What is TypeScript and what are its top alternatives?
Top Alternatives to TypeScript
Flow is an online collaboration platform that makes it easy for people to create, organize, discuss, and accomplish tasks with anyone, anytime, anywhere. By merging a sleek, intuitive interface with powerful functionality, we're out to revolutionize the way the world's productive teams get things done. ...
Dart is a cohesive, scalable platform for building apps that run on the web (where you can use Polymer) or on servers (such as with Google Cloud Platform). Use the Dart language, libraries, and tools to write anything from simple scripts to full-featured apps. ...
Babel will turn your ES6+ code into ES5 friendly code, so you can start using it right now without waiting for browser support. ...
Writing HTML apps is super easy with elm-lang/html. Not only does it render extremely fast, it also quietly guides you towards well-architected code. ...
Goals for ECMAScript 2015 include providing better support for large applications, library creation, and for use of ECMAScript as a compilation target for other languages. Some of its major enhancements include modules, class declarations, lexical block scoping, iterators and generators, promises for asynchronous programming, destructuring patterns, and proper tail calls. ...
Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere! ...
TypeScript alternatives & related posts
But wowza, things have changed. Tooling is just way, way better. I'm primarily web-oriented, and using React and Apollo together the past few years really opened my eyes to building rich apps. And I deeply apologize for using the phrase rich apps; I don't think I've ever said such Enterprisey words before.
But yeah, things are different now. I still love Rails, and still use it for a lot of apps I build. But it's that silly rich apps phrase that's the problem. Users have way more comprehensive expectations than they did even five years ago, and the JS community does a good job at building tools and tech that tackle the problems of making heavy, complicated UI and frontend work.
Winds 2.0 is an open source Podcast/RSS reader developed by Stream with a core goal to enable a wide range of developers to contribute.
related Dart posts
Recently we were looking for a tool to build cross platform mobile apps. The primary goals for us were two fold:
- Ability to rollout the mobile app fast. Being in the FinTech segment, our focus is more on usability & accuracy and less on the flashiness of the app in itself
- Our web development team must be able to build the mobile apps. The UI & UX fundamentals are pretty much the same.
With the above in mind, we evaluated React Native, Vue Nativescript and Flutter. While we were able to build fast in all these three choices, we chose Flutter for the following reasons:
Pre-built widgets: All the standard widgets that are required for us to build a functional app were readily available, & required minimal or no tweaking! It was pretty much like cooking up something on the web with Vue & Vuetify, which offer the fastest time frame from code to reality. The key differentiation Flutter offers over it's rivals is the native feel you get on all the widgets. No one can figure out whether it was built in Native android or Flutter.
Availability of Pre-built widgets in Flutter makes it a natural choice for going the fastest from design to reality.
Hot Re-load is one of the key features that makes development in Flutter a breeze.
Rich set of plugins & great documentation: Flutter eco-system has matured over a period of time. We were able to easily find solutions to various problems & all the plugins worked without breaking anything. For example, we wanted to build a web view for integrating with a Payment link & flutterwebviewplugin was readily available and we were zooming in less than 30 minutes!
With great documentation and eco-system, you are always a plugin or a widget away from completing your functionality!
Great support for Reactive State Management: We were spoilt for choices when we looked at the various options for implementing Reactive statement management. After looking at a number of options, we settled with RxDart and Provider Consumer (Bloc) pattern to implement reactive statement management.
You will be able to apply your hard earned reactive statement management skills in Flutter seamlessly & built beautiful reactive apps.
Easy integration with Android Native SDKs: Flutter provides platform interface to integrate with Native SDKs. Being in the FinTech industry, we were required to integrate with a number of industry standard SDKS for payments & KYC, which were available only in Native. We were to connect with these SDKs and code with ease with the platform interface.
In the end, we were able to build and release an end to end, material design compliant and functionality rich Borrower app within a matter of month and release it for Beta preview! If we had started out
With the announcement of Flutter for Web in this year's google I/O, I think Flutter is going to go big and will shake up the world of cross-platform development.
related Babel posts
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:
- Vue Styleguidist as our style guide and pool of developed Vue.js components
- Vuetify as Material Component Framework (for fast app development)
- TypeScript as programming language
- Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
- ESLint, TSLint and Prettier for coding style and code analyzes
- Jest as testing framework
- Google Fonts and Font Awesome for typography and icon toolkit
- NativeScript-Vue for mobile development
The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:
- Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
- Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
- Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
- Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
- Large scaling. Vue.js can help to develop pretty large reusable templates.
- Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.
related Elm posts
React is awesome, but is just a view library, when we need to manage state, there is Redux.js. The ecosystem of redux is big, complex and hard to integrate. That's why we choose to create hydux. Hydux is simple, the main idea is from Elm, a pure functional vdom-based framework for front-end. We seperate the whole app with state, actions and views. Which means not only our views are a tree, but also our state and actions. Reuse state and actions are just like reuse react components, no need to consider dependences.
related ES6 posts
Winds 2.0 is an open source Podcast/RSS reader developed by Stream with a core goal to enable a wide range of developers to contribute.
For markup and style, I used Pug and Sass, since they’re the perfect match to me. I love the clean and strict syntax of both of them and even more that their structure is almost similar. Also, both of them come with an expanded functionality such as mixins, loops and so on related to their “siblings” (HTML and CSS). Both of them require nesting and prevent untidy code, which can be a huge advantage when working in teams. I used JSON to store data (since the data quantity on my website is moderate) – JSON works also good in combo with Pug, using for loops, based on the JSON Objects for example.
To send my contact form I used PHP, since sending emails using PHP is still relatively convenient, simple and easy done.
DevOps: Of course, I used Git to do my version management (which I even do in smaller projects like my website just have an additional backup of my code). On top of that I used GitHub since it now supports private repository for free accounts (which I am using for my own). I use Babel to use ES6 functionality such as arrow functions and so on, and still don’t losing cross browser compatibility.
Side note: I used npm for package management. 🎉
related CoffeeScript posts
Choosing to add TypeScript has given us one more layer to rely on to help enforce code quality, good standards, and best practices within our engineering organization. One of the biggest benefits for us as an engineering team has been how well our IDEs and editors (e.g., Visual Studio Code ) integrate with and understand TypeScript . This allows developers to catch many more errors at development time instead of relying on run time. The end result is safer (from a type perspective) code and a more efficient coding experience that helps to catch and remove errors with less developer effort.
related Java posts
How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:
Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.
Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve: