Alternatives to Haiku logo

Alternatives to Haiku

Canto, Linux, Rover, Google Fonts, and Font Awesome are the most popular alternatives and competitors to Haiku.
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92
+ 1
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What is Haiku and what are its top alternatives?

Haiku is a collaborative design tool that allows users to create interactive user interfaces for web and mobile applications. It enables designers to easily create and animate components using a visual editor, and then export them to code for developers to implement. However, one limitation of Haiku is that it may not have as many advanced features as other similar tools in the market.

  1. Figma: Figma is a popular cloud-based design tool that allows for real-time collaboration and prototyping. Key features include responsive design and device preview. Pros of Figma include its robust set of features and easy collaboration capabilities, while cons may include a learning curve for new users.
  2. Adobe XD: Adobe XD is a comprehensive design tool that integrates seamlessly with other Adobe Creative Cloud apps. Key features include auto-animate and voice prototyping. Pros include its integration with other Adobe apps, while cons may include the requirement of a Creative Cloud subscription.
  3. Sketch: Sketch is a powerful design tool for macOS that is widely used in the industry. Key features include symbol overrides and shared libraries. Pros of Sketch include its robust plugin ecosystem, while cons may include its limited functionality compared to other tools.
  4. InVision Studio: InVision Studio is a design tool that emphasizes collaboration and prototyping. Key features include responsive layout and advanced animations. Pros of InVision Studio include its integration with the InVision platform, while cons may include occasional performance issues.
  5. Proto.io: Proto.io is a prototyping tool that allows for creating interactive prototypes without any coding. Key features include easy drag-and-drop interface and integration with design tools. Pros of Proto.io include its simplicity and ease of use, while cons may include limited customization options.
  6. Marvel: Marvel is a user-friendly design and prototyping tool that is suitable for both beginners and experienced designers. Key features include user testing and feedback collection. Pros of Marvel include its intuitive interface, while cons may include limited advanced features.
  7. Origami Studio: Origami Studio is a design tool by Facebook that specializes in creating interactive prototypes and animations. Key features include custom animations and real-time previews. Pros of Origami Studio include its integration with the Facebook design system, while cons may include a steeper learning curve.
  8. Axure RP: Axure RP is a prototyping and wireframing tool that allows for complex interactions and logic. Key features include conditional logic and dynamic content. Pros of Axure RP include its robust functionality, while cons may include a more technical approach compared to other tools.
  9. Balsamiq: Balsamiq is a wireframing tool that focuses on simplicity and quick ideation. Key features include a sketch-like interface and built-in components. Pros of Balsamiq include its ease of use and fast prototyping capabilities, while cons may include limited customization options.
  10. Webflow: Webflow is a design and development tool that allows for creating responsive websites visually. Key features include CMS integration and code export. Pros of Webflow include its visual design capabilities, while cons may include a learning curve for those unfamiliar with web development.

Top Alternatives to Haiku

  • Canto
    Canto

    It is digital asset management system that allows creating, managing, sharing and securing digital assets. It provides comprehensive solutions for Digital Asset Management, Global Media Distribution, Corporate Image Management and Integrations. ...

  • Linux
    Linux

    A clone of the operating system Unix, written from scratch by Linus Torvalds with assistance from a loosely-knit team of hackers across the Net. It aims towards POSIX and Single UNIX Specification compliance. ...

  • Rover
    Rover

    Rover’s iBeacon platform enables mobile apps to deliver engaging mobile experiences, triggered by proximity, as users navigate a physical location ...

  • Google Fonts
    Google Fonts

    A library of 915 free licensed fonts, an interactive web directory for browsing the library, and APIs for conveniently using the fonts via CSS and Android. ...

  • Font Awesome
    Font Awesome

    You can get vector icons and social logos on your website with it. It is a font that's made up of symbols, icons, or pictograms that you can use in a webpage, just like a font. ...

  • InVision
    InVision

    InVision lets you create stunningly realistic interactive wireframes and prototypes without compromising your creative vision. ...

  • Typekit
    Typekit

    It is an online service which offers a subscription library of high-quality fonts. The fonts may be used directly on websites or synced via Adobe Creative Cloud to applications on the subscriber's computers. ...

  • Figma
    Figma

    Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools. ...

Haiku alternatives & related posts

Canto logo

Canto

4
0
The leading digital asset management solution
4
0
PROS OF CANTO
    Be the first to leave a pro
    CONS OF CANTO
      Be the first to leave a con

      related Canto posts

      Linux logo

      Linux

      3K
      41
      A family of free and open source software operating systems based on the Linux kernel
      3K
      41
      PROS OF LINUX
      • 17
        Open Source
      • 11
        Free
      • 8
        Reliability
      • 5
        Safe
      CONS OF LINUX
        Be the first to leave a con

        related Linux posts

        I use Visual Studio Code because at this time is a mature software and I can do practically everything using it.

        • It's free and open source: The project is hosted on GitHub and it’s free to download, fork, modify and contribute to the project.

        • Multi-platform: You can download binaries for different platforms, included Windows (x64), MacOS and Linux (.rpm and .deb packages)

        • LightWeight: It runs smoothly in different devices. It has an average memory and CPU usage. Starts almost immediately and it’s very stable.

        • Extended language support: Supports by default the majority of the most used languages and syntax like JavaScript, HTML, C#, Swift, Java, PHP, Python and others. Also, VS Code supports different file types associated to projects like .ini, .properties, XML and JSON files.

        • Integrated tools: Includes an integrated terminal, debugger, problem list and console output inspector. The project navigator sidebar is simple and powerful: you can manage your files and folders with ease. The command palette helps you find commands by text. The search widget has a powerful auto-complete feature to search and find your files.

        • Extensible and configurable: There are many extensions available for every language supported, including syntax highlighters, IntelliSense and code completion, and debuggers. There are also extension to manage application configuration and architecture like Docker and Jenkins.

        • Integrated with Git: You can visually manage your project repositories, pull, commit and push your changes, and easy conflict resolution.( there is support for SVN (Subversion) users by plugin)

        See more
        Rogério R. Alcântara
        Shared insights
        on
        macOSmacOSLinuxLinuxGitGitDockerDocker

        Personal Dotfiles management

        Given that they are all “configuration management” tools - meaning they are designed to deploy, configure and manage servers - what would be the simplest - and yet robust - solution to manage personal dotfiles - for n00bs.

        Ideally, I reckon, it should:

        • be containerized (Docker?)
        • be versionable (Git)
        • ensure idempotency
        • allow full automation (tests, CI/CD, etc.)
        • be fully recoverable (Linux/ macOS)
        • be easier to setup/manage (as much as possible)

        Does it make sense?

        See more
        Rover logo

        Rover

        3
        5
        iBeacon Engagement Platform
        3
        5
        PROS OF ROVER
        • 2
          Was pretty easy to make my app ibeacon ready
        • 2
          Great design
        • 1
          Really cool and powerful
        CONS OF ROVER
          Be the first to leave a con

          related Rover posts

          Google Fonts logo

          Google Fonts

          77.7K
          13
          Making the web more beautiful, fast, and open through great typography
          77.7K
          13
          PROS OF GOOGLE FONTS
          • 8
            Restrict character set
          • 5
            Free
          CONS OF GOOGLE FONTS
            Be the first to leave a con

            related Google Fonts posts

            Simon Reymann
            Senior Fullstack Developer at QUANTUSflow Software GmbH · | 24 upvotes · 4.9M views

            Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:

            • Nuxt.js consisting of Vue CLI, Vue Router, vuex, Webpack and Sass (Bundler for HTML5, CSS 3), Babel (Transpiler for JavaScript),
            • Vue Styleguidist as our style guide and pool of developed Vue.js components
            • Vuetify as Material Component Framework (for fast app development)
            • TypeScript as programming language
            • Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
            • ESLint, TSLint and Prettier for coding style and code analyzes
            • Jest as testing framework
            • Google Fonts and Font Awesome for typography and icon toolkit
            • NativeScript-Vue for mobile development

            The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:

            • Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
            • Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
            • Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
            • Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
            • Large scaling. Vue.js can help to develop pretty large reusable templates.
            • Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.
            See more
            Font Awesome logo

            Font Awesome

            57.6K
            21
            The internet's most popular icon toolkit
            57.6K
            21
            PROS OF FONT AWESOME
            • 8
              CDN
            • 7
              CSS Styling
            • 6
              Open source
            • 0
              Easy Upgrades
            • 0
              Auto-accessibility (A11y)
            • 0
              API
            CONS OF FONT AWESOME
              Be the first to leave a con

              related Font Awesome posts

              Jonathan Pugh
              Software Engineer / Project Manager / Technical Architect · | 25 upvotes · 3.1M views

              I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

              For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

              Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

              I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

              I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

              I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

              I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

              For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

              For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

              For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

              I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

              So that's my latest mobile stack. What tools do you use? Have you tried these ones?

              See more
              Simon Reymann
              Senior Fullstack Developer at QUANTUSflow Software GmbH · | 24 upvotes · 4.9M views

              Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:

              • Nuxt.js consisting of Vue CLI, Vue Router, vuex, Webpack and Sass (Bundler for HTML5, CSS 3), Babel (Transpiler for JavaScript),
              • Vue Styleguidist as our style guide and pool of developed Vue.js components
              • Vuetify as Material Component Framework (for fast app development)
              • TypeScript as programming language
              • Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
              • ESLint, TSLint and Prettier for coding style and code analyzes
              • Jest as testing framework
              • Google Fonts and Font Awesome for typography and icon toolkit
              • NativeScript-Vue for mobile development

              The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:

              • Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
              • Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
              • Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
              • Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
              • Large scaling. Vue.js can help to develop pretty large reusable templates.
              • Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.
              See more
              InVision logo

              InVision

              8.5K
              617
              Prototyping & Collaboration For Design Teams
              8.5K
              617
              PROS OF INVISION
              • 158
                Collaborative
              • 128
                Simple
              • 95
                Pretty
              • 79
                Quick
              • 45
                Works with lots of devices
              • 33
                Free
              • 29
                Cool for remote team prototyping
              • 17
                It revolutionized the way I share work with clients
              • 10
                Legendary customer support
              • 8
                Dropbox Integration
              • 3
                Easy
              • 3
                Collaboration
              • 2
                Rapid Prototyping
              • 2
                LiveShare
              • 1
                Annotation
              • 1
                They are always improving the product suite
              • 1
                Beautiful UI
              • 1
                Brings mockups to life
              • 1
                Allows for a comprehensive workflow
              CONS OF INVISION
                Be the first to leave a con

                related InVision posts

                Priit Kaasik
                CTO at Katana Cloud Inventory · | 8 upvotes · 586.8K views

                How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.

                It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!

                This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.

                Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.

                We ended up with using Confluence because it is the best fit for our current engineering ecosystem.

                See more
                Nadia Matveyeva
                UI Designer at freelancer · | 5 upvotes · 164.9K views
                Shared insights
                on
                InVisionInVisionAdobe XDAdobe XD

                I am working on a project for a client, I need to provide them with ideas and prototypes. They all have Adobe XD, but not InVision - I am the only one who will have that if purchased. I am trying to decide what would be the best tool to hand off the work to a developer who in terms will be working in PySide (Qt related) or Tkinter. Is there any benefits to me or the developer to work in Adobe XD or InVision. I am just trying to use the best tool to get the job done between the two.

                Thank you in advance! Nadia

                See more
                Typekit logo

                Typekit

                4.2K
                0
                An online service offering high-quality fonts
                4.2K
                0
                PROS OF TYPEKIT
                  Be the first to leave a pro
                  CONS OF TYPEKIT
                    Be the first to leave a con

                    related Typekit posts

                    Figma logo

                    Figma

                    4.1K
                    101
                    The collaborative interface design tool.
                    4.1K
                    101
                    PROS OF FIGMA
                    • 19
                      Web-based application
                    • 11
                      Intuitive interface and perfect collaboration
                    • 9
                      Free software
                    • 8
                      Highly Collaborative
                    • 8
                      Works on both Mac and Windows
                    • 7
                      Great plugins, easy to extend
                    • 6
                      Large community, tutorials, documentation
                    • 6
                      Hands done the best design tool for collaboration!
                    • 6
                      Works on multiple OS's
                    • 6
                      Imports Sketch files
                    • 5
                      Prototyping, design files and comments all in one place
                    • 5
                      Interactive, event-based prototypes
                    • 4
                      No more syncing between Sketch and InVision
                    • 1
                      Import XD files
                    CONS OF FIGMA
                    • 6
                      Limited Export options

                    related Figma posts

                    Jonathan Pugh
                    Software Engineer / Project Manager / Technical Architect · | 25 upvotes · 3.1M views

                    I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

                    For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

                    Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

                    I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

                    I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

                    I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

                    I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

                    For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

                    For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

                    For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

                    I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

                    So that's my latest mobile stack. What tools do you use? Have you tried these ones?

                    See more
                    Adam Neary

                    The tool we use for editing UI is React Storybook. It is the perfect place to make sure your work aligns with designs to the pixel across breakpoints. You get fast hot module reloading and a couple checkboxes to enable/disable browser features like Flexbox.

                    The only tricks I apply to Storybook are loading the stories with the mock data we’ve extracted from the API. If your mock data really covers all the various various possible states for your UI, you are good to go. Beyond that, if you have alternative states you want to account for, perhaps loading or error states, you can add them in manually.

                    This is the crux of the matter for Storybook. This file is entirely generated from Yeoman (discussed below), and it delivers the examples from the Alps Journey by default. getSectionsFromJourney() just filters the sections.

                    One other hack you’ll notice is that I added a pair of divs to bookend my component vertically, since Storybook renders with whitespace around the component. That is fine for buttons or UI with borders, but it’s hard to tell precisely where your component starts and ends, so I hacked them in there.

                    Since we are talking about how all these fabulous tools work so well together to help you be productive, can I just say what a delight it is to work on UI with Zeplin or Figma side by side with Storybook. Digging into UI in this abstract way takes all the chaos of this madcap world away one breakpoint at a time, and in that quiet realm, you are good down to the pixel every time.

                    To supply Storybook and our unit tests with realistic mock data, we want to extract the mock data directly from our Shared Development Environment. As with codegen, even a small change in a query fragment should also trigger many small changes in mock data. And here, similarly, the hard part is tackled entirely by Apollo CLI, and you can stitch it together with your own code in no time.

                    Coming back to Zeplin and Figma briefly, they're both built to allow engineers to extract content directly to facilitate product development.

                    Extracting the copy for an entire paragraph is as simple as selecting the content in Zeplin and clicking the “copy” icon in the Content section of the sidebar. In the case of Zeplin, images can be extracted by selecting and clicking the “download” icon in the Assets section of the sidebar.

                    ReactDesignStack #StorybookStack #StorybookDesignStack
                    See more