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Flutter vs Java: What are the differences?

What is Flutter? Cross-platform mobile framework from Google. Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android.

What is Java? A concurrent, class-based, object-oriented, language specifically designed to have as few implementation dependencies as possible. Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!.

Flutter and Java are primarily classified as "Cross-Platform Mobile Development" and "Languages" tools respectively.

"Hot Reload" is the primary reason why developers consider Flutter over the competitors, whereas "Great libraries" was stated as the key factor in picking Java.

Flutter is an open source tool with 69.5K GitHub stars and 8.11K GitHub forks. Here's a link to Flutter's open source repository on GitHub.

Airbnb, Uber Technologies, and Spotify are some of the popular companies that use Java, whereas Flutter is used by Hybrid Heroes, Policygenius, and pludoni GmbH. Java has a broader approval, being mentioned in 2400 company stacks & 2729 developers stacks; compared to Flutter, which is listed in 42 company stacks and 146 developer stacks.

Advice on Flutter and Java
Nikhilesh Goyal
Senior Embedded Engineer at GreyOrange · | 5 upvotes · 212.8K views
Needs advice
on
Unity
React Native
and
Flutter

Hi Friends, I am new to #MobileAppDevelopment and I need to make a #CrossPlatformMobileApp. I want guidance regarding which tools should I use to build a mobile app. Main requirements: integrate Unity game engine and provide a platform for social chats.

Past experience - C++ and Python

I have tagged Flutter and React Native but if anything better than both please suggest them.

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Replies (3)
Sahil Singh
Product Manager at AutoVRse · | 10 upvotes · 197.2K views
Recommends
Unity

Hey, If you are using Unity you are going to have to do the end to end development on Unity, you can directly build for android and iOS on Unity. I dont see how Flutter or React Native fit into this equation. Unity is a standalone engine. As for Social Chats, you could use Firebase or your own API and integrate that in Unity in C#

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Recommends
Unity

I agree with Sahil. If Unity is a requirement, best way is to use just that to create your app.

If you really want, it should be possible to use Flutter and Unity together. Using Flutter Unity Widget. Although I wouldn't recommend it just yet. It's too early days.

If you do end up using it, I would be very interested in reading about your experiences.

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Mathieu Grenier
Recommends
Unity

You can start by small steps with Flutter and after Unity. Flutter = best choice to build a small cross-platform mobile app. With or no flutter, use directly Unity. Y'll have complete control but it's harder for new mobile developers. Keep in mind, the requirement is Unity!

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Kamal Makroum
Needs advice
on
React
Python
and
Java

Hi everyone.

I am willing to build a used car sales platform, which will have a lot of stock/photos and will rely a lot on the back end functions and data generating. Java seems to be a good choice, but what other options can I consider that can also be easily scalable as well as a little faster to write?

Thank you

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Replies (2)
Recommends

Firstly, you must know that java and python are both amazing languages. But I recommend python mainly because of the variety of modules and packages available to do almost anything. If you are planning on adding graphs, you can use the matplotlib library and to add photos, use the pillow module. And just note that both of these aren't available by default, so you need to install them through pip.

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Ruslan Rayanov
Recommends

Hi, Kamal! I don't know if your question is still relevant. But I would like to introduce you to our solution, perhaps it will be useful for future projects. We have developed a web application constructor that can be used to create almost any website or application https://falconspace.site/. The entire development stack is reduced to SQL only. The platform is easy to configure and make subsequent changes if necessary.

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Needs advice
on
Python
Lua
and
Java

I am trying to make Roblox game which requires Lua. I quite don't want to go with Lua just because other tools just might let me do more projects later on. I heard that Python is most similar to Lua, but I am still not sure which tool to use. Java, I think it will help me with many stuff later on for websites, projects, and more!

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Replies (1)
Rafey Iqbal Rahman
Recommends
Lua
at

Since you are trying to make a Roblox game, you have no other option than to use Lua, since Roblox only allows coding in Lua. Yes, you've heard right, Python is identical and as easy as Lua, although Lua is easier than Python. Beginning from Lua and then escalating to Python is recommended. Java is only helpful when you are creating a heavy, big-budget, enterprise-level product, otherwise, Python would suffice.

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Needs advice
on
Python
PHP
and
Java

Hi everyone, I have just started to study web development, so I'm very new in this field. I would like to ask you which tools are most updated and good to use for getting a job in medium-big company. Front-end is basically not changing by time so much (as I understood by researching some info), so my question is about back-end tools. Which backend tools are most updated and requested by medium-big companies (I am searching for immediate job possibly)?

Thank you in advance Davit

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Replies (4)
Pierrick Martos
Engineering Manager at Akeneo · | 20 upvotes · 96.8K views
Recommends
Python

Go with Python definetly. It's used everywhere by web developers for backend developments : API, website backend, workers... but also by data scientists (lot lot of resources, models and libraries in Python it's language #1). For the web parts, best web framework are in Python : https://stackshare.io/microframeworks (Flask #2 and Django #3). Java is good but trend is not great in terms of popularity amongs developers and tech leaders.

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Vijayakumar Rajagopal
Recommends
Java

As per my experience java is most wanted for web development as of now. micro service is evolving . with frameworks like spring boot supports rapid development. Spring boot + Docker + kubernetes great combination.

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sharik zama
Software engineering Intern at EPAM Systems · | 5 upvotes · 96K views
Recommends
JavaScript

I would recommend learning HTML, CSS, and JavaScript (most important). JavaScript forms the backbone of web development. And, there are many popular and widely used frameworks like Angular and React that heavily rely on the knowledge of JavaScript. The number of job opportunities are much more when it comes to javascript.

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Chathuranga Bandara
Recommends
Python

I would recommend Python as the programming language and as you are a new developer, Flask to start with. It gives you a solid understanding on the web patterns such as REST and will get you up and running in no time. However, I suggest you to read and study on front-end technologies like (React or Vue) and databases (SQL and NoSQL) and probably some NodeJS as well. First grasp the concepts (which Python is ideal for) then it does not really matter the language as such.

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Needs advice
on
React Native
and
Flutter

Hi, I'm a web dev and am using Electron for a desktop app. Now I have to develop a mobile app with the following features:

  • Posting/uploading files by users, private messaging between users, download files, moderation of the uploads, push notification of new posts.
  • Mods can ban users and delete files.
  • Share buttons from the library folder of the user phone.
  • When a user uploads a photo, a pencil tool for deleting staff on the pic.

Which tool is better for such a project?

Thanks in advance

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Replies (2)
Lee Dydo
Software Engineer at BrightSIgn · | 5 upvotes · 159K views
Recommends
React Native

Given your experience in electron I think the shortest hop is going to be React Native. Especially since half of the requirements are server-side. Google is doing a pretty great job bringing up Flutter and the tooling is pretty great. For me however, dart seemed like quicksand and not everything is in its final home. React Native is mature, and considering my cursory analysis of your experience and the low complexity of this project, you've got quite a lot of room to grow into Javascript Land. Ultimately, my recommendation is always "play with both, see what you like, and get to know the documentation and the community." Keep your head on a swivel and set aside time to peek greener pastures, but spend most of your time delving deeply into what you're already doing.

But yeah, go with React Native first, get bored of it, learn what the shortcomings are through experience and then see if something else is really more attractive or just a new shiny.

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Varun Sharma
CTO at Nugen Computer & I.T. Services · | 5 upvotes · 159.1K views
Recommends
React Native

Well, I will personally recommend to go for React Native as I have worked in both of them. React native has big community and it is easy to opt as compared to Flutter. There no doubt about the fact that Flutter is a great framework for developing both Android/IOS apps. However, you should have some experience to go for the same. Both will require prior knowledge as for React Native you have to go through Javascript first with which you are already familiar and for Flutter you need to go through Dart. So being familiar with Javascript you should go for React Native. You can go expo which has lot of inbuilt functionalities for the React Native developers.

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Needs advice
on
React Native
Ionic
and
Flutter

Hi, we are an early startup (with an iPOC prototype) but need to get started on our MVP, and our tech developers in India recommended a hybrid, and they use Ionic, then we spoke with a software company in the US and he recommended Flutter or React Native. Any advice or input for us on the differences between these? Our app will need Bluetooth GPS for "near me" and social media sharing reviews capability, and also link on the backend with businesses. Thanks in advance for any help you can give!

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Replies (6)
Dario Alves
Arquiteto de Software at Senior sistemas · | 2 upvotes · 195.7K views
Recommends
React Native

Maturity, Community, Facility, Libs React Native is the principal platform of mobile cross-platform development today, Flutter is it's a promise.

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Ahmad Khan
Recommends
Flutter

I would never recommend you to go with Ionic, Because of the User experience it provides is subpar. Flutter is most promising, Can be easily used to develop great user experience in no time. React native is also good, but it's phasing out in my opinion, while Ionic has already phased out. Flutter also provides great developer experience, resulting in fast and productive developers. I would have to press hard to think of a CON about flutter when recommending it for your needs.

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Recommends
Ionic
at

I don‘t have practical experience with flutter but between ionic and react native I‘d say both a perfectly viable options and we have used both for a number of production apps. We normally go with ionic on capacitor because we build a lot of pwa/web apps so we can use the same code for all. We don‘t use much of ionic elements, we do most styles on our own.

The comments that the user experience is bad I cannot agree with. A well designed and developed ionic apo can hardly be distinguished from a native app. But obviously that depends also on the usecase and type of app.

I hope this helps

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Recommends
Flutter

Flutter is built on DART which is written in GO. GO compiles to binary. Hence is faster than any java based framework. It provides superior performance and has a simplified UI process for designing apps.

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Nicolas Kovacs
Recommends
Flutter

Even if React Native is older (I didn't say mature) you should go for Flutter, It's works really well and the developer experience is great (auto-completion, plugin etc). I spent years with React Native and now I am using Flutter and I don't regret It. Even if you have to learn a new language, It's pretty simple even more If you know some OOP, Java and Javascript ES6 syntax in some case. One other advantage is the facility to design app in Flutter, you have widgets for everything and you can adapt any design made by your designer. For example you can't make a simple custom box shadow with React-Native ...

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Kevin Lücke
Recommends
Flutter

It depends also on your team skills. Flutter is fast to learn, fast to develop with and the performance is much better in comparison to React. If your team is already highly skilled in React Native it could be the better option - if not Flutter is my 100% recommendation. We rapidly prototype and deliver MVPs with Flutter since two years.

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Alexis Poveda
Needs advice
on
Electron
Flutter
and
Ionic

Hi! I have to develop a software solution for a youth church group, for my graduation project. In the first meeting that I have with the coordinators, they did not have a clear idea of what they want. The biggest problem they have is the attendance control, they do it manually and that causes errors.

I was thinking of developing an Android app in Android Studio because that is the tool I master, but a friend told me that I consider using a tool that builds for iOS, Android and web. I have like 6 months. I own a MacBookAir but I do not know Swift (for iOS). I am familiar with MySQL, PHP, Apache, JSP,HTML,CSS.

Summary: What tool can I use that is easy to learn and easy to scale?

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Replies (5)
Recommends
Ionic

It's probably not relevant anymore, but I think Ionic with Angular as the frontend is the right choice. For IDE I would choose Visual Studio Code. You can just create a basic web application with responsive design, which is already included if you are going to use Ionic components with Material Design to create your app. You don't need to know Swift, you don't even have to create mobile apps, just create a responsive (Ionic already is) web app, or PWA. Upon browsing your website from a mobile device for example using google chrome, you will be prompted to create a shortcut of the website in your mobile phone. After you do this, there will be an icon in your phone that looks like an icon to launch an app, it will launch your website in full screen mode - for the user's perspective it will look like he is using a native app. Access https://ionicframework.com/docs/angular/pwa from your android chrome browser, go to tab options (3 vertical dots), click on Add to Home screen. When you launch the website from the shortcut, you'll see that it behaves and looks like a native app.

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Recommends
Ionic

I think you should chose between Flutter and Ionic. With those two options, the main question is about graphs and performance. Are they really important for your application? If the answer is yes, your tool is Flutter but, if the answer is that you need an easy tool to create an app with some basic components I would choose Ionic. You have a library with lots of components that you can use and they have native UI by default (for Android and iOS).

You will find more support if you use Ionic with Angular as frontend framework (you have the option to use Vue or React but this is a new feature for Ionic and I think there are more difficult to learn than Angular).

You can develop and debug the majority of features on PC (I don't know if that is possible with Flutter). And when you will finish the app, create iOS and Android versions is simple.

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Recommends
Flutter

Flutter is easy to use and easy to understand. Once you have completed the android platform, you can easily build it to ios, Web or desktop on a single code base.

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Carlos Esteban Lopez Jaramillo
Recommends
Ionic
  1. Electron is for desktop apps, so not useful for you.
  2. Flutter has better performance, but Ionic is decent as well, I would use Ionic unless you're making a game or graphic-intensive app.
  3. Ionic is more flexible since you have the whole NPM ecosystem available, while flutter is more recent, thus libraries for it are less in quantity and battle-tested than the ones in NPM.
  4. Ionic 4 introduced CSS variables, which improved immensely the theming process for the app, which was the hardest issue Ionic development had.
  5. Ionic has extended to many frameworks so it's compatible with Angular and React frameworks, meaning more flexibility, personally I would recommend Ionic with Angular over React since it's more suited to enterprise-level apps.
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Alejandro Ulate Fallas
Mobile Developer at Build SRL · | 2 upvotes · 122.7K views
Recommends
Ionic

Hi there. So Electron embeds everything in a webview, which means that what you would have to develop would be a Node project most probably. Ionic does the same (kindof but won't bore you with specifics) but it does it much more efficiently. Usually you do Ionic apps with JS frameworks like Angular or React (this one recently added). Flutter on the other hand does native apps, it does it really good but it's support for Web is in beta and it's relatively simple to setup if you already know the SDK and the environment.

My recommendation would be that you do your app using Angular/Ionic if you reaaally need the multi-platform environment and there's different reasons in this case:

  • Since it's a graduation project you need it to be as simple as it can be and adding a new technology adds to the learning curve.
  • Flutter is great if you have different complex UI or if you have specific performance needs that require native support and in your case it does not seem like you need that.
  • Flutter is also an incredibly powerful tool but it's learning curve might be tricky if you have not developed native apps before so I wouldn't recommend you start off like this if you have time sensitive projects like a graduation project. It does have great docs and an awesome community but I'd suggest you stick as close to what you know as you can.
  • Ionic/Angular uses Typescript (a type javascript wrapper) and Angular (JS framework) so you will have to learn a little bit but if you already know HTML, CSS and Javascript you won't have that much of a hard time. Also there's quite a lot in terms of documentation and tooling already tested around this combination.
  • Ionic/Angular has a really good CLI that helps you stick to the architecture they recommend so you wouldn't have to worry about it that much.
  • Ionic/Angular helps you test either locally in the web browser as well as your devices which is in the end what you want if you are looking for a multi-platform system. Flutter also does this but is not quite in a stable state (yet!).

Anyway, in the end, if you go for the multi-platform suggestion I think, because of time you would be better off with Ionic. If you decide that you don't need that as of right now (which is fine as well) you can start with just the Android app and plan on the different things you might eventually need like a website or other different stuff. Cheers!

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Decisions about Flutter and Java
Noel Broda
Founder, CEO, CTO at NoFilter · | 5 upvotes · 99.2K views

1 code deploys for both: Android and iOS. There is a huge community behind React Native. And one of the best things is Expo. Expo uses React Native to make everything even more and more simple. Awesome technologies. Some other important thing is that while using React Native, you are reusing all JavaScript knowledge you have in your team. You can move easily a frontend dev to develop mobile applications.

A huge PRO of Expo, is that it includes a full building process. You run 1 line in the terminal, and 10 minutes after you have 2 builds done. Double check EAS Expo.

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Thuan Nguyen
FE Lead at SOLID ENGINEER · | 5 upvotes · 315.2K views
  • Javascripts is the most populated language in the world.
  • Easy to learn & deployed production
  • Fast development
  • Strong community
  • Completed Documents
  • Native performance with lower RAM used.
  • Easy to handle native issues by using native code like Java / Objective C
  • Powered by Facebook.
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awesomebanana2018
Chose
Flutter
over
Ionic

While with Ionic it is possible to make mobile applications with only web technologies, Flutter is more performant and is easy to use if you are willing to learn Dart, which is a fun language. Plus, it has awesome documentation and, while its ecosystem isn't near as big as JavaScript's is, it has a good package manager called Pub and its packages are generally high quality.

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Nick Skriabin

We built the first version of our app with RN and it turned out a mess in a while. A lot of bugs along with poor performance out of the box for a fairly large app. Many things, that native platform has, cannot be done with existing solutions for RN. For instance, large titles on iOS are not fully implemented in any of existing navigations libraries. Also there's painfully slow JSON bridge and many other small, yet annoying things. On the other hand Flutter became a really powerful and easy-to-use tool. A bit of a learning curve, of course, because of Dart, but it worth learning. Flutter offers TONS of built-in features, no JSON-bridge, AOT compilation for iOS.

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Erik Ralston
Chief Architect at LiveTiles · | 13 upvotes · 213.2K views

C# and .Net were obvious choices for us at LiveTiles given our investment in the Microsoft ecosystem. It enabled us to harness of the .Net framework to build ASP.Net MVC, WebAPI, and Serverless applications very easily. Coupled with the high productivity of Visual Studio, it's the native tongue of Microsoft technology.

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Brent Maxwell
Chose
Node.js
over
Java
Go

Node.js has been growing in popularity, and the ability to access the global pool of Javascript developers is great. There is a decreased amount of effort for people to work across the frontend and backend, and the language itself is easy and works well for many common use cases.

Go was the other serious candidate, but it just hasn't been implemented in as many Production systems yet, and the best Go engineers I've known have been hackers, whereas we're building a robust analytics platform that requires more caution. Type safety is easily added with TypeScript, and NPM is awesomely handy.

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Chose
Go
over
Java

When developing a new blockchain, we as a team chose Go lang over Java and other candidates, due to Go being (a) natively suited to concurrency - there are primitives in the language itself (goroutines, channels) that really help with reasoning about concurrency (b) super fast - build time, running, testing are all much faster that Java, this gives a far superior developer experience (c) shorter and stricter than Java - code is much shorter (less verbose), and there is usually one good way to do things, and even the code formatter that is bundled with Go is very opinionated - over a short time this makes reading other people's code far smoother than having to deal with different styles.

You should be aware that Go presently (v1.13) lacks Generics.

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Alaa Alzaibak
iOS Developer at Volt Lines · | 1 upvote · 79.9K views

From cross platform development point of view: Using kotlin multiplatform is more convenient than java for implementing cross platform code, since it can be converted to be used in iOS (swift) projects, and it can be easily learned if you already know swift. It still an experimental feature but it helped so far to unify a lot of the common code between our iOS and Android projects. And it is more future proof than java regarding support and maintain multiplatform converting.

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We needed to incorporate Big Data Framework for data stream analysis, specifically Apache Spark / Apache Storm. The three options of languages were most suitable for the job - Python, Java, Scala.

The winner was Python for the top of the class, high-performance data analysis libraries (NumPy, Pandas) written in C, quick learning curve, quick prototyping allowance, and a great connection with other future tools for machine learning as Tensorflow.

The whole code was shorter & more readable which made it easier to develop and maintain.

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Kyle Harrison
Web Application Developer at Fortinet · | 2 upvotes · 17.1K views

The decision behind choosing a server side technology is never an easy one. Every single language has it's pro's and con's around each.

For me, this decision came down to a couple simple points: 1. Node is a web tech first class citizen, designed around handling web events, in a web technology world 2. Asynchronous

The thing about Python and Java is that they TOO can handle these, and handle these very well. Java for instance powers most of Twitter and Netflix's architecture. Where Python is what's behind giants like Instagram and Patreon. Certainly, you can't go wrong. Heck, Ruby powered GitHub and GitLab, and those things see HUGE traffic.

But this project is a web technology first. And node feels right at home as it itself is a web technology. This decision was more about homogeneous synergy than most anything else. I need it to be screaming fast, asynchronous, and play extremely well with web standards.

Node fits the bill on every front.

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Pros of Flutter
Pros of Java
  • 110
    Hot Reload
  • 89
    Cross platform
  • 88
    Performance
  • 72
    Backed by Google
  • 59
    Compiled into Native Code
  • 46
    Open Source
  • 45
    Fast Development
  • 41
    Expressive and Flexible UI
  • 41
    Fast Prototyping
  • 34
    Single Codebase
  • 31
    Reactive Programming
  • 26
    Material Design
  • 21
    Widget-based
  • 21
    Target to Fuchsia
  • 20
    Dart
  • 15
    IOS + Android
  • 12
    Easy to learn
  • 12
    Great CLI Support
  • 12
    Tooling
  • 11
    You can use it as mobile, web, Server development
  • 10
    Have built-in Material theme
  • 9
    Debugging quickly
  • 9
    Support by multiple IDE: Android Studio, VS Code, XCode
  • 8
    Community
  • 8
    Target to Android
  • 8
    Easy Testing Support
  • 7
    Good docs & sample code
  • 7
    Have built-in Cupertino theme
  • 7
    Written by Dart, which is easy to read code
  • 7
    Target to iOS
  • 6
    Easy to Widget Test
  • 6
    Flutter is awesome
  • 6
    Real platform free framework of the future
  • 6
    Easy to Unit Test
  • 579
    Great libraries
  • 438
    Widely used
  • 396
    Excellent tooling
  • 381
    Huge amount of documentation available
  • 329
    Large pool of developers available
  • 199
    Open source
  • 195
    Excellent performance
  • 151
    Great development
  • 145
    Used for android
  • 144
    Vast array of 3rd party libraries
  • 56
    Compiled Language
  • 47
    Used for Web
  • 43
    Managed memory
  • 42
    Native threads
  • 41
    High Performance
  • 37
    Statically typed
  • 32
    Easy to read
  • 30
    Great Community
  • 26
    Reliable platform
  • 23
    JVM compatibility
  • 23
    Sturdy garbage collection
  • 19
    Cross Platform Enterprise Integration
  • 18
    Universal platform
  • 17
    Good amount of APIs
  • 16
    Great Support
  • 11
    Lots of boilerplate
  • 10
    Great ecosystem
  • 10
    Backward compatible
  • 9
    Everywhere
  • 7
    Excellent SDK - JDK
  • 6
    Mature language thus stable systems
  • 5
    Clojure
  • 5
    Static typing
  • 5
    It's Java
  • 5
    Portability
  • 5
    Better than Ruby
  • 5
    Cross-platform
  • 5
    Vast Collections Library
  • 4
    Long term language
  • 4
    Old tech
  • 3
    Most developers favorite
  • 3
    Best martial for design
  • 3
    Great Structure
  • 3
    Used for Android development
  • 3
    Stable platform, which many new languages depend on
  • 2
    Testable
  • 2
    History
  • 1
    Javadoc

Sign up to add or upvote prosMake informed product decisions

Cons of Flutter
Cons of Java
  • 28
    Need to learn Dart
  • 10
    No 3D Graphics Engine Support
  • 9
    Lack of community support
  • 6
    Graphics programming
  • 6
    Lack of friendly documentation
  • 2
    Lack of promotion
  • 1
    Https://iphtechnologies.com/difference-between-flutter
  • 30
    Verbosity
  • 25
    NullpointerException
  • 15
    Overcomplexity is praised in community culture
  • 14
    Nightmare to Write
  • 10
    Boiler plate code
  • 8
    Classpath hell prior to Java 9
  • 6
    No REPL
  • 4
    No property
  • 2
    Code are too long
  • 2
    There is not optional parameter
  • 2
    Floating-point errors
  • 1
    Terrbible compared to Python/Batch Perormence
  • 1
    Java's too statically, stronglly, and strictly typed
  • 1
    Non-intuitive generic implementation
  • 1
    Returning Wildcard Types

Sign up to add or upvote consMake informed product decisions

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What is Flutter?

Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android.

What is Java?

Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!

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What are some alternatives to Flutter and Java?
React Native
React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native.
Xamarin
Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.
Android SDK
Android provides a rich application framework that allows you to build innovative apps and games for mobile devices in a Java language environment.
Kotlin
Kotlin is a statically typed programming language for the JVM, Android and the browser, 100% interoperable with Java
React
Lots of people use React as the V in MVC. Since React makes no assumptions about the rest of your technology stack, it's easy to try it out on a small feature in an existing project.
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