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C# vs Swift: What are the differences?
**Introduction:**
This Markdown code contains key differences between C# and Swift.
**1. Syntax Differences:** C# uses curly braces { } for defining code blocks, while Swift uses indentation for this purpose.
**2. Type Inference:** C# requires explicit type declaration for variables, whereas Swift utilizes type inference to automatically deduce the type of variables.
**3. Memory Management:** C# uses garbage collection to manage memory, while Swift uses Automatic Reference Counting (ARC) for memory management.
**4. Optional Types:** Swift introduces the concept of optional types, allowing variables to have a value or be nil, while C# does not have built-in support for this feature.
**5. Access Control:** Swift provides finer-grained access control with keywords like public, private, and internal, whereas C# uses access modifiers like public, private, and protected.
**6. Enumerations:** In Swift, enumerations are more robust and can have associated values, while C# enumerations are more simplistic and limited in functionality.
In Summary, the key differences between C# and Swift lie in syntax, type inference, memory management, optional types, access control, and enumerations.
Hello everybody,
I'm Syed, recently graduated from university. I studied C++ as the first programming language and later I have (a little) experience working with C#. I also have a basic understanding of Kotlin, JavaScript and Python. As of today, I am studying Kotlin from https://developer.android.com/.
Please give me some tips about my career. Which language should I choose in today's modern era? Whether I go with Web development or work on Android app development. Thank you for your assistance.
Hi Syed, I wish you all the best. I'm an experienced programmer with more than 15 years of experience. Recently in my company, we were trying to hire a MERN Full-Stack developer and we found many who can code in React but few who were capable of thinking logically and actually able to solve the business problem. Learn any language or package, but keep in mind to learn for a goal. Syntaxes don't matter, we hire to achieve goals. Small to medium companies, usually hire full-stack developers due to the lack of resources. So it would be great to learn the following: For Web, I would suggest "React", and for mobile development, "Flutter" comes in handy with lots of promising future. How about learning both? much better but it's all about you. Good luck!
Hello, I am still a student and would like to ask a question. Currently, I am developing in mobile development with Flutter in the frontend and Python in the backend part. Right now I have to make a choice about developing a mobile app or developing a backend to progress more professionally. My questions are as follows:
1) If I prefer the mobile application area, will I only work with the Ui/Ux developer with the front-end and code the designs in Swift Kotlin languages, am I responsible for the back-end software?
2) I have a product that generates new ideas so I like to control the development and work there because the backend is the brain, but are they independent from each other in the backend mobile application? Is the mobile app developer responsible for the backend software?
3) I don't like graphic design because I don't like it if it's not perfect and I get stressed. Am I responsible for the graphic design in the mobile app?
4) Is a mobile app developer also a backend developer?
I know these are very simple questions, but they are very important to me. Thanks for your answers.
Hi Hüseyin! 1-2) In my experience If you are a Mobile Applications Developer you will have the following responsabilities: - Develop (not designing) both functionality and screens of the app you are working - Consume (not develop) third party or self company owned APIs or Backend services - Distribution tasks. - Mantainance tasks. Now, there will always be companies wishing you know the whole thing (ui/ux, backend, frontend, mobile, cd/ci, data science, etc.). And of course it will be helpful for you to know a little bit of the stuff around mobile development, but it's not very common since it's not part of the responsabilities of a mobile app dev.
3) No, you are not responsable for the designs of your application, that's why companies have Product designers, ux designers, ui designers for preparing the screens, logos, color palettes, etc for products. As a developer your job is to see and examine the designs and take them from Figma, InVision, Zeplin, etc to the Code editor.
4) This is the thing, if you are working as a Mobile Developer you might know about Mobile development, not backend, not frontend, not ui ux. BUT if you know a little about backend that might be helpful although backend should not be your responsability.
I hope this makes sense to you. Cheers!
As a mobile developer, I'm usually a member of a larger team and it's usually another person's responsibility to develop the backend/API, and another person's to do the UX/design. Very very few teams use cross-platform tools like Flutter or React Native, because tools like those tend to make mediocre apps that scale poorly and are impossible to debug, so make sure to get familiar with Swift/iOS or Kotlin/Android (or both).
Hi! I think most of your questions led to these answers:
Mobile software developers don't responsible for the back-end part, or even graphic design. Of course, the back-end part should be done by a back-end developer. The graphic design, I'd say that if you work on a start-up, you might be the one who does since there isn't much manpower there, but in the larger company, they would have a designer especially in UI/UX. You'll have a mockup for the application that you need to follow. As a developer, you're expected to code, not design.
I've said that the responsibility isn't yours, but of course, you'll have an advantage over others if you know UI/UX, or back-end as well. That would help you a lot to be a good mobile developer.
Good luck!
Hey there, we are looking to develop our own layer 1 blockchain. We're splitting the responsibilities for origination, clearing, and settlement across three independent but cooperating node networks. We've gotten our Proof of Concept up using Ruby on Rails for the nodes, you can see it as the attached link. So far, so good. Now we are looking to convert it into a distributable and are trying to figure out which language is the best for this.
Essentially our needs from the language are: solid networking tools and speed, very fast execution of basic actions, some parallel execution, and able to compile the end product into an easy to distribute and use package for end users.
I was learning Rust, but I have a healthy amount of experience with Swift and right now, it's only me coding. I've only done iOS coding, but have built a fintech app from scratch that's now in the app store so I'm pretty familiar with the language and its benefits. Haven't experimented with Vapor or any of the application development tools, and I wanted to know if it is a crazy idea to develop a blockchain node in Swift instead.
Pick Rust. Rust can provide all what you need and has been a major language in blockchain/cryptocurrency industry. Swift is slower than Rust and does not have such support in the networking and domain field. Swift tooling is great only on macOS, therefore you are likely to have troubles on other platforms.
You can use swift of course. It’s more of a question of being performant.
You really want to try some basic operations and find what’s most performant for you.
Rust is wonderful for cloud applications requiring heavy concurrency, it has compile time checking for such things.
Go and C++ could be more performant in your case. Swift is really quite an obtuse language, with a lot of features, some which may complicate your implementation.
Also, you want to consider the market of developers who could help build it. If you use Go or C++ there is a larger collection of people who know the languages than there is with swift.
include include int main(){ char name[10], pasword[10]; printf("enter you user name :"); gets(name); printf("enter your pasword : "); gets(pasword); printf("your name : %s \n your password : %s \n", name, pasword); if ( name != "youcef") { printf("name undefined\n"); } else { printf("finde name"); }
}
his not working
You will want to do a few things here. First, replace gets
with fgets
. Then, you're going to want to use strcmp
from string.h to compare the input with the desired result. The code listed below has been updated with a working example with the previously mentioned recommendations. This isn't perfect and there are other ways to accomplish the same task. Explore other options that are available when you have a chance and see if you can improve on this example.
#include <stdio.h>
#include <string.h>
int main()
{
char name[10],
pasword[10];
printf("enter you user name :");
// Use fgets as gets is insecure and can easily lead to buffer overflow exploits
fgets(name, sizeof(char) * sizeof(name), stdin);
// Remove \n from fgets stdin read with null character so as to not have to include
// in strcmp later.
name[strlen(name) - 1] = '\0';
printf("enter your pasword : ");
fgets(pasword, sizeof(char) * sizeof(pasword), stdin);
printf("your name : %s \n your password : %s \n", name, pasword);
// If strcmp result > 0 || < 0 it's not a match
if (strcmp(name, "youcef") != 0)
{
printf("name undefined\n");
}
else
{
printf("finde name");
}
}
Dear, Yusuf You can't use if statement to compare two strings, but you can use strcmp() function which means string compare The behavior of strcmp function is: If (string1 < string2)? Then: return a negative value. If (string1 > string2)? Then: return a positive value.
If(string1 == string2)? Then: return (0).So, you can modify this statment to: if(strcmp(name,"Yousef") != 0) printf("name undefined\n");
else printf("find name");But, In this case there is one logic problem that (strcmp) function don't ignore the letter case. For example: If you input name : yousef
The first letter here (y) is small, but in the comparing statement above is capital, So the result will be "name undefined", but in fact "yousef" = "Yousef".To solve this problem you should use stracasecmp() function. This function ignore the letter case while comparing. The code will be: if(strcasecmp(name,"Yousef") != 0) printf("name undefined\n");
else printf("find name");Attention: Include string libreary after using these functions to skip any problem may be found.
includemay Allah bless you ^_^
Hi there. I want to expand my coding toolset. So I want to learn a second backend language besides Kotlin. Kotlin is fantastic. I love it in every aspect, and I think I can never return to Java. And also why should I? It is 100% interoperable with java and can co-exist in every project.
So my question here is. Which language do you think will bring me more joy? I think F#; it is more like Kotlin. Then C# (it's more or like 100% java). But, let's say I learn F#. Is it 100% interoperable like Kotlin? can they live side by side? Can I, then, apply to .NET jr jobs after a while, for example, or is C# the holy cow? I would like to learn .Net.
If it is the worst and only C# is acceptable, then which language should I learn? Dart? Go?
Exceptional decision to go with Kotlin. For the other story, go full with C#. "is C# the holy cow? Yes it is.". Specially now when netCore is crossplatform and you can build asp.net core applications on Windows, Linux and macOS via Visual Studio Code which is also multiplatform. Nothing will beat C# in the near future. Also, at the end of 2021 Microsoft will release Net 6.0 which will include MAUI.
"For those new to .NET MAUI (standing for .NET Multi-platform App UI), Microsoft says it's "the evolution of Xamarin.Forms extended from mobile to desktop scenarios with UI controls rebuilt from the ground up for performance and extensibility."
So, C# all the way sire!
animefanx1,
First let's get your questions sorted: Which language do you think will bring me more joy?
This you will have to decide for yourself, I am a long time C# developer and have seen it grow into a very compelling platform. The language and I'd compare it more to Kotlin than Java (by a long margin). More on .NET in a bit.
say I learn F#. Is it 100% interoperable like Kotlin?
You can have 100% interop with a caveat, your F# libraries have to implement certain guidance in order to be referenced from C#. Some (dare I say most) of the differences between F# and C# are predicated on language constructs that are not available in C#. For instance F# functions that return Unit.
can they live side by side?
Yes.
Can I, then, apply to .NET jr jobs after a while, for example, or is C# the holy cow?
I don't know if I take your meaning, but let me say this: Learning either C# or F# will likely force you to understand concepts such as garbage collection, primitive types, etc. which apply to all .NET languages, thus a lot of the effort you put into .NET is bound to pay off regardless of your choice.
If it is the worst and only C# is acceptable, then which language should I learn? Dart? Go? You can't go wrong with any of these and I venture to say whether you select C#, F#, Dart or Go as your next adventure, your willingness to learn will take you to try other languages, some which mey not even exist yet!
PS1: .NET is an end to end environment now. With the introduction of Blazor and Razor pages one does not need JavaScript or other browser scripting languages, it even interops with JavaScript. PS2. Microsoft is working on unifying .NET. Soon there will be only one version: .NET 5! Caveat: Some features such as WinForms will still be specific to the windows environment but all of those are likely things you don't need in Mac or Linux
I think you can learn go instead C#. C# is cool, but Golang also cool. It can run on any OS without specific software. C# can run on linux too but it's only the .NET Core as I know. But golang is flexible. So try it and decide what do you think about Golang
Hi Everyone,
I have some experience working with JavaScript and React and will now try to learn C# - could you please share some similarities and differences between JS and C# and what rookie mistakes I should watch out for when learning C#?
Also, any tips & good practices are greatly appreciated :)
Thank you
If you want to learn C#
to write some backend code you can also check out Node.js
which is basically JavaScript running outside the browser. You can create any kind of web servers, APIs, scrapers, automation scripts, etc using all the same JavaScript.
A good entry to Node
is Express.js
. It is the most common web framework for Node
. It's well documented and there are a lot of educational materials for it.
C# is .net framework of a programming language specially different from the programming languages you're used to. If you learn C# you will be experienceed in coding with VIsual Basic .net and also creating web development using ASP and this ASP also include JavaScript function.... I urge you to learn it
I prefer functional programming because it produces less buggy code (thus I recommend F#
), and is simply better to learn this paradigm earlier on in your coding career rather than later. It can also do most stuff C#
can do, namely code with .NET core
. If you're going to learn .NET
then you should learn Node.js
+Express
first though before doing web development with C#
/F#
I think you can manage to find something about this topic. it's pretty popular one. ex: https://www.educba.com/c-sharp-vs-js/
Something I don't see discussed enough over the internet is the performance difference. I don't think you should worry about this. 95% of the time you won't notice the difference on your day to day projets. You will know what you need in terms of performance when you get there.
Hi all, I have been working on the development and automation of construction software using C# and Python. Recently I have started working on Django python web framework and basic frontend for web development. I am really confused to choose between C# and Python to move forward in my career. Seeking your advice on these technologies and their future market value from a career perspective. Thanks,
In my opinion, a modern developer should have deep knowledge about Object Oriented (OOP) and Functional Programming (FP). The programming language is something that must come later. Any good programmer should be able to switch from one programming language to another easily, if they follow OOP and FP. There are languages, though, that must absolutely be in the portfolio of a modern developer: Java, C#, Python and JavaScript. But be prepared to know also Scala, Kotlin, Swift, Go, Ruby, Rust and TypeScript.
It depends on your preferred career path, if you want to work in start-up/scale-up environments, you probably want to go with a language like Django for the rapid development (fast to production). On the other hand, C# or Java would be better for building long term and large scaled applications, although, Django could certainly achieve this as well. I also want to second that it won't hurt to know both languages, pick your technologies wisely according to the use case, don't stick to a single technology stack. :)
C# and Python are both great languages. With great communities, libraries, frameworks, opportunities. I think it will be the same in a near future.
It’s matter of your likes, and your next jobs.
Dot net core is a little faster on performance. Python more popular with dynamic types. Probably the most lovable language.
Hey guys, I learned the basics (OOP, data structures & some algorithms) with Python, but now I want to learn iOS development. I am considering to learn Swift, but I am afraid how the native mobile development will die out because of the cross-platform frameworks and reviews. My idea is to learn web development first and then learn React Native, and after all of that, finally Swift. What do you think about this roadmap? Should I just learn Swift first due to the pros of the native apps?
Native apps are not going to die. Especially not Swift because now Swift can be used to develop cross platform macOS and iOS apps due to the new macs having M1 chips.
"Should I just learn Swift first due to the pros of the native apps?".
React Native builds Native Apps. Technologies like ionic
does NOT build native apps, but React Native does it.
Learning Swift seems to be a really bad idea from my point of view. Learning JavaScript is all what you need. Why? Because then Frontend, Backend, and Mobile Dev, is simple, because it's all JavaScript.
If asking about employment opportunities, native will never die out. There will always be opportunity for work in native mobile applications. There are also many advantages of using native over cross platform such as always having access to the latest APIs and developer libraries that may not be available to cross-platform without some native development involved or can wait until someone develops a bridge for you.
If you are asking about what you should develop with first? It really depends. React-Native is great for building proto-types or basic MVP application that doesn't require any of the latest and greatest features Apple has to offer at the moment. But if you're asking what to learn? I would say native will always give you a larger advantage as it will give you a good foundation in mobile development and provide you access to the latest native libraries. It is also a useful skill that can give you an edge in cross-platform mobile like react-native because you will most definitely encounter a situation where you will have to go down to the to native side to extend functionality or utilize APIs that are not yet out of the box.
I would suggest to bet more on Swift! I have developed act in React and Javascript in the past and played around with Swift a little... the performances of native code vs Javascript are way too slow compared to swift native app!
Now even more than ever M1 chip will give a boost, but if it gives a boost to JS it will give a boost also to native apps. I would seriously consider Swift more than Javascript, React or even Electron!
The decision comes down to your goals and needs.
If you want to be able to create any kind of iOS app, simple or complex, learn Swift. It's indispensable if you're building specialised apps like video editing, augmented reality, machine learning or anything that uses iOS-specific APIs such as App Clips.
But if you just want to create apps that make HTTP requests and display static content such as text or basic video and music, React Native would do just fine, and you can publish the same code to Android. This is a no-brainer choice if you're on a low budget.
And if you know both, you can use both in the same app. You can add React Native screens or components inside a Swift app.
Mobile Native Development Apps will never die. Cross Plataform like React Native only exists to save time and costs for startups mainly, which is extraordinary, and indispensable often of course. But when the App get popular enough, it will probably will move to Native Development. Several improvements.
Less than 20% of the market is IOS, the rest is Android. Any developer must produce for Android and maybe support IOS. If you prototype on IOS you have to restart again for Android. React and JavaScript will run on IOS.
I need some advice to choose a language for back-end development. Right now, my REST APIs were created by using Flask/Django, and I'd like to create a more reliable and more efficient API with static typing. On the one hand, Go is young, very light, and syntax like Python's, but C# has a large number of libs and more built-in methods. Which is the best solution today?
It depends.
From times to times I asked or was asked that same question. Technology aside, it's important to consider the skills and expertise that the dev team has. Whether you use language A,B or C or framework X,Y and Z, if your team has a strong background and experience with something make it count too.
I would recommend Go simply because as you mentioned, it's super light. No need to bring in the whole .NET suite to get a simple REST API up and running. Even if your API is a bit complex, Go should be able to handle it.
I started out with C# and .NET and I loved it. In my opinion, it was the perfect way to start learning the fundamentals of software development however I always felt like I was at a disadvantage when I was doing .NET development. Granted, .NET Core is now open-source and cross-platform, but I moved to Node.js simply because it is incredibly popular. I never thought I'd learn to love JavaScript it the way I did with C#, but I learned to love it pretty quickly, especially once I started using TypeScript. You get all of the benefits of C# and JavaScript all in one. If you've built a REST API with Python/Flask/Django, you'll be able to learn Node.js/Express/TypeScript well enough to migrate your API very fast and it's incredibly easy to host for free on any number of services.
I'm new to Go, I've got very little experience but the 'feel' of Go, isn't like Python in my opinion. Go has a pretty steep learning curve, much steeper than C# in my opinion. So if you are willing to consider Node/Express/TypeScript, I think you may really like it. If you're picking between Go and C#, I'd go for C# as of today, but once I am more comfortable with Go (which I anticipate being a slow process) I may change my mind.
At this moment in time, in late 2020- Node/Express/TypeScript feels like the obvious choice to me as a former C# developer.
The best language for you is the one that you know best!
Its a bit of a guess, but from your question and the difficulties you have with Python it seems to me the problem you describe is the manifestation of a bad design/architecture/code quality. These are not the problems of a language itself!
The experience you gained over the past years with your current programming language will outmatch any benefits of another language that you start from zero.
Because in the end of the day languages aren't all that different when it comes to fullfil the same task, it's more the tools, framework and ecosystem for a particular problem that make a difference.
I worked with Java, C#, Go and recently in Phyton, and I would choose Phyton over Go for WebApps, even I like compiled languages more. Go is a very simple language, I would even say maybe too simple. I can't stand all those go boilerplate if err checks, the broken filesystem, the date/time mess and many more things that aren't actually relevant for business application at all. Go has its advantages but not for WebApps.
Keep the lang and improve your skills and architecture you will benifit more from it than from a new language.
I recommend Go for backend. It's younger than C# doesn't mean it's not mature. It's already mature enough to be run on production. You can see there are already many companies in the world adopting Go as their backend business logic or tooling. I can name a few like Github, Shopify, uber, twitch, and many more. It's easier learning curve, low entry barrier, better performance than C#, better memory consumption than C#, since there's no VM/runtime needed. It's suitable for large scale system and large codebase for readibility and long maintainability. It's simpler than C# since no class, inheritance(this can cause hard to maintain software), exception, etc. You can still implement OO way in Go without those feature. Simple file structure, only main files and package files. It compiles to single binary and easy to deploy and work around it, unlike C# who compiled to IL and you need to wrap all those IL files to be run inside separated web server(even .Net/.Net Core platform provide built-in web server). For libs, don't worry, there are many open source libs you will found on Github and already adopted by many companies. Go is employed in personal, startup, even corporate level.
I suggest Go because it has a simple and clean ecosystem. The language is simple. You don’t need complex configs or installs either. You’ll be up and running very quickly. It doesn’t have as much as .NET but its standard library is more than sufficient for RESTful APIs. Concurrency is much, much easier too.
C# I’d definitely recommend later on. The .NET framework, especially core, is extremely powerful and there’s little you can’t build with it. Go won’t take you long to be productive with.
I have some systems on production using both languages. I tend to use golang if the API is small or medium size, but if I am going to build a large system definitively I use c#(asp netcore).
If you want to stick with python you may want to consider Fastapi. It uses Pydantic to give you strongly typed models and validation. It generates openapi docs for you out of the box. They have good documentation as well and they claim it is really fast.
The database your are going to connect and the needed libraries could decide. Because both are awesome languages.
I would recommend C#, particularly Simplify.Web web-framework. C# is easy to start with (especially .NET Core). Simplify.Web is also easy to start with, no extra setup required for simple API, but on the other hand you have power of C# and full control over your API with ability to extend.
I've yet to see a non-native application that I felt performed as well and/or provided the same user experience with Cordova/PhoneGap/Xamarin. Frankly, at best they all seemed like underpowered web applications deployed to a sandbox that ran on a phone. They didn't feel "slick" or "mobile-first" and in some cases the performance was unacceptable. At previous companies, we built a few of these apps at the client's insistence, and in every case, they re-engaged us about 18 months later to re-write the app(s) natively.
We are doing some research on React Native and Flutter, but I am not yet convinced that they can provide the same level of experience and performance as native, though I am trying to keep an open mind.
We chose React Native over native Android and iOS development because of React Native's cross-platform capabilities. React Native has really matured over the years, developing a native feel, with simple and intuitive APIs. The community is also huge, filling in any gaps in the default APIs. These are also the reasons why we didn't choose other hybrid mobile tools. Largely, other hybrid mobile tools don't have the same mobile feel and close connection to the underlying mobile APIs.
At a larger scale, the control that native development offers beats React Native's simplicity. However, at this early stage, it's worth the trade-off. Maintaining two mobile teams and two mobile apps, as we iterate the product rapidly would not be practical. Plus, there is always the escape hatch of native modules if more control is needed.
As a startup, we need the maximum flexibility and the ability to reach our customers in a more suitable way. So a hybrid application approach is the best because it allows you to develop a cross-platform application in a unique codebase. The choice behind Ionic is Angular, I think that angular is the best framework to develop a complex application that needs a lot of service interaction, its modularity forces you (the developer) to write the code in the correct way, so it can be maintainable and reusable.
Expo was a tool Macombey really wanted to utilize from the beginning. I have been working with React Native since 2016 and originally I had to use simulators in Xcode, install pods on top of node packages, configure certificates, and more abundant objectives that take time away from actual development. As a development studio, we have to move quick and get projects to our clients and partners in a matter of months.
Expo made this easy for us. We now have a mobile app for clients to download and test their project on, there is no need to install pods or configure Xcode, and development is super fast and reliable now.
I had a goal to create the simplest accounting software for Mac and Windows to help small businesses in Canada.
This led me to a long 2 years of exploration of the best language that could provide these features:
- Great overall productivity
- International wide-spread usage for long-term sustainability and easy to find documentation
- Versatility for creating websites and desktop softwares
- Enjoyable developper experience
- Ability to create good looking modern UIs
- Job openings with this language
I tried Python, Java, C# and C++ without finding what I was looking for.
When I discovered Javascript, I really knew it was the right language to use. Thinking of this today makes me realize even more how great a decision this has been to learn, use and master Javascript. It has been a fun, challenging and productive road on which I am still satisfied.
Obviously, when I refer to Javascript, it is not without implying the vast ecosystem around it. For me, JS is a whole universe in which almost every imaginable tools exist. It's awesome - for real. Thanks to all the contributors which have made it possible.
To be even clearer about how intense I am with Javascript, let's just say that my first passion was music. Until, I find coding with Javascript! Yep, I know!
So in conclusion, I chose Javascript because it is versatile, enjoyable, widely used, productive for both desktop softwares and websites with ability to create modern great looking user interfaces (assuming HTML and CSS are involved) and finally there are job openings.
I was considering focusing on learning RoR and looking for a work that uses those techs.
After some investigation, I decided to stay with C# .NET:
It is more requested on job positions (7 to 1 in my personal searches average).
It's been around for longer.
it has better documentation and community.
One of Ruby advantages (its amazing community gems, that allows to quickly build parts of your systems by merely putting together third party components) gets quite complicated to use and maintain in huge applications, where building and reusing your own components may become a better approach.
Rail's front end support is starting to waver.
C# .NET code is far easier to understand, debug and maintain. Although certainly not easier to learn from scratch.
Though Rails has an excellent programming speed, C# tends to get the upper hand in long term projects.
I would avise to stick to rails when building small projects, and switching to C# for more long term ones.
Opinions are welcome!
In 2015 as Xelex Digital was paving a new technology path, moving from ASP.NET web services and web applications, we knew that we wanted to move to a more modular decoupled base of applications centered around REST APIs.
To that end we spent several months studying API design patterns and decided to use our own adaptation of CRUD, specifically a SCRUD pattern that elevates query params to a more central role via the Search action.
Once we nailed down the API design pattern it was time to decide what language(s) our new APIs would be built upon. Our team has always been driven by the right tool for the job rather than what we know best. That said, in balancing practicality we chose to focus on 3 options that our team had deep experience with and knew the pros and cons of.
For us it came down to C#, JavaScript, and Ruby. At the time we owned our infrastructure, racks in cages, that were all loaded with Windows. We were also at a point that we were using that infrastructure to it's fullest and could not afford additional servers running Linux. That's a long way of saying we decided against Ruby as it doesn't play nice on Windows.
That left us with two options. We went a very unconventional route for deciding between the two. We built MVP APIs on both. The interfaces were identical and interchangeable. What we found was easily quantifiable differences.
We were able to iterate on our Node based APIs much more rapidly than we were our C# APIs. For us this was owed to the community coupled with the extremely dynamic nature of JS. There were tradeoffs we considered, latency was (acceptably) higher on requests to our Node APIs. No strong types to protect us from ourselves, but we've rarely found that to be an issue.
As such we decided to commit resources to our Node APIs and push it out as the core brain of our new system. We haven't looked back since. It has consistently met our needs, scaling with us, getting better with time as continually pour into and expand our capabilities.
1 code deploys for both: Android and iOS. There is a huge community behind React Native. And one of the best things is Expo. Expo uses React Native to make everything even more and more simple. Awesome technologies. Some other important thing is that while using React Native, you are reusing all JavaScript knowledge you have in your team. You can move easily a frontend dev to develop mobile applications.
A huge PRO of Expo, is that it includes a full building process. You run 1 line in the terminal, and 10 minutes after you have 2 builds done. Double check EAS Expo.
C# and .Net were obvious choices for us at LiveTiles given our investment in the Microsoft ecosystem. It enabled us to harness of the .Net framework to build ASP.Net MVC, WebAPI, and Serverless applications very easily. Coupled with the high productivity of Visual Studio, it's the native tongue of Microsoft technology.
Pros of C#
- Cool syntax351
- Great lambda support293
- Great generics support265
- Language integrated query (linq)211
- Extension methods180
- Automatic garbage collection94
- Properties with get/set methods89
- Backed by microsoft84
- Automatic memory management71
- Amaizing Crossplatform Support61
- High performance46
- LINQ43
- Beautiful38
- Great ecosystem of community packages with Nuget35
- Vibrant developer community27
- Great readability24
- Dead-simple asynchronous programming with async/await21
- Visual Studio - Great IDE19
- Open source17
- Productive16
- Strongly typed by default, dynamic typing when needed15
- Object oriented programming paradigm15
- Easy separation of config/application code12
- Great community11
- OOPS simplified with great syntax10
- Operator overloading9
- Cool9
- Good language to teach OO concepts8
- High-performance8
- Events management using delegates8
- Unity7
- Linq expressions7
- Conditional compilation6
- Coherent language backed by an extensive CLR6
- Top level code5
- Organized and clean5
- Comprehensive platform libraries5
- Concise syntax, productivity designed4
- Lovely3
- Statically typed2
- Far more sleek and sphisticated than other languages1
- Simple and Readable1
- Sophisticated overall1
- Interfaces1
- Interfaces0
Pros of Swift
- Ios259
- Elegant180
- Not Objective-C126
- Backed by apple107
- Type inference93
- Generics61
- Playgrounds54
- Semicolon free49
- OSX38
- Tuples offer compound variables36
- Clean Syntax24
- Easy to learn24
- Open Source22
- Beautiful Code21
- Functional20
- Dynamic12
- Linux12
- Protocol-oriented programming11
- Promotes safe, readable code10
- No S-l-o-w JVM9
- Explicit optionals8
- Storyboard designer7
- Optionals6
- Type safety6
- Super addicting language, great people, open, elegant5
- Best UI concept5
- Its friendly4
- Highly Readable codes4
- Fail-safe4
- Powerful4
- Faster and looks better4
- Swift is faster than Objective-C4
- Feels like a better C++4
- Easy to learn and work3
- Much more fun3
- Protocol extensions3
- Native3
- Its fun and damn fast3
- Strong Type safety3
- Easy to Maintain3
- Protocol as type2
- All Cons C# and Java Swift Already has2
- Esay2
- MacOS2
- Type Safe2
- Protocol oriented programming2
- Can interface with C easily1
- Actually don't have to own a mac1
- Free from Memory Leak1
- Swift is easier to understand for non-iOS developers.1
- Numbers with underbar1
- Optional chain1
- Great for Multi-Threaded Programming1
- Runs Python 8 times faster1
- Objec1
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Cons of C#
- Poor x-platform GUI support15
- Closed source8
- Fast and secure7
- Requires DllImportAttribute for getting stuff from unma7
Cons of Swift
- Must own a mac6
- Memory leaks are not uncommon2
- Very irritatingly picky about things that’s1
- Complicated process for exporting modules1
- Its classes compile to roughly 300 lines of assembly1
- Is a lot more effort than lua to make simple functions1
- Overly complex options makes it easy to create bad code0