobile friendly21
- Rapid prototyping18
- Great security14
- Automatic scaling12
- Freakingly awesome11
- Chat8
- Angularfire is an amazing addition!8
- Super fast development8
- Ios adaptor6
- Firebase hosting6
- Awesome next-gen backend6
- Built in user auth/oauth6
- Speed of light4
- Very easy to use4
- Brilliant for startups3
- Great3
- It's made development super fast3
- Low battery consumption2
- Free hosting2
- Cloud functions2
- Push notification2
- JS Offline and Sync suport2
- Free authentication solution2
- The concurrent updates create a great experience2
- I can quickly create static web apps with no backend2
- Great all-round functionality2
- Easy Reactjs integration1
- Easy to use1
- Free SSL1
- CDN & cache out of the box1
- Faster workflow1
- Google's support1
- .net1
- Serverless1
- Good Free Limits1
- Large1
- Can become expensive31
- No open source, you depend on external company15
- Scalability is not infinite15
- Not Flexible Enough9
- Cant filter queries6
- No Relational Data3
- Very unstable server3
- No offline sync2
- Too many errors2
related Firebase posts
Hi Otensia! I'd definitely recommend using the skills you've already got and building with JavaScript is a smart way to go these days. Most platform services have JavaScript/Node SDKs or NPM packages, many serverless platforms support Node in case you need to write any backend logic, and JavaScript is incredibly popular - meaning it will be easy to hire for, should you ever need to.
My advice would be "don't reinvent the wheel". If you already have a skill set that will work well to solve the problem at hand, and you don't need it for any other projects, don't spend the time jumping into a new language. If you're looking for an excuse to learn something new, it would be better to invest that time in learning a new platform/tool that compliments your knowledge of JavaScript. For this project, I might recommend using Netlify, Vercel, or Google Firebase to quickly and easily deploy your web app. If you need to add user authentication, there are great examples out there for Firebase Authentication, Auth0, or even Magic (a newcomer on the Auth scene, but very user friendly). All of these services work very well with a JavaScript-based application.



























This is my stack in Application & Data
JavaScript PHP HTML5 jQuery Redis Amazon EC2 Ubuntu Sass Vue.js Firebase Laravel Lumen Amazon RDS GraphQL MariaDB
My Utilities Tools
Google Analytics Postman Elasticsearch
My Devops Tools
Git GitHub GitLab npm Visual Studio Code Kibana Sentry BrowserStack
My Business Tools
Slack
- Learn once write everywhere204
- Cross platform166
- Javascript162
- Native ios components118
- Built by facebook67
- Easy to learn62
- Bridges me into ios development43
- It's just react40
- No compile39
- Declarative36
- Fast21
- Virtual Dom12
- Livereload12
- Insanely fast develop / test cycle11
- Great community10
- Easy setup9
- Backed by Facebook9
- It is free and open source9
- Native android components8
- Highly customizable7
- Scalable6
- Everything component6
- Awesome6
- Win win solution of hybrid app6
- Great errors6
- Not dependent on anything such as Angular5
- Simple5
- OTA update4
- Awesome, easy starting from scratch4
- Easy to use3
- As good as Native without any performance concerns3
- Web development meets Mobile development2
- Hot reload2
- Over the air update (Flutter lacks)2
- 'It's just react'2
- Many salary2
- Can be incrementally added to existing native apps2
- Nigger1
- Cons1
- Ngon1
- Ful0
- Javascript23
- Built by facebook18
- Cant use CSS12
- 30 FPS Limit4
- Slow2
- Some compenents not truly native2
- Generate large apk even for a simple app2
related React Native posts









I am starting to become a full-stack developer, by choosing and learning .NET Core for API Development, Angular CLI / React for UI Development, MongoDB for database, as it a NoSQL DB and Flutter / React Native for Mobile App Development. Using Postman, Markdown and Visual Studio Code for development.
















I'm working as one of the engineering leads in RunaHR. As our platform is a Saas, we thought It'd be good to have an API (We chose Ruby and Rails for this) and a SPA (built with React and Redux ) connected. We started the SPA with Create React App since It's pretty easy to start.
We use Jest as the testing framework and react-testing-library to test React components. In Rails we make tests using RSpec.
Our main database is PostgreSQL, but we also use MongoDB to store some type of data. We started to use Redis for cache and other time sensitive operations.
We have a couple of extra projects: One is an Employee app built with React Native and the other is an internal back office dashboard built with Next.js for the client and Python in the backend side.
Since we have different frontend apps we have found useful to have Bit to document visual components and utils in JavaScript.
- Hot Reload124
- Cross platform104
- Performance97
- Backed by Google80
- Compiled into Native Code66
- Fast Development52
- Open Source51
- Fast Prototyping46
- Expressive and Flexible UI43
- Single Codebase40
- Reactive Programming35
- Material Design30
- Widget-based24
- Target to Fuchsia23
- Dart23
- IOS + Android17
- Easy to learn14
- Tooling13
- You can use it as mobile, web, Server development13
- Great CLI Support13
- Good docs & sample code11
- Debugging quickly11
- Have built-in Material theme11
- Target to Android10
- Support by multiple IDE: Android Studio, VS Code, XCode10
- Community10
- Easy Testing Support9
- Written by Dart, which is easy to read code9
- Have built-in Cupertino theme8
- Target to iOS8
- Easy to Widget Test7
- Easy to Unit Test7
- Real platform free framework of the future7
- Flutter is awesome7
- F1
- Need to learn Dart28
- No 3D Graphics Engine Support10
- Lack of community support9
- Graphics programming7
- Lack of friendly documentation6
- Lack of promotion2
- Https://iphtechnologies.com/difference-between-flutter1
related Flutter posts









I am starting to become a full-stack developer, by choosing and learning .NET Core for API Development, Angular CLI / React for UI Development, MongoDB for database, as it a NoSQL DB and Flutter / React Native for Mobile App Development. Using Postman, Markdown and Visual Studio Code for development.
Hi, I'm considering building a social marketplace app on android, ios and web, Flutter seems to be a good UI framework for cross-platform apps, it's safe type, hot reload, and native compiling on native machine code (thanks to Dart). My question is, for an MVP product is it a good choice? if yes, will it be on the mid-term, long term? Or will I have to change as the users grow?
thank you
Ionic
- Allows for rapid prototyping246
- Hybrid mobile227
- It's angularjs208
- Free185
- It's javascript, html, and css179
- Ui and theming108
- Great designs76
- Mv* pattern74
- Reuse frontend devs on mobile70
- Extensibility65
- Great community31
- Open source29
- Responsive design22
- Good cli20
- So easy to use13
- Beautifully designed13
- Angularjs-based13
- Widgets12
- Typescript11
- Allows for rapid prototyping, hybrid mobile11
- Quick prototyping, amazing community10
- Easy setup10
- Angular2 support8
- So much thought behind what developers actually need7
- Because of the productivity and easy for development7
- Fast, easy, free7
- Base on angular7
- Super fast, their dev team is amazingly passionate6
- Easy to use6
- It's Angular6
- UI is awesome4
- Hot deploy4
- Material design support using theme3
- Amazing support3
- It's the future3
- Angular3
- Allow for rapid prototyping3
- Easy setup, development and testing3
- Ionic creator3
- User Friendly2
- It's angular js2
- Complete package2
- Simple & Fast2
- Fastest growing mobile app framework2
- Best Support and Community2
- Material Design By Default2
- Cross platform2
- Documentation2
- Because I can use my existing web devloper skills2
- Removes 300ms delay in mobile browsers2
- 11
- Native access1
- Typescript support1
- Ionic conect codeigniter1
- Fast Prototyping1
- All Trending Stack1
- Not suitable for high performance or UI intensive apps20
- Not meant for game development15
- Not a native app2
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Greetings!
I have been searching lately for frameworks to build mobile apps.
We are trying to make something like a quiz app as a way for customers to contact us. I considered Ionic and React Native because we use JavaScript most of the time in websites, e.g., Vue.js/Nuxt.js. But Flutter seems a decent choice as well, especially since you can use Android/iOS-like components. We are looking for something that works in the long term, something that's time and cost-effective, especially when paired with backend services like Firebase or a GraphQL server. I would like to know your opinions and recommendations. Thank you!
Hi community, I am looking into how I should build my tech stack for a business/analytics platform. I am not very familiar with frontend development; when looking into cross-platform frameworks, I found a lot of options. What is the best cross-platform frontend framework to go with? I found Flutter interesting, but Ionic also looks promising? Thank you for the advice!
Unity
- Because it's a powerful engine, you can build anything14
- C# language12
- Very Popular9
- Cross Platform5
- Easy to Use5
- He Has A Free VErsion5
- 2nd Game Engine In The World4
- Good Choise3
- Very Large Showcase3
- Clunky UI4
- Closed source4
- Hard to get started with3
- No consistency with updates3
- Requires to build a lot of tools3
- Gigantic by being 9gb (thats what setup says)2
related Unity posts
We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.
Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem
- Power of c# on mobile devices120
- Native performance80
- Native apps with native ui controls77
- No javascript - truely compiled code71
- Sharing more than 90% of code over all platforms67
- Ability to leverage visual studio45
- Many great c# libraries44
- Mvvm pattern43
- Amazing support36
- Powerful platform for .net developers34
- GUI Native look and Feel19
- Nuget package manager15
- Free11
- Backed by Microsoft9
- Enables code reuse on server9
- Faster Development8
- Easy Debug and Trace7
- Use of third-party .NET libraries7
- It's free since Apr 20167
- Best performance than other cross-platform7
- Open Source7
- Mac IDE (Xamarin Studio)6
- Xamarin.forms is the best, it's amazing6
- Power of C#, no javascript, visual studio5
- C# mult paradigm language5
- Compatible to develop Hybrid apps4
- Microsoft backed4
- Microsoft stack4
- Great docs4
- That just work for every scenario4
- Well Designed3
- Small learning curve for Mobile developers3
- Ability to leverage legacy C and C++2
- Ionic2
- Build times9
- Visual Studio5
- Complexity3
- Scalability3
- Price3
- Nuget2
- Maturity2
- Build Tools2
- Support2
- Maturidade0
- Performance0
related Xamarin posts
Finding the most effective dev stack for a solo developer. Over the past year, I've been looking at many tech stacks that would be 'best' for me, as a solo, indie, developer to deliver a desktop app (Windows & Mac) plus mobile - iOS mainly. Initially, Xamarin started to stand-out. Using .NET Core as the run-time, Xamarin as the native API provider and Xamarin Forms for the UI seemed to solve all issues. But, the cracks soon started to appear. Xamarin Forms is mobile only; the Windows incarnation is different. There is no Mac UI solution (you have to code it natively in Mac OS Storyboard. I was also worried how Xamarin Forms , if I was to use it, was going to cope, in future, with Apple's new SwiftUI and Google's new Fuchsia.
This plethora of techs for the UI-layer made me reach for the safer waters of using Web-techs for the UI. Lovely! Consistency everywhere (well, mostly). But that consistency evaporates when platform issues are addressed. There are so many web frameworks!
But, I made a simple decision. It's just me...I am clever, but there is no army of coders here. And I have big plans for a business app. How could just 1 developer go-on to deploy a decent app to Windows, iPhone, iPad & Mac OS? I remembered earlier days when I've used Microsoft's ASP.NET to scaffold - generate - loads of Code for a web-app that I needed for several charities that I worked with. What 'generators' exist that do a lot of the platform-specific rubbish, allow the necessary customisation of such platform integration and provide a decent UI?
I've placed my colours to the Quasar Framework mast. Oh dear, that means Electron desktop apps doesn't it? Well, Ive had enough of loads of Developers saying that "the menus won't look native" or "it uses too much RAM" and so on. I've been using non-native UI-wrapped apps for ages - the date picker in Outlook on iOS is way better than the native date-picker and I'd been using it for years without getting hot under the collar about it. Developers do get so hung-up on things that busy Users hardly notice; don't you think?. As to the RAM usage issue; that's a bit true. But Users only really notice when an app uses so much RAM that the machine starts to page-out. Electron contributes towards that horizon but does not cause it. My Users will be business-users after all. Somewhat decent machines.
Looking forward to all that lovely Vue.js around my TypeScript and all those really, really, b e a u t I f u l UI controls of Quasar Framework . Still not sure that 1 dev can deliver all that... but I'm up for trying...












We are developing an AWS IoT app for large boats. The IoT devices have sensors all over the boat for engine oil pressure, position, water depth, fuel level, crew location, etc. When the boat has internet, we interact with AWS cloud using lambda and Amazon DynamoDB. When the boat is offshore, the captain and crew still need normal and emergency alerts and real-time sensor information. The crew might have an Android or IoS phone or a Windows or macOS PC to receive alerts and interact with sensors. We may use the AWS GreenGrasss edge computing solution and either MQTT or HTML for that function.
Question: We want to develop a cross-platform client to run on Windows, Mac, Android, IOS, and possibly Linux. We are primarily Python programmers, so PyQt or Kivy are options for us, but we have heard good things about React Native, Flutter, Xamarin, and others. We think an AWS Greengrass core on an RPI4 could communicate to the client with MQTT or a local webserver with a client web interface.
Any thoughts would be much appreciated.